Brad & Derek - round 3. Check this out. I'm batting a 1000 thus far. Debug: http://dl.dropbox.com/u/19969679/Elemental/119e/debugv3.err Dump: http://dl.dropbox.com/u/19969679/Elemental/119e/Elemental1_19e-2011-03-07T20-48-58-829.zip Load Save (same as above): <a href="http://dl.
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Brad & Derek - round 2: Debug: http://dl.dropbox.com/u/19969679/Elemental/119e/debugv2.err Same save game No dump Same exact steps as above except this time I recorded the actual memory usage per Vista task manager. 1.53GB @ 51% 1.71GB @ 57% 1.76GB @ 58% 1.78GB @ 59% 1.83GB @ 60% 1.83GB @ 61% <
Brad & Derek - I was bored so I tried to purposely oom my system and success! Debug (too large to Pastebin this sucka) - http://dl.dropbox.com/u/19969679/Elemental/119e/debugv1.err Save game I was loading: http://dl.dropbox.com/u/19969679/Elemental/119e/187.EleSav No dump was created. All
[quote who="Frogboy" reply="94" id="2901284"]Also, here's an FAQ: Q: Why are we enhancing WOM when FE is likely to be so much better received? A: Because some day, WOM will be a $4.95 type game and we don't want people to not like what they get. One of the things I regret to this day (business wise) is that we didn't go back and make the oriignla GalCiv I and the original GalCiv II better. We have sold hundreds of thousands of copies of those two
[quote who="Frogboy" reply="92" id="2901280"]Well in v1.3 the game takes a pretty different course as I'll be the one implementing features directly. So in brief: Tactical AI changes Strategic AI changes No more training of individual units (4 will be the new minimum) No requirement for buildings to build a unit (buidings will enhance units but not be a requirement) FOW will matter more (money generation) Changes in the food/housing/prestig
I agree it needs to be done. I doubt Derek thinks that ideally new players should be thrown to the wolves (or spiders). So it's really a matter of when and how many resources should be allocated to work on this. We all know there's many things we'd like fixed yesterday or months ago so to eat this elephant they gotta choose where to bite first. The stability concerns are certainly #1 and once that's resolved, then the debate about what should come next, etc. For me, I'll post about the A
[quote who="5myosin" reply="354" id="2900873"]Does essence exist? I now know that the "wisdom" trait has been removed, but everything I read acts like essence is still a factor. If so, where is it displayed? Do I lose essence when I imbue other champions? [/quote] No, essence no longer exists. You now have a global mana pool and imbueing another champion will subtract the mana cost from the pool.
Yeah, it's a bug that showed itself when they implemented the ability to cast spells on a stack. I haven't read anything advising when it will be fixed.
[quote who="Xyden" reply="24" id="2900793"]It seems to me like the real problem here is that there is no tutorial campaign that teaches you how to play the game. WHat's up with that? I just want to learn how to play so that I know what I'm doing [/quote] It's because the game is drastically different than what it was as release. Agreed they need this for new players but they've been focused on stability recently such as memory and graphics crashes. I recommend
Brad - Season 173 of 1.19e ridiculous game here: http://dl.dropbox.com/u/19969679/Elemental/119e/173.EleSav Please take a peek southwest of Altar's city Siye. He has a couple of stacks nestled up against the mountain range between him and Yithril. They aren't at war but relations are hostile. The concerning thing is he declared war on me, I've taken one city as a result, and instead of his units moving up to enga
There's been silence on this issue. My guess is they will demo FE instead.
[quote who="Black-Knight" reply="8" id="2900482"]I have been playing a 1.1 game that seems to go on forever (not much time to play), do you guys have still the uberhero problem in later versions? Meaning you pump up a bunch of heroes to the point you can just autofight any huge army thrown at you? If ubeheroes are still in the game I don't see any problem with monsters (also I don't se any fun with the game but that's another story). [/quote] You can
Brad - season 156 of 1.19e ridiculous game here: http://dl.dropbox.com/u/19969679/Elemental/119e/156.EleSav Can you please take a look at Pariden's caravan next to Capital1? It's been sitting there for many seasons... it should have made a route to something by now.
