[quote who="GW Swicord" reply="68" id="2895619"] Quoting AlLanMandragoran, reply 67 ... I like the smell of my own farts. The sulphur content is just right. I haven't read the last book yet, so as far as I know, Moiraine is still dead. Dead or alive, I'm sure she'd look down her nose at that sort of remark. What Nynaeve might say or do in response, I shudder to think... [/quote] [e digicons]:rofl:[/e] Nynaeve just
AlLanMandragoran
[quote who="GW Swicord" reply="66" id="2895607"] Mind you, I think better of a fart in the wind than I do of the game-biz-buzz sites, so maybe there's some Important News out there that I've some how missed while poking around here. [/quote] I like the smell of my own farts. The sulphur content is just right. [e digicons]x_x[/e]
Derek - upon killing units they are sometimes not clearing from the strategic map upon death. This also occured when I took an enemy faction capital - the units I killed in the city popped up outside. You cannot click on them or anything. End turn clears as well as a reload.
1.19d DX error: http://pastebin.com/cAJJsQrC Happened when I clicked the next available unit button.
Sweet. [e digicons]:beer:[/e]
Brad - Season 45 of a real 1.19d game. Capitar FP is 5 and 1 city. Something is definitely broke with this faction as they were killed by monsters in my test analysis. Good news: Pariden is currently highest in the game with 3 cities and 42 FP so whatever caused them to act silly (i.e. pop lock) in the test analysis obviously didn't recur here. http://dl.dropbox.com/u/19969679/Elemental/119d/45.EleSav <p
I understand what you are saying. Come join us here and help prove to Brad what needs to improve: https://forums.elementalgame.com/404541 . That stickied thread was a direct response to Brad asking the community to step up regarding AI complaints. Instead of making generalizations such as "the AI sucks", Brad asked we provide concrete examples. I can tell you that the SD crew has met us halfway - our efforts are bearing fruit in the
[quote who="impinc" reply="51" id="2894970"]Curious for some feedback here. Do you think the Sovereigns should start with the unique armor and weapons, or should you have to research through the tree to get them? If so, should they just be in the normal warfare tech tree, or do we dip into other tech trees? [/quote] Is there a way to force cross-tree requirements (i.e. need level 5 in civ and level 2 in warfare)? Just curious. Warning: the AI
Posted 1.19d Strategic AI analysis here: https://forums.elementalgame.com/405730 In short, good progress from patch to patch but hero love is lacking. Although the AI is doing a pretty good job of normal unit design and creation, it's not functioning anywhere near to a player regarding heroes. A player would, at a macro level, rock out their sovereign, spouse, and champions and let normal units be a lower build priority, primarily
[quote who="Lord Xia" reply="25" id="2894744"]I use to be on the NWN2 forums and was banned. I had that game from day one, and after losing 3 30+ hour games to bugs and having to start over for a fourth time, I flipped out there and made a dozen or so crazy rants... [/quote] You must be bi-polar! I've never seen that side of you here. [e digicons]:digichet:[/e]
1.19d Strategic AI analysis here: https://forums.elementalgame.com/405730 Summary of Observations: URGENT PROBLEM: Capitar was dead by season 24 due to monsters and ruffians. Stupid ninny must have tripped, hit his head, and then got eaten by a bear. Pariden was acting completely retarded in two ways: spouse was sitting on a city but not in a city until season 48 and they looked completely pop loc
Prior 1.19c analysis here: https://forums.elementalgame.com/405436 Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game. Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc. Scenario: Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 1
[quote who="Derek Paxton" reply="4" id="2894208"] Quoting AlLanMandragoran, reply 3 Quoting nates1984, reply 2I pray every time I see a change log there's something about AI sov/hero equipping items. Me too. Looking forward to seeing how the sovereigns protect themselves in 1.19d. Thanks, Derek! You are welcome, but that thanks is really owed to Brad for all the hard work he puts into the AI. [/quote] Thank
[quote who="nates1984" reply="2" id="2894175"]I pray every time I see a change log there's something about AI sov/hero equipping items.[/quote] Me too. [e digicons]:beer:[/e] Looking forward to seeing how the sovereigns protect themselves in 1.19d. Thanks, Derek!
Brad - note this season 218 save. Magnar placed his semi-geared sovereign within range of my 6-hero stack on the eastern front (between my Food7 and Magnar's Odoma). Despite having several large and competitive normal stacks nearby, he's left his sov completely undefended and all I need to do is move in for the kill. This single decision isn't a game-ender as he'll survive and respawn in Odoma. But I could pursue him there next turn and end it. Please review the gearing and suicidal tendencie
Valid question. I never build them in my games for the reasons you mentioned.
Gratz, Tydorius! [e digicons]:beer:[/e]
I too run into issues with gear swaps related to items that champions start with. For example, switching out leather greaves for traveling boots (that the champion started with) will cause stats to not update, etc. It doesn't happen all the time but there's certainly something buggy going on. I have not noticed it on purchased gear (i.e. buy both leather greaves and traveling boots swaps). A reload corrects the issue so posting a save doesn't help although if I see it again I'll post a p
[quote who="jeffalford" reply="25" id="2893282"]Earth to Alan, Earth to Alan, they have been "Making" this game for almost 4 years now, Your help in explaining the shortcomings of Stardocks problems is not helping ! I have been testing this game since Mar. 09, I am very aware of the fact that this a Beta, I would also expect that you could read a F-cking post or 2 and realize that this is not my first time around. Yet wisdom from the young is not to be expected!! [/quote] The pot
[quote who="jeffalford" reply="22" id="2893237"]Yea, I have not read most of this post but Lord Xia basically said what I wanted . IE are you actually people, does anybody work there, are you actually going to try to make a game that you would charge your children 60.00USD for??? The questions abound and a whole lot of pain is all I got!! [/quote] Earth to Jeffa, Earth to Jeffa! They are fixing the game and making a brand new one. Unlike the title, developing PC games
Brad - Season 208 of the 1.19c real game. I have yet to turn my attention to Magnar but Capitar is now dead (put them out of their misery) and cleaning up remaining wastelands before turning my attention to Magnar and the rest of the map. My mid to end game steamroll is about to begin. Please look at my 4 hero stack near the Food7 settlement and the latest weak Magnar stack sent my way. Power of my stack is 152 while his is 72. The fact they are building quality units is goo
[quote who="GW Swicord" reply="180" id="2893065"]If a situation gets bad enough for executive fiat to shut down large sections of the net, it's already a failure?[/quote] Exactly. The expected government response could be exactly what an "eTerrorist" desires; shutdown of the Internet and associated fallout.
Gratz, Kenata! Derek - when is Xia booking his plane ticket?
[quote who="Frogboy" reply="3" id="2893031"]Well right now they're working on both Fallen Enchantress and War of Magic 1.2. The big thing in War of Magic is the memory thing. Once 1.2 is done, then 1.3 will primarily be about new features, some of which might get put into Fallen Enchantress too depending on the relevance. For 1.3, we're looking at adding: 1. Random events 2. AI's surrendering when beaten 3. More diplomatic back and
[quote who="DrJBHL" reply="170" id="2892707"]That is true. When you start attributing a hidden, conspirational motive as your first line of thinking is when doc starts being concerned.[/quote] Assuming a conspiracy first is as dangerous as assuming one doesn't exist. Conspirators win on both counts.