OK I updated the ReadMe in my TileMod; make sure to delete the file in the 0_NO folder after copying or the Mod will not work properly.
highwayhoss
[quote who="murphy9926" reply="1823" id="3653016"] Cool thanks. Edit: Well im not sure how this happened but after installing the tile mod there are zero resources when I start a new game. Followed the readme, pretty straight forward, and yeah no resources. [/quote]Resources appeared for me; I'll recheck.
Ok so here's my little Minimod: TileMod for XtraDeconstruct Readme has installation instructions and changes
[quote who="Primal_Savage" reply="1816" id="3652811"] Quoting highwayhoss, reply 1812 ..Tiles in the base XtraD game were too limited and bland... That's one way to qualify terrain tiles I guess. [e digicons]|-)[/e] What's the average Total Tile Yield w/ your modifications?
Long[quote who="Primal_Savage" reply="1811" id="3652664"] Quoting highwayhoss, reply 1810 No I haven't but I have used Amethyst collars to tame Abominations and an Iron Collar on the Amethyst Automation..... [e digicons]}:)[/e] The Amethyst Automaton is a "fan favorite" for sure! I find the Gia
[quote who="Primal_Savage" reply="1809" id="3652131"] Fun fact: you can charm the Elemental Lords w/ a Primeval Lord Sovereign using Thralldom (Elementals). Just putting that out there since I haven't heard anyone talking about their Abeix-Delin-Morian-Torax-Vetrar squad... [e digicons]B)[/e] [/quote]No I haven't but I have used Amethyst collars to tame Abominations and an Iron Collar on the Amethyst Automation..... [e digicons]}:)[/e]
I had my Data files backed up so after I did the "OH NO" [e digicons]:O[/e] install, I fixed the remaining files with WinMerge; it was pretty much text stuff.
[quote who="pentagenesis" reply="1800" id="3651564"]But what is even more confusing is some of the class restrictions. For example, my assassin cant use the "cutpurse friend" double dagger, but IIRC, another assassin could. Also, the shields are a mess. I cant figure out why some warriors and defenders can use some shields, but not others, and it doesn't make any sense. My assassin can use the shield of mirrors and the shield of many fates, but my defender can'
[quote who="Primal_Savage" reply="1798" id="3651523"] For example, any ability w/ 7 BW requirement isn't likely to be used much by the AI as it generally requires the battle to last at least 6 actions (whereas human players will use Pass to increase BW faster or have additional abilities/equipment to increase BW faster).[/quote]My custom faction Vestalla has both the Quick and Battle Genius traits, so AI opponents rarely get a chance to hit back, never mind using spec
[quote who="Primal_Savage" reply="1795" id="3651468"] Quoting highwayhoss, reply 1792 I've had that happen too; I'd have hopelessly outmatched Armies triumph against Spider hordes on more than one occasion. OTOH, it makes for some epic stories and it rids my territory of those damn Corpse Spiders. (I Hate those things!)<
I've had that happen too; I'd have hopelessly outmatched Armies triumph against Spider hordes on more than one occasion. OTOH, it makes for some epic stories and it rids my territory of those damn Corpse Spiders. (I Hate those things!)
[quote who="Primal_Savage" reply="1775" id="3650557"] Quoting highwayhoss, reply 1773 Maybe change Sir Kordin to a Paladin? He strikes me as such. Paladin (or Defender) would be good choices based on the whole squire/knight story, but I can't really do that because Path of the Paladin is a stand
[quote who="Primal_Savage" reply="1771" id="3650373"] Quoting murphy9926, reply 1769 Out of curiosity why is Sir Kodrin always a mage? His equipment and stats seem more suited to a martial path. Not sure. Nostalgia? Quo
[quote who="rowyerboat" reply="1748" id="3649764"] Speaking of the Path Scrolls, I didn't have one since I made a custom sov. Wanting to check out this first-turn Champ, I started several new games, but every time the Path Scroll made my sovereign an Assassin. [/quote]No it does not ; that's a one turn thing. The correct path shows up next turn. As a rule, I always choose Promising when I use a Path Scroll.
[quote who="Primal_Savage" reply="1732" id="3649393"] Quoting murphy9926, reply 1731 i'm curious why were Champion Camps removed? Was it because of the disappearing champions? Now what are the pros and cons of enabling it again? The readme you made shows that I could if I wanted to... <br /
Another suggestion for forged weapons: throwing knives. This should be identical to daggers. While not the most powerful weapons, throwing knives are useful, especially for the free rush move. Enchanted TKs could be very useful.
First of all, the latest version has been working fine so far. No problems found here. Saw my first Sandworm ingame too; had to resist the urge to yell "THE SLEEPER HAS AWAKENED!!!!" Personally, I have no problem with redistribution spells; normally by the late game, I tend to have a lot more Metal than Crystal anyway, so I would convert Metal to Crystal regularly. This is important since enchanted items for TUs (Trained Units) cost a LO
OK Primal, thanks, I'll see what happens. Also thanks for the unrelated stuff suggestions; I was wondering about those N units..... BTW you should know this is not the first crash I had with this current game; I've had a number of crashes before but they usually did not repeat like this one. Also for some reason, the spellbook is slower to come up in this version than the last. Good news is your shop XML fix works nicely. Regarding what y
[quote who="Primal_Savage" reply="1669" id="3646666"] Pastebin for log next time [e digicons]:grin:[/e] It seems to be something happening during an AI battle (Wilding AI vs ?), but Rostyra XML seems fine, so I would need the Saved Game to further investigate. Is it always crashing at this specific moment? [/quote]Yes, after I hit the "turn" button. <span style="te
I've run into a problem: my current game keeps crashing. World size: Medium Panegea 4 factions. Here's the debug log: DebugMessage: Version 2.0 last updated on: 01-03-2016 16:12 DebugMessage: Entering WinMain Debug Message: Command Line: DebugMessage: *********DXDiag info follows.********* System Info Time: 8/16/2016, 16:39:26 DirectX Version: DirectX 12 Machi
[e digicons]5*[/e] [e digicons]:D[/e] [e digicons]k6[/e] [e digicons]\o/[/e] Thanks Primal!!!
Hey Primal I have something I wanted to bring up; I noticed in my 2.0g game (where I posted pics) that the items in the Shop window seemed somewhat disorganized. It was somewhat difficult to locate items for my crew. I was wondering if you could find a way to improve the organization of items in the shop to make things easier to find?
I'm playing a new game now, will let you know when and if I have any issues. One funny thing; I got two famous mugs giving me two extra champs....I also used a collar to tame a Ravenous Harridon. 😀
Well, time for a new game.
Currently I have 65 cities: 23 Conclaves 11 Fortresses 29 Towns 1 Village Deocynesee (Renamed Vaalkazium) There are a few spots left where I can found new cities (2-4)