Stupidity10

Stupidity10

Joined Member # 4220427
28 Posts 483 Replies 535 Reputation

I think we need a more complicted interaction between champions and regular units. An normal attack by a champion using a single handed sword or a bow shouldn't kill more than one guy in a unit. Abilities like double strike and mighty blow should enable warrior heroes to kill multiple units(+ talents and special weapons). Combat is basically too simple to be interesting and balan

33 Replies 26,151 Views

I think we need a more complicted interaction between champions and regular units. An normal attack by a champion using a single handed sword or a bow shouldn't kill more than one guy in a unit. Abilities like double strike and mighty blow should enable warrior heroes to kill multiple units(+ talents and special weapons). Combat is basically too simple to be interesting and balance champions well. Inversely, maybe all 6 guys in a unit shouldn't be able toal

27 Replies 16,776 Views

[quote]Research is a bit too slow. This causes champions to level up much faster then the rest of the game because they don't need techs to raid lairs and farm monsters. A small reduction would help this, say 10-15%. The other thing that reeaallyy slows tech research down is the two tier gap in tech research tree. You can't have increasing tech costs but not increasing ability to research, or you will stall hard. Either add another research building and tech to the civics tree or bett

5 Replies 7,664 Views

Noticed exactly the same boring pattern. Some ideas are: Split champion exp among all units in army (not troop exp). RARE respawn of monster lairs outside of your territory to threaten cities and mines.

52 Replies 131,203 Views

4.Party formation : Once again, if it is possible, idk how. It really annoys me that in every battle my ultra initiative boosted warrior with like 6 movement gets first turn but cannot do anything because all the riffraff is always in the first row and blocking his way. What No... I love how every battle my archers and mage start in the front blocking my warriors. It never gets annoying at all.

9 Replies 53,820 Views

I have played through the beta 4 times now and really noticed how talents could be improved. -We have too many options when we level to choose from, reduce them by 1. -Basic common talents like strength should be repeatable and possibly made just +2 instead of 3 to balance. Theres really no element of chance at all with 5 choices and like 10 total talents, each only selectable once. -Talents that only effect stats also shouldn't show up l

1 Replies 19,840 Views

Definitly need more gradual leveling for champions and spit exp for champions. That would be great for stopping clumping. Agree with all points on unit groups too. Badly need Buff. I also have never seen a bow as a loot or reward. I don't think Maul is broken it seems more like the talent system itself need tweaking.

5 Replies 7,664 Views