[quote who="Alstein" reply="6" id="2900417"]Honestly, I miss that build. I think it went a little too far, but the current Elemental doesn't go nearly far enough. All that was needed was no mire skaths on turn 10 around your capital.[/quote] LOL, yeah. That was the build where my sovereign, Janusk, and my capital were all killed by a bear on season 7. Quickest loss ever.
Brad - season 120 of 1.19e game here: http://dl.dropbox.com/u/19969679/Elemental/119e/120.EleSav Note Magnar is about to die and per the save and screenshots, he has plenty of materials (although low on metal) to create some defensive units. His unit queue is sitting idle, however. Also note he's building a school instead of something beneficial to survival. [e digicons]:'([/e] Note the empty unit q
[quote who="Dsraider" reply="4" id="2900355"]I have always had the exact opposite problem. Never enough monster and they are always weak. I play on medium maps with 6 comps and don't see trolls till turn 200. BY then I am around 50-100 turns till I win usually. I once played a game to turn 700 or something just to see if monsters would ever become a threat, they didn't. Elemental Lords apparently just don't spawn anymore.... One unit in a city with decent armor pretty much makes them monster
K - I recommend the following to help (as a guy who plays ridiculous as a living): Forests - do not leave any forests uncivilized near your faction. They are the # spawn point for monsters and ruffians. Borders - Minimize the length of your kingdom/empire border exposed to monsters. You can do this my mildly city-spamming, getting the level 3 ZOC, and using natural barriers such as mountains and oceans to block access. Unprotected caravan routes - If you're
Which difficulty were you playing? You should have seen Brad's test build over Christmas break - that was a nutso experience. He had troll groups spawning early and constantly. The troll warrior is a hero killer with that special it has to do 3x normal damage attack. Anyway I've found the monster spam to not be a problem when I focus on making all cities at least level 3 and pushing back monster spawns with the ZOC. I've actually found that it reduces the monster threats to a poi
[quote who="StarReaper" reply="20" id="2900265"]See if they just came out and said hey look, we screwed the pouch on this game and we are making it right, we promise to make multiplayer later id be totally fine with it. Id just like them to stop beating around the bush. [/quote] Brad lays it out here in reply #34: https://forums.elementalgame.com/406054 The screwing the pooch thing has been explicitly and implicitly ex
I know I've said it before in other threads but all you modders kick ass. Thank you. [e digicons]:beer:[/e]
Brad - can you please take a peek at this season 96 1.19e game: http://dl.dropbox.com/u/19969679/Elemental/119e/96.EleSav . I have concerns with the pathing decisions one of their stacks is making. I defeated Resoln and now I'm at war with Magnar. They are making some good units and have geared their sovereign a bit. I think there is a pathing issue with the nice stack they have south of capital2. They have a few c
Hi Fellas, I'm tired of not getting off my ass and exercising which reminded me I'm tired of wondering why the AI doesn't gear their unique units based on available gildar and tech levels. As a convenient excuse to delay exercising, I decided to just come straight out and ask the questions. Why doesn't the AI gear their unique units based on available gildar and tech levels? If a design decision, why? If not a decision decision and just a "find the t
[quote who="StevenAus" reply="7" id="2899842"]So do you like major characters getting killed or not? The above suggests you don't mind if it is well written.[/quote] Yep, I don't mind if well written - but not all the time. Predictability and stability is good for recharging the batteries; the opposite is like riding a roller coaster. I love roller coasters but I think I would start to hate them if all I did was ride 24 hours a day 7 days a week.
1.19e DX error: Debug: http://pastebin.com/Vz4M2qG1 Dmp Zip: No dmp was created, it was the same file as the one I reported earlier today. Last good save: http://dl.dropbox.com/u/19969679/Elemental/119e/AutoSave60.EleSav Happened when I clicked on settlement and went to train my invincible pointy stick melee units aptly n
Naughty Brad! Season 57 of a real 1.19e ridiculous game and Resoln equipped their spouse with a battleaxe once I declared war (it also looks like they geared two pieces of armor). It's unfortunate for them that their other defender was a 6 attack 0 defense unit otherwise I would have lost my push for their capital. Keep that stuff comin'! The sovereign is MIA at the moment so they're not out of the game yet.[e digicons]:cylon:[/e]