Stupidity10

Stupidity10

Joined Member # 4220427
28 Posts 483 Replies 535 Reputation

Really arn't enough overall talents for even just rare talents so far. eventually I would like to see ultrarare talents but as a reward for quests or achievment (kill 20 ogres) rather than just a random bonus. Once I killed a stone golem for a quest and was rewarded with the Shadow World spell. This was an awesome feeling even if the horde of rampaging demons I summoned didn't do anything. Also, current game doesn't support super powerful abilities. What would it do?

21 Replies 11,662 Views

I am indifferent to how they display talent rarity. There are no rare traits at this point really because there is only like 10 unbalanced traits per path at this point, half of them available to all classes. Although I do support less options between traits when we lv I am sure as more content is added we will see actual RARE traits.

6 Replies 5,199 Views

[quote who="Lord Cobol" reply="2" id="3072814"]* More Range Units! Let`s get our hands on starter range unit. Let`s give monsters more range options![/quote] [quote who="EvilMaxWar" reply="1" id="3072791"]* Give Monster`s More Abilities! I want to see the world fighting me with more than basic melee attacks! These guys are supposed to be intimidating, lets make them hurt! Maul scares me... I like that.[/quote] Ya monster fights are boring because they 90% of them just run at y

11 Replies 8,098 Views

You have many nice points especially about allowing you to achieve victory in mutiple ways. Armies should be more than just getting high Dmg/Hp/Def and champions should be more than just a mage or warrior that gets better and better stat buffs. It would be really nice if a dev could give us a clearer idea of where FE is heading and how much they will be adding to it. What they have said so far seems a little vague.

52 Replies 168,154 Views

[quote who="LordRikerQ" reply="28" id="3072712"]This game is a Strategy/RPG hybrid, turning it into Heroes or Civilization destroys what makes Elemental unique.[/quote] Please explain exactly how FE is unique and how anything anyone has said in this post threatens it. Oh and another thing I forgot, you need a method of arranging troops before battle. So you can spread them out and make sure your archers/mage arn't in the front, blocking your meele guys.

32 Replies 100,424 Views

Agree with everything but the sight bonus on outposts. Outposts are by definition small, having 10 guys assemble and live in a 2 person tent doesn't build the tent faster or make it a super tent. Just dont use large stacks to build outposts. For cities though a population bonus and temp production bonus would be best.

5 Replies 27,698 Views

Please stop saying that you want champions to be like Sauron I replied to that post by agreeing and saying how my 1 hit 1 kill system would involve Weapons, Talents and skills that would let champions be exactly like that. This has been mentioned like 5 times by various people as well as in the original post . Never did I say that cham

32 Replies 100,424 Views

Overblow (ability that strikes every unit in a stack) is already in the game so it must be possible to target individual units. and yes this would be a nice addition for a multitude of reasons.

4 Replies 3,705 Views

[quote who="abomination5" reply="19" id="3072430"]I know that FE is a massive improvement over WOM but there is still a very long way to go in my opinion. I hope Stardock will be able to slow down this time and really look at tactical combat. It's currently very underwelming.[/quote] Exactly [quote who="Sethai" reply="21" id="3072546"] I personally don't believe damage type is the most important thing in (pseudo) medieval warfare, or the big thing this game is lacking[

32 Replies 100,424 Views

Someone suggested that too stop you from killing all passive champions that arn't your own faction that they should have small armies protect them. That would work vs monsters too.

5 Replies 7,267 Views

Agree with every single point. There are too few armor types and we really do need staffs available to purchase. My suggestion is that too make the magic tree more useful we should not allow mage champions to unlock archmage and the other of the two last spell unlocking traits till they get a certain research. Seems strange that you can unlock such powerful spells without any magic research.

7 Replies 2,281 Views

[quote who="Sethai" reply="17" id="3072403"]The game is still about 1 BIG ATTACK VALUE. No one pays any attention to accuracy because missing and dodging is still a fairly rare occurrence. So these stats have been implemented in a very piecemeal and half-hearted way. But at the same time, if we had a situation where they were meaningful and half of all attacks were missing, the game would be really slow and unsatisfying. I don't think these stats can be done in a useful way at the moment,

32 Replies 100,424 Views

[quote who="Lord Xia" reply="11" id="3072170"]Brad has said before that champs are supposed to be like Sauron in LOTR, killing swaths of fodder. How much would it suck if Sauron had to stop attacking after he killed 1 unit? Give me a break. Too many people are going to complain and champs will get nerfed into oblivion and then this game will suck in a different way.[/quote] To explain this even better all champions could get talents. For example triple strike for daggers, rain of arro

32 Replies 100,424 Views

Joining units in the current system would be horrible and pointless. Theres no mechanics for it, they just become one seamless larger unit with multiple attacks. It's not worth implementing. I'd prefer a tavern mechanic for hero recruitment then a promotion from the ranks one. As than you have some control over what type of heroes you get. A tavern screen for purchasing heroes and checking quests would be much easier.

6 Replies 5,416 Views

Are you talking about Int bonuses because the more Int a unit is the more exp it gets.If so then no I really doubt it. Also devs have said champions will no longer share exp in the next patch.

9 Replies 3,080 Views

Partial resist against dmg would be better than chance for full resist. Full resist would be too random, resisting the wrong spell could lose a battle for you while partial resist you would know not to cast it if i't would only do limited dmg. Plus then high lv monsters wouldn't be totall immune to magic and mage champions could at least help a little.

23 Replies 102,231 Views

Ya Beta's not bad for a beta and i wouldn't really be worried if id never watched WOM fail so hard and had such high expectations for it. Plus as it is now even with more content, better AI and expanding elements like dmg resistance and monster abilities, FE would just be a medicore turn based game. Par for the course. I'd probably spend less time playing it then i've done playing Heroes of Wesnoth, nevermind great games like HOMM, MoM and Civ.

39 Replies 121,381 Views

Biggest problem with champions is how easy they stack movement and initiative bonuses. