AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

[quote who="CodeCritter" reply="1" id="2905227"]Glad to hear it. Thanks for letting us know; it's very encouraging [/quote] Hi CodeCritter, Thanks for all your hardwork fixing this stuff. I know it must be hard to focus with Brad yelling at Derek, Derek yelling at you, and Marketing yelling at Brad. Thankfully you have all of us kind internet posters full of rational requests to keep things in balance. [e digicons]B)[/e] Efforts are much apprecia

2 Replies 3,407 Views

Brad - please consider requiring multiple turns to cast the Spell of Making and when it is initiated, all players gang up on the player casting the spell. It is after all a spell to win the game so all other matters are trivial. I envision temporary cease fires with right of passage for armies. That should make for an interesting end-game when all enemy factions converge on the poor sap casting the spell. Just an idea. Also - I like the idea of right of passage. This should make AI pa

271 Replies 429,925 Views

[quote who="LightofAbraxas" reply="22" id="2905485"] Quoting AlLanMandragoran, reply 21 This guy's hypothesis needs to be judged on its own merits and either validated or debunked. Ad hominem attacks should be avoided. A broken clock is right twice a day after all. Maybe I'm missing it but I haven't seen anything debunking his hypothesis - just attacks on his credibility, the journal's credibility, the fact NASA isn't standing behind him, or elitist scientists

24 Replies 65,412 Views

This guy's hypothesis needs to be judged on its own merits and either validated or debunked. Ad hominem attacks should be avoided. A broken clock is right twice a day after all. Maybe I'm missing it but I haven't seen anything debunking his hypothesis - just attacks on his credibility, the journal's credibility, the fact NASA isn't standing behind him, or elitist scientists dismissing the hypothesis of someone unworthy of their time. I've got Algore and his ilk telling me every chan

24 Replies 65,412 Views

[quote who="jecjackal" reply="16" id="2904863"] Quoting Scutagira, reply 14 Quoting troglyte, reply 111. Get rid of the store altogether. It does't make sense that I'm going to this store to buy uber equipment. I'm the damned King. Where did they get it from? I had to research it now they're selling it to me? Doesn't make sense. Items should be something you create with metal / magic crystals. Equipment for heroes should suffer the same restrictions as equipm

18 Replies 12,190 Views

[quote quoting="post"]Just to make sure you have something to work on this week[/quote] lol [e digicons]:beer:[/e]

4 Replies 2,704 Views

I think a cross-tree dependency might work wonders, i.e. a player can't rush all armor techs without requirements in other trees. Just an opinion. @Sethai - great write up. As someone who's been tinkering with the game since Sep '10 I agree how it flips a complete 180 degrees once you get it nailed down... kind of like Algebra. [Edit] For example, one could rush magic tree and get magical armor and weapons without researching normal armor and swords. Intuitively this makes no

24 Replies 11,938 Views

Derek - two more things: Why can't females wear Journeyman's Cloaks? Please don't tell me because they need to wear Journeywoman's cloaks? [e digicons]:D[/e] Thread here: https://forums.elementalgame.com/406365 I had a CTD error (not oom). Thread here: https://forums.elementalgame.com/404868 Thanks.

16 Replies 7,897 Views

Tech research the first two levels of Warfare (Kingdom) or Conquest (Empire). Grab the equipment first (gives padded armor and spears) then go to leather armor. Then focus on other tech trees if you desire. Get arcane weapon first for spell research. When you need it, cast it on a unit. After battle is done, dispel it. The combination of rushing the first level of armor and buffing units with arcane weapon goes a LONG way in the early-game.

24 Replies 11,938 Views

Just loaded a fresh instance of elemental and loaded save game. Was on cloth map after ending turn and going through pop ups and then CTD with no explanation. Debug: http://dl.dropbox.com/u/19969679/Elemental/119f/debug_CTD.err Dump: http://dl.dropbox.com/u/19969679/Elemental/119f/Elemental1_19

11 Replies 8,729 Views

Brad - save from from real 1.19f ridiculous game here: http://dl.dropbox.com/u/19969679/Elemental/119f/119f_74.EleSav . It's season 74 and Tarth is sitting at 1 city and FP of 7. Bummer. [e digicons]o_O[/e]

80 Replies 280,758 Views

[quote quoting="post"]2. Fixed an issue where you can double buff units by casting enchantments on armies.[/quote] Derek - this is working great except there is still an issue where you can't cast on a stack located within a city. It brings up a blank box instead of showing the units. Thanks.

16 Replies 7,897 Views

[quote who="Frogboy" reply="14" id="2904171"]More (a lot more) emphasis on missile weapons (i.e. lots more bandits with bows and such)[/quote] Doh! This is going to make my "explore with ungeared champions and flee from every battle" tactic alot more dangerous!

35 Replies 22,376 Views

I have an optimistic feeling there will be a rash of content improvements the second they get the engine problems (OOM) worked out. The more solid documentation we can give them (such as debug files, saves, dumps, print screens) should help speed up the process. I'm posting threads and then linking to them via the main change log thread to ensure Brad, Derek, and CodeCritter see them (sorry Code, don't know your RL name). lol

35 Replies 22,376 Views

[quote who="Dsraider" reply="12" id="2904139"]Hmmm... Both cloth and leather leg armor defense has been reduced by 1. When was this changed? Good to see that devs are looking in to armor balance. I will have to update my thread. [/quote] Are you sure? I don't see a difference. Cloth has always given 1 and leather has always given 2. Maybe I'm mistaken?

16 Replies 7,897 Views

@CodeCritter - check this one out. The bandit is actually "running in place" so I attacked his tile and instead of attacking, my stack moved on it and now he's graphically merged with it. Here's the prior save, maybe you can duplicate it. http://dl.dropbox.com/u/19969679/Elemental/119f/119f_29.EleSav . Here's the save right after the printscreen below: <a href="http://dl.dropbox.com/u/19969679/Elemental/1

3 Replies 1,746 Views

Hi CodeCritter, Here's a link to prior thread where units were not clearing from strategic map upon death in 1.19d: https://forums.elementalgame.com/405808 In my 1.19f game I just did the darkling quest and cleared the village. Upon exit of tactical battle, my stack was on top of a darkling unit as you can see from this print screen. Please note there is a consistency: I manually fought the tactial battle and one of my hero

3 Replies 1,746 Views