[quote who="Primal_Savage" reply="1613" id="3640136"] Quoting highwayhoss, reply 1612 You can see my " Wildling reservation " in the upper left corner here. Yep, saw it on your minimap in previous pics. Figured you were going to win this game. [e digicons]:grin:[/e] <
highwayhoss
[quote who="Primal_Savage" reply="1610" id="3640119"] Nice! So about 350 Seasons to get everything w/ what? 75 cities?[/quote]Yeah basically; now I'm going to see if I can get some cities to Level 6/7. BTW warning; Star Forged armor components are expensive ; both for Champions and Units. However they are worth it. I'm currently concentrating research on improving my economy and prestige and reducing crystal costs. Here's a pic o
Introducing my ultimate combat unit: The StarSpider!!! I just finished researching all the Starforged gear and here is the result..... https://www.dropbox.com/s/hrdwcidujpyolhs/20160618224251_1.jpg?dl=0
Primal, a while back you asked if someone had built a Transport ship? Well I just did.... https://www.dropbox.com/s/p0crg4o9aa58xm5/20160618223924_1.jpg?dl=0 https://www.dropbox.com/s/0ggv1cu434503mp/20160618223
[quote who="Primal_Savage" reply="1590" id="3637308"]Yeah, about that, I've mostly been working on unglamorous stuff (AI/Stability) recently, hah! [e digicons]\o/[/e] However, I also managed to design a Counteract Poison Spell (Ooh) and I've expended summoning a little bit. I'm still struggling w/ Banners for Trainees, but I would expect at least one to make it in 2.0.h. And more Champions (working w/ Vithar133 on that)![/quote]It's about time we had a counteract p
I can say with certainty that 2.0.g is substantially more stable than previous versions and there are no noticeable graphic problems. Two things that should be addressed AI wise: 1. Get AI factions to clear out monster lairs in their cities. 2. Have monsters attack cities and outposts whose ZOC fall on their lairs. Equipment suggestion for Trained Units: Banners/Signal flags....gives unit the "Go to" ability to order a unit to move plus maybe an ATK/INT A
Hey Primal just letting you know I;m currently playing as Vestalla on a Medium map; I'm up to turn 151 and have not had a single crash!!! [e digicons]:grin:[/e] Your optimizations have worked out fine so far. [e digicons]5*[/e] BTW I made one change to Vestalla; I replaced the Gardeners trait with Outriders (Nomad horses give Vestalla the ability to control larger areas,) Anyway here's some screencaps: <a titl
[quote who="Primal_Savage" reply="1522" id="3633642"] And in case you're wondering why it's called "User Edition", then wonder no more. The bold Changelog elements (Reply #1521 ) are all directly/indirectly based on comments, questions, or suggestions received in the last few weeks by the following users: chumbaba, Cruithni, highwayhoss, JamesDyk, mastroego, stevemorasch, TheHubby. I also wanted to
While we're on the subject of paths, maybe look at consolidating or merging Paladin and Defender? Seems to me a lot of repetitive stuff there; I'm not a big fan of lone wolf traits.
Here's the Link to my LH Dropbox; all my custom races/units are here.
[quote who="Primal_Savage" reply="1435" id="3629552"] Getting rid of horse/warg resources seems a bit intense, maybe I don't understand the whole concept? Anyway, this would require some non-meaningless code rewriting and that's not a project I'm willing to entertain at this point.[/quote]Sorry that was ill thought out. That's what happens when you post after driving 9 hours. Anyway, what about changing the tech to build stables and Kennels to Animal Husbandry? MW and War
[quote who="Primal_Savage" reply="1433" id="3629535"] I think he was trying to trick me into believing he actually wanted to be my friend. [/quote]That's a LOT of Gildar. He must have thought you were VERY weak. 12 SHaman spells? I can wait for that. Kashadda would be very interested. <
[quote who="Primal_Savage" reply="1334" id="3627190"] Never say never, but I wouldn't expect polearms to make it in XtraDeconstruct any time soon. [/quote] Fair enough; considering the sheer number, types and names of polearms, it would be a daunting task. You also have to wonder if the AI can cope with weapons with multiple special abilities. So you decided when to release 2.0.f? Also can we plz see the changelog?
