[quote who="Lord Cobol" reply="4" id="2898193"]I saw a pretty stupid sovie in my current 1.19d campaign. He as in his own territory, but in a small stack rght next to me, just outside his capitol and last remaining city, which had lots of defenders. IIRC, he moved out of the city while I was trying to figure how to take it against all those defenders. Anyway, I stomped him & his little stack, and it killed his faction even though he had been in his own territory.&nb
AlLanMandragoran
[quote who="toadfly" reply="3" id="2897948"]The economic benefit of caravans doesnt seem to make a noticible difference.[/quote] It does when you focus them on 1 city - those 10, 15, 20% bonuses centered on one city start to stack up. To give you an example, in my current 1.19d ridiculous game my main capital has gildar income of over 1,100 gildar per turn. I'm not even done making that bad boy rocked out (the tile restriction is gone so I'm making a crazy capital).
Which version are you playing? 1.19d Brad put in some AI work to make the sovereigns more careful. See the OP of this thread: https://forums.elementalgame.com/405696 . I can confirm this as I went after Magnar quite early in my 1.19d real game and that dude ran like he was Forrest Gump; "Run, Forrest, Run!". I took over his entire empire but instead of hanging around he ran. Gilden finally mopped him up somewhere on the map as I couldn
I don't think it's mods as I was using a complete vanilla package with no mods. Nabaja is the female hero who has both Assassinate and Dominate (I hold out marriage until I find her as I want my female children to kick ass). Another variable is that I found Nabaja twice which caused some UI issues: see this post here. This is the same game where this issue popped up. https://forums.elementalgame.com/405822 At any ra
Neutral but forced to get off the fence - no.
@LordCobol - Good point about dominate. The times it occurred to me in 1.19d was with the Nabaja hero who has assassinate and dominate. Maybe that's what's causing it.
[quote who="LightofAbraxas" reply="14" id="2897397"]Umm, you probably know this already (or, I hope that you do), but multiplying prestige, population requirements, and housing by 10 gives the exact pacing that we have now. [/quote] Agree but multiplying by 10 and having the monsters and normal units reflect increased count, in my mind, adds to some epic feel. Totally agree it does nothing to change the pacing or other opportunities to improve the gameplay. [Edit] Unit gr
[quote who="kenata" reply="6" id="2897332"]At current, a level 5 kingdom city has a population floor of 750, and has the potential to build units of count 1,4,8, and 12. Thus, a level 5 city has the population to support at least roughly 62 units of count 12. Assuming these units are evenly distributed into 12 unit size parties, we have enough units for 5 full parties for a total party troop count of 144. If one expanded troops count potential to be 1, 8, 16, and 24, our same level 5 city wou
[quote who="Lord Xia" reply="5" id="2897322"]Couldn't give two shits about "epic battles" or MP. [/quote] Xia, I wanna play a coop game with you! [e digicons]:waaaa:[/e]
[quote who="noobshot" reply="58" id="2897328"] Quoting Mtn_Man, reply 55 It sort of bothers me that this is being developed and marketed as a standalone game instead of as a traditional expansion. I would really like to see vanilla War of Magic refined and made into a better game instead of essentially being left behind with all the good ideas being dumped into Fallen Enchantress. Oh well, maybe it's better this way. it the s
Will do. I'm kicking myself for not noting the turn in my OP as I usually save each turn while I'm testing the AI. If this occurs again, I'll definitely pass along the prior save, post-battle save, and print screen. [Edit] Oh and thanks for looking into it! I'm definitely going to name a hero after Codecritter in my next test game. Haha.
[quote who="onomastikon" reply="22" id="2896850"] Quoting Alstein, reply 4 This isn't Civ. I'm not sure having the land do things, outside of bonus tiles, would help the game be any more fun. I could not agree less. If having land tiles in your Zone of Control doesn't have any significant effect on your empire outside of the few bonus tiles it my encompass, then there is not much reason in attempting to obtain a large Zone of Control.
Hi Codecritter - to second what mywhiskey said. Completed tactical battle Units remain on strategic map but you can't click on them, mouse cursor doesn't change, it shows the units but it acts like they don't exist. The problem in showing the problem is that ending the turn or reloading a save clears the issue. The only thing I think I could show is a printscreen with my mouse hovering over the "ghost stack" indicating they don't exist.
I remember Derek posting that the design intent was to require the players to civilize the land thereby protecting the caravans. What was aggravating was having monsters running around, in your ZOC, without some kind of warning that they were there. The "exclamation point alert for monsters within your ZOC" resolved that issue. As someone who's played my fair share of games since Sep '10 I find the alert resolved my caravan safety maintenance concerns. If I'm going to build
Solid. When can I start reporting on the FE strategic AI? [e digicons]:cylon:[/e]
My thoughts: Aesthetics Critters or people running around would help - depends on what the engine can tolerate given memory constraints. If in a jungle, show some leopards or monkeys or whatever lore creatures exist. If a savannah, lions and elephants or w/e. Basically, show the wildlife. Vary the amount of tile types and versions of each type to broaden the look Have the land become more alive as ZOC's expand - not just turn green, but show
[quote who="gbob2317" reply="71" id="2895996"]Like you, I was put off by early reviews. I'm an older gamer, having spent more time then I care to think about hoping someone would take on Masters of Magic. After about a week of gameplay, I can say that this is the best fun I've had in a long time. In many ways I've found it a more satisfying game than Civ V. I'm only regretting not buying it sooner.[/quote] Be sure to check out the mods! The community of modders
Until they fix it you can try naming the cities such as "Capital1", "Food1", "Arcane1", etc. Not very roleplayish but it helps alot when trying to remember what city does what.
Another 1.19d oom ctd. Trying to manually save. Just finished a tactical combat, moved a unit or two on strategic map prior to save. Season 188. Debug - http://pastebin.com/RD4kacwH Successful manual save from turn 187 - http://dl.dropbox.com/u/19969679/Elemental/119d/187.EleSav Successful autosave between 187 and 188 - <a href="http://dl.dropb
This is a 1.19d oom ctd - my first since 1.19b. Occurred trying to manually save on season 158. Debug - http://pastebin.com/nU3PjE0x Succesful manual save from turn 157 - http://dl.dropbox.com/u/19969679/Elemental/119d/157.EleSav Successful autosave between 157 and 158 - <a href="http://dl.dropbox.com/u/19969679/Elemental/11
Yeah, not sure if this is a bug or functioning as designed. It is weird, however, to tell you that it's the last caravan when there more queue'd up behind it. It should be changed at some point. If you single queue the caravans, it won't tell you until the third one I think.
1.19d game. I have two Nabaja characters, one renamed. Both now show black icons. Here is the season 147 save and below are the printscreens. http://dl.dropbox.com/u/19969679/Elemental/119d/147.EleSav <img src="http://dl.dropbox.com/u/19969679/Elemental/119d/Elemental_1298786
So playing a real 1.19d game to keep on testing the ridiculous AI. Changed some names around for the fun of it as I'm sure the crew opens my saves at some point. I saw this and lol'd. I decided to not take the troll bait, sit on the sidelines, eat some popcorn, and just auto-resolve this sucka. Who w
Love it![e digicons]k1[/e]
[quote who="BoogieBac" reply="86" id="2895628"]GW: He's more of a mini-boss type character than a 'lord' level creature, so I doubt he'll be wrapping himself around any castle walls GOnna talk with Derek about writing a journal about the stuff we're working on (creatures, in particular)...lots of cool things coming out of the bullpen nowadays. [/quote] The mystery is gonna kill Xia.