I think we need a more complicted interaction between champions and regular units. An normal attack by a champion using a single handed sword or a bow shouldn't kill more than one guy in a unit. Abilities like double strike and mighty blow should enable warrior heroes to kill multiple units(+ talents and special weapons). Combat is basically too simple to be interesting and balan
Stupidity10
I think we need a more complicted interaction between champions and regular units. An normal attack by a champion using a single handed sword or a bow shouldn't kill more than one guy in a unit. Abilities like double strike and mighty blow should enable warrior heroes to kill multiple units(+ talents and special weapons). Combat is basically too simple to be interesting and balance champions well. Inversely, maybe all 6 guys in a unit shouldn't be able toal
Ditto same problem
[quote]Research is a bit too slow. This causes champions to level up much faster then the rest of the game because they don't need techs to raid lairs and farm monsters. A small reduction would help this, say 10-15%. The other thing that reeaallyy slows tech research down is the two tier gap in tech research tree. You can't have increasing tech costs but not increasing ability to research, or you will stall hard. Either add another research building and tech to the civics tree or bett
Noticed exactly the same boring pattern. Some ideas are: Split champion exp among all units in army (not troop exp). RARE respawn of monster lairs outside of your territory to threaten cities and mines.
Split Exp between champions so the more champions in a army the slower they level. Troops would level like normal, sharing exp. Buff Troops
4.Party formation : Once again, if it is possible, idk how. It really annoys me that in every battle my ultra initiative boosted warrior with like 6 movement gets first turn but cannot do anything because all the riffraff is always in the first row and blocking his way. What No... I love how every battle my archers and mage start in the front blocking my warriors. It never gets annoying at all.
I have played through the beta 4 times now and really noticed how talents could be improved. -We have too many options when we level to choose from, reduce them by 1. -Basic common talents like strength should be repeatable and possibly made just +2 instead of 3 to balance. Theres really no element of chance at all with 5 choices and like 10 total talents, each only selectable once. -Talents that only effect stats also shouldn't show up l
I Also noticed Health bar bugs.
Definitly need more gradual leveling for champions and spit exp for champions. That would be great for stopping clumping. Agree with all points on unit groups too. Badly need Buff. I also have never seen a bow as a loot or reward. I don't think Maul is broken it seems more like the talent system itself need tweaking.
Problem is faction AI not monsters, it just kinda sucks. Monsters arn't threatning too me when I play.All they need is a couple garrison units to supplement militia.