One thing I noticed was all the Hergon related stuff like tusks, tenderloin etc. So I thought "How about a Hergon trait?" SO here's my idea for a new trait: "Hergon breeders": Faction can build Hergon ranches to breed Hergons. Hergon Tenderloin replaces Salted pork in faction's shops. Hergon mounts available for champs and trained units with tech "Mounted warfare". Improvement: "Hergon Market", increase
BTW one suggestion I have for a future update would be to add polearm weapons like halberds and voulges (both from the Demons and Wizards mod); I suggest the halberd to be a spear class weapon similar in stats to the Pike with an increased attack of 20 and the added abilities of Yank and cleave, while the voulge would be basically an axe with the added ability to impale. Pollaxes would be a
Hey everyone! Sorry I've been away for a bit but Iv'e been bust with truck driving.....also I had to get a new laptop since my old one got coke spilled on the keyboard. [e digicons]:annoyed:[/e] Anyway, after some work, I've been playing Xd for a bit finetuning my custom factions. Now I;m satisfied enough to post my updated factions which can be found
[quote who="Primal_Savage" reply="1204" id="3604219"] If anyone had any doubts about the impact of being featured on Steam frontpage: The blue line is Endless Legend, and while both AoW3 and EL are on sale (70% and 66%, respectiv
[quote who="Primal_Savage" reply="1177" id="3598306"] Anyone knows anything about this Master of Magic game available at www.masterofmagic.com (Copy/Paste link to find out!)? [e digicons]:troll:[/e] [/quote]The title is Worlds of Magic; here's the correct link: Worlds of Magic Here's the Steam page: Worl
[quote who="Primal_Savage" reply="1168" id="3596621"]Removed in 2.0a, (Mentioned somewhere in the changelog). Was depreciating Mancer "Road Building" ability too much. Still available if you train Sapper units though, but you can't add it to other trained units. [/quote]Sorry missed it; BTW the Sapper Axe still requires that trait......might want to fix that.
Hey PS I just noticed during a game that the sapper trait was missing from the unit design table.
[quote who="Primal_Savage" reply="1160" id="3593109"] Quoting highwayhoss, reply 1159 ...Also remember I mentioned adjusting equipment costs for the increased number of champs in June?... ...Once I'm done doing that, I may add a minus % to all the Shop prices (and maybe to other prices as well)... <b
Yeah I noticed the Wild Winter Greaves in Unit Design. Anyway enjoying 2.0....The Stamina/Focus mechanic does make battles different. The AI seems smarter in battle. BTW a suggestion; Have the Shelter give a Focus bonus (rested units/champions). Also remember I mentioned adjusting equipment costs for the increased number of champs in June? Your reply: " Shops: Your Champions/Sovereign would never use commoner eq
Well I just downloaded both LH 2.0 and Xd2.0......An interesting new mechanic, this focus. I love the Bard path; handy choice for certain champs. Lots of fun stuff here. SO since PS is not posting UGCFS anymore, I post my revised customs in this thread. Here's the Dropbox link to my UGCFS (plus some units): LHUGCFS </span
I like the idea of the stamina mechanic; this can add new depth to tac battles. One suggestion; in addition to stamina bonuses from defense, how about a bonus for units that do not move on the strategic map during a turn....this would represent a rested army/unit; also possibly a penalty for units moving multiple consecutive turns on the strategic map (representing fatigue).
[quote who="Primal_Savage" reply="1033" id="3571035"] Ever wondered what the Tech Tree looks like in full view? Well now you need not wonder anymore! Core LH Tech Tree (Click to enlarge) <