[quote who="Huw the Poo" reply="13" id="2916927"]AlLanMandragoran - many thanks for taking the time to reply to my post. While I'm not convinced, I want you to know that it's appreciated. The improvement that sees a leaderless faction go over to the faction with the best dynasty connections doesn't address the initial concern that sovereigns basically commit suicide. Despite the best intentions of the improvement, the fact remains that the game will change,
AlLanMandragoran
[quote who="Tridus" reply="8" id="2916891"] Quoting MxM111, reply 6 It is just at this point, I wonder, if it is even smart for Stardock to spend resources on trying to improve the dead horse (I am a bit exaggerating here) and instead focus everything on expansion, which will be free anyway for most of the elemental players. Please Stardock, prove me wrong with patch 1.3! You're not the only one thinking that. Since so many people are get
[quote who="Huw the Poo" reply="9" id="2916892"]I've largely been quiet on this forum, but I'll tell you why I'm angry. It isn't because WoM is disappointing or anything. I mean, it is disappointing, but that's fine - that's the chance you take with any game. No. What makes me angry is that despite its flaws, I actually enjoy the game...BUT...the "suicidal sovereign" bug is, to me, game-breaking (how can it not be game-breaking to anyone?)
[quote who="Frogboy" reply="18" id="2916776"]Is this a custom map size? The debug indicates it's a 16x16 map (256 sectors) which would be way beyond what the game supports. [/quote] I see what you're saying now. I looked in the debug and see the 16x16 tiles. Maybe this is a key win for all of us. [e digicons]:)[/e]
What version are you running? In my experience what causes this is auto-explore on a unit getting all funky.I recommend the following: Look for ANY units or stacks that look like they're running in place. If they are, click on the stack and tell them to Guard. It will override their current action and can solve the problem. If none of your units are running in place, go through each one outside a city and ensure auto-explore is turned off. Left c
[quote who="Frogboy" reply="21" id="2916789"]Very interesting. Other questions I have would be: 1. Did you unhide FOW during the game? 2. Was there a lot of conquest occurring? Particularly between Kingdom and Empire? 3. Was there a lot of environmental changing (terrain changing)? Thanks for your save games. Derek has asked me to take the lead on helping on this since I've recently gotten a b
Hi Frogboy, Here is a screenshot of my last manual save game. Note the mouseover box indicates the map size is 8x6. As the screenshots below show, I'm playing on the vanilla medium map named Colazi. Not sure why the debug would indicate a custom larger size. Maybe you and the crew can look into why the debug is showing that? I loaded up the game, used the
Thanks, Frog. Nope but I'll dig into it. I selected medium size map at game creation. I've never used the random map generator that Cephalo created and have only made one custom large map based off a vanilla template for AI testing purposes. It appears there are two areas of concern: How did I get something larger than medium? How did I get a custom map size? I'll dig into later today and advise. I'll try to find the vanilla map
1.19j OOM on manual save season 111. Had just designed a new Fanboy unit and was building one in each settlement and moving the obsolete units to my front line. That all completed successfully but when I saved manually, kidney shot! It is ironic it happened around turn 111 and in 1.19i it happend at turn 109. Last successful manual save - http://dl.dropbox.com/u/19969679/Elemental/119j/119j_111.EleSav
Here's another one which I can't determine why it is unbuildable. The tile is a normal grassland. Turn 85 save - http://dl.dropbox.com/u/19969679/Elemental/119j/119j_85.EleSav Note the tile to the NW of Capital3's city center.
[quote who="tetleytea" reply="122" id="2916646"]It's amazing how Brad just gets people to follow him. And if I'm sounding envious, I am. In the original story, here's Brad: "Impulse is starting to make too much money. I don't like that. Let's sell it." He's got his money, he just wants to focus his life on the fun stuff like designing games. And people folllow him! They follow him like
I've seen this before and also know others have posted in the past. Why are some tiles around a city unbuildable? The tile adjacent to Filler1 in the bottom right-hand corner (just above the arcane lab I'm about to place) does not allow me to build on it. It looks like the map thinks it's a forest tile (based on mousing over it with terrain window enabled) but no forest is visible. Maybe this is functioning as designed but it's a problem with the map data itself? I
One other thing to consider here. In broad terms companies are acquired for one of two reasons: Company or division is failing (think Myspace) and it can be purchased for cheap. Goal here is to acquire any valuable assets and absolutely gut the entity with layoffs and restructuring. Bean counters are in control - it's all about making a cheap investment and nuking the purchased entity. Profitability and cutting SG&A expenses are the rules of the day. Comp
[quote who="revcallahan" reply="4" id="2916535"]My game is now unplayable. [esc] takes me out of the game. Please help. [/quote] Can you please clarify your issues further?
[quote who="SeaDan" reply="1" id="2916501"]I have occasionally seen this with previous versions. With the latest update its occurring at a significantly higher frequency (approx. 50% of attacks). I've even had a few battles where no values appeared for the entire battle. [/quote] Yeah, I've been continuing my game thus far and it's definitely common. The really good news: not a single DX error or OOM yet. On top of that the game performance seems t
[quote who="Fistalis" reply="98" id="2916440"] Quoting Tridus, reply 93 I don't know what you really expected there. Not to be coerced into a contractual relationship with gamestop. Further more.. yes nothing in the general agreement has changed as of yet.. the difference is who will be calling the shots. Before it was stardock who up until now showed a great deal of caring for gamers in general. Now its gamestop.. who doesn't gi
[quote who="nOObonian" reply="2" id="2916430"]Is it an absolute increase of gold or a %. If percentage, I would send every caravan to a gold city. [/quote] % increase but each settlement can only send 1 caravan to each other settlement. What I do is always send 1 caravan to my capital and the other 2 to help build road networks. My capital is my gold farm (always take the gold levelup bonus and build the gildar improvements). I had one game a few patches ago where my capital
@Tridus - I'm neutral on this whole Gamestop issue but thanks for bringing some rational and calm input to the discussion.
CodeCritter - I'm noticing a pretty common occurrence in tactical combat where the floating damage values are not being displayed. Minor, but not performing as designed.
Roads - improves logistics and range of units Gildar bonus that improves over time. The caravan has to complete x number of routes for the bonues to increase.
Brad - trying out a new game in 1.19j. Just took out Umber around season 25 and then I get the below message in season 30 that Capitar fell to monsters and ruffians. -1 to fun factor. Prior turn save - http://dl.dropbox.com/u/19969679/Elemental/119j/119j_29.EleSav Autosave - <a href="http://dl.d
[quote who="impinc" reply="40" id="2916236"]It's just that I keep getting this dark feeling and can't explain where it comes from.[/quote] Hang in there. I think it's the feeling one gets when he/she can't see light at the end of the tunnel. I feel the same way sometimes. We need SD to fix the remaining engine issues ASAP, publish 1.2 to give the modders a stable platform to release new content, and get new vanilla content in 1.3 and beyond. There are a number of passi
[quote quoting="post"]*** Releasing a patch on April fools day, are we crazy? ***[/quote] Yes. [e digicons]O:)[/e]
On the prior turn I had cast arcane weapon with Frogboy on champion Cuessusaa. For some reason it hit her twice: 1. from Frogboy and 2. from Impinc. Current save - http://dl.dropbox.com/u/19969679/Elemental/119i/119I_121.EleSav Autosave - http://dl.dropbox.com/u/19969679/Elemental/119i/119i_AutoSave
I think Impulse was bought for the: Brand and respect that goes with it Knowledge and expertise As opposed to reinventing the wheel, why not buy the wheel and then build the car around it? Small or medium size private companies can make gobs of money when they develop something the big boys want. Now that we know what Brad has really been doing the past few months I'm hoping he has both the money and time to work on EWOM/FE AI - o