[quote who="Primal_Savage" reply="1023" id="3570070"] Good idea. However, I'm not sure I can make them not stack. Tactical Autocast might work, but the more Tactical Autocast there are, the longer it takes before a battle starts.[/quote]OK; I just wanted to avoid a case where every unit was a command unit and stack bonuses. Maybe just have an item like a banner that allows a unit to tell another to go next or other "command" abilities. [quote who="Primal_Savage
highwayhoss
I downloaded the Denizens faction; I'm currently playing a game as Vestalla with them as an opponent. Looks interesting, though designing custom factions and sovs with them and Faith factions are hard because you can't see their heads. OK so here's some ideas I have for future updates: Traits similar to "Legacy of Serrane" that cause Warg and horse resources to spawn different types of mounts (like Ponies for Horses or War Boars for Wargs). Also have weaknes
Since Primal uploaded my new custom factions, I decided to put up a preview of a few of them. Here's the first:
[quote who="zoommooz11" reply="953" id="3563495"]Will grab champion bonanza, as I am playing on the largest map setting (gargantuan from memory). I believe its a mite lair, will check exactly what it is. [/quote]I would suggest reducing your map size; as a rule the largest map size I play is medium. Larger maps cause more memory problems.
BTW FYI your new trait screen works nicely.
[quote who="Primal_Savage" reply="943" id="3562789"] Quoting LeMagos, reply 942 Sorry but... I have to ask: S H A M A N ? ? ? Did I miss the thread I should not have missed ??? 1.8.g. [e digicons]\o/[/e] [/quote]If Shamans are appearing, does
Thanks. I'll take a look at the .png files, see if I can improve them; I have some experience working with .png images.
[quote who="Primal_Savage" reply="936" id="3562604"] @highwayhoss, what's your screen resolution? [/quote]1366x768
Remember I operate my laptop in a sleeper truck; Few surfaces with enough room for a mouse.
[quote who="Primal_Savage" reply="926" id="3562049"]Path Choice Screen: If you have more Paths than the TraitPathChoiceWnd.dxpack you are using, the extra Paths will automatically go on the 2nd page, which you can access if you scroll down with your mouse wheel. /// It's possible to have two rows in the same page as I showed in some old screenshots in the TraitPathChoiceWnd thread a long time ago, bu
Regarding Invisibility, I was thinking in strategic terms; the ability to infiltrate other factions' territories without drawing notice. Rhx for the feedback BTW.
Some thoughts and suggestions: One thing I noticed in this mod is that a faction can acquire more champions than in the basic game. This creates the problem of equipping your roster of champions; the expense of equipment makes it difficult to equip all your champs with things like armor, weapons etc. (and let's face it, counting on chests and drops is really iffy). I was thinking maybe reducing the prices of "Standard issue" equipment (items you can equip trained troops with) down
[quote who="Primal_Savage" reply="913" id="3558973"] Sounds about right. What I found through my own Debug files and the ones that have been submitted by users of XtraDeconstruct is that some of the Debug messages that are now being reported haven't been seen (much) since War of Magic days (WOM, 2009-2010). And they were indeed related to running Out of Memory (OOM). So my guess is they had managed to optimized the game to remain within certain limits and now that limit is being
[quote who="Primal_Savage" reply="886" id="3547752"] Quoting highwayhoss, reply 884 Fixed the problem; turned out there was an old Xtra XO_Loot_Generic lurking in my Mods folder. I know this isn't going to be popular advice, but if that file was there, it means you didn't delete the 1.8.d. v
Fixed the problem; turned out there was an old Xtra XO_Loot_Generic lurking in my Mods folder.
Custom Krax: Vestalla to be precise. How do I fix it?
Found a problem: https://www.dropbox.com/s/0b4akw6kht75bm3/2015-05-10_00001.jpg?dl=0
I have Version 1.8d on my HD if anyone needs it. BTW while we're waiting on Nexus, can we see the changelog for 1.8e plz?
I can live without the medallions; the space would be more useful for spell descriptions anyway.
[quote who="Primal_Savage" reply="839" id="3537028"] You could always give her both Paths to start w/ through xml edit: PathOfTheMage PathOfTheGovernor As a player you will only be able to level the Commander Path. However, I think the AI will be able to get perks from both Paths if set up like this.<br
OK thanks. The reason I asked is I revamped my Vestalla faction and its leader Kashadda; she's a dual class character who starts off a mage then becomes a Commander. I incorporated this into her history; she's a healer who was training as a mage when she was recruited by the Army as a medic....a camp she was in was attacked and she took command of the local troops to repel it....as a result, she was made an officer and was eventually promoted to Strategos (General) and became the Domi
OK so far the Mod plays nicely; far less slowdown and better performance. Glad to see the duplicated events removed; that could lead to weird situations. I assume Channeler's Legacy was removed? Good thing, better Essence is more valuable when rare. Question: for a dual class character, how do I change their profession? What mechanic is involved? I understand its by "dispel enchantment" but I can't find specifics.
[quote who="Primal_Savage" reply="827" id="3534600"] I always get confused when army size and unit size get discussed. I try to use (but often fail) Unit as the constituent for Army and Member as the constituent for Unit. Then you have the UnitGrouping Types (Individual, Pair, Party, Group, Squad, Company, Battalion, Brigade, Division). All that to say I'm not sure where "person" fits [e digicons]X([/e] . Seems to be Member in Unit. At any rate, whether this refe
So anyway regarding 1.8e, since you are adding mounts, I was thinking on ways to differentiate cavalry and infantry units in the game. Let's face it once you get enough mounts you have no reason to make foot units. IRL, mounted units have some disavantages compared to foot units. So I have some ideas on this: Prohibit mounted units from using 2h melee weapons. Maybe have Lances (similar to 1h spears) for mounted units; No Impale or CA immunity, but have higher Ini
I used the cheat you suggested.....Iron Ores did generate, I just drew a bare spot.....the only setting I have on Ludicrous is Quests. False alarm, I'll reduce quest frequency.