AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

I'm posting this here as well since it is AI related to spouses: OP here reply# 4: https://forums.elementalgame.com/407743 Brad/Darek - I recommend the following for spouses: They are unmoddable, correct? Can they be changed to be moddable? Spouses do not wander and they are not max geared throughout the game - it appears they get some token gear waaaaaaaaaaaaaaay beneath existing tech

80 Replies 280,784 Views

Brad/Darek - I recommend the following for spouses: They are unmoddable, correct? Can they be changed to be moddable? Spouses do not wander and they are not max geared throughout the game - it appears they get some token gear waaaaaaaaaaaaaaay beneath existing tech levels of the player which means they're never a challenge All of this leaves them as baby factories only - which is lame, their defense of the capital is horrible. If they were toug

4 Replies 4,358 Views

I've gotten used to it. I was used to the Civ model but after playing this it has grown on me. Other priorities need attention atm.

25 Replies 72,487 Views

1.20 issue here (betatesting the Distinct Factions mod but this applies to vanilla as well): Turn 11 Kraxis SOV correctly moved into his capital to defend as Kael neared the capital I moved Kael 4 tiles away (Kael has 4 mp) so he could strike Kraxis capital if Kraxis sov left capital - wanted to see if he would leave Spouse is not geared at all - FIRST PROBLEM Kraxis SOV left his capital which gave Kael the opportunity to strike - SE

4 Replies 4,358 Views

[quote who="greggbert" reply="6" id="2932461"]I don't mind it. I know how to make roads go mostly where I want and it works. It's a little weird to create a city just to build a road through a forset and then disband the city, but that works for me also.[/quote] You can also build the caravans to build the roads then disband the caravans... then make new caravans to build new roads.

25 Replies 72,487 Views

It only shows and clogs your city build queue if the resource is next to the city. When that happens you'll notice that the city walls surround the resource while it's being built. Otherwise the resource is built separately outside the city build queue (optimal thing is to always build the resource outside the city and then "snake" your city to the resource so it then becomes inside your city walls).

3 Replies 3,555 Views

Updated a 1.20 analysis here: https://forums.elementalgame.com/407995 Capitar, Gilden, and Pariden (to a lesser extent) are still hosed. Pop locked at turn 36 consistently. Uggh.

80 Replies 280,784 Views

That's what I do[quote who="EternalRequiem" reply="12" id="2932075"]You could... always RUN from the fight ya know. [/quote] That's what I do. I roleplay that all my sovereigns and champions ran track in high school.

40 Replies 31,674 Views

I'd like to thank the team for extending the invite to playtest. I've been checking this out for a couple of weeks and this mod is just fantastic! It truly does own up to the title of Distinct Factions. Happy to be part of the team and efforts.

23 Replies 79,714 Views

Thanks. I have a Radeon and will give this a shot. Had alot of DX errors throughout the beta testing.

2 Replies 2,922 Views

Nice. Can't wait to try it out. And I can't believe I'm poster # double-digit, seriously off my game lately.

111 Replies 251,079 Views

Agenda 21 makes for an interesting read: http://www.un.org/esa/dsd/agenda21/index.shtml Rio Declaration: http://www.un.org/documents/ga/conf151/aconf15126-1annex1.htm Of particular note Principle 8: "To achieve sustainable development and a higher quality of life for all people, States should reduce and eliminate unsustainable patterns o

75 Replies 143,455 Views

[quote who="miguel0" reply="59" id="2930018"]Great, but can anyone please tell me when does 1.2 will be out. I just want to play the game and not have to reboot it every turn..... [/quote] Next week - see the OP here (the subcomment below the subject line): https://forums.elementalgame.com/408167

153 Replies 607,548 Views

Maybe I'm misunderstanding your intent but can you do the following? Main Menu Workshop Cartographer's Table Cancel Load Map Save Image - Ctrl-I - doing this saves it as a .png image within the Maps folder Below is a screenshot of the map Colazi within the editor:

11 Replies 12,975 Views

[quote quoting="post"]Each time there's been an RC, I take a shot at destroying it --[/quote] What's "an RC"? A release candidate? K-radical, btw (just wanted to use a different word than awesome). [e digicons]:digichet:[/e]

23 Replies 26,207 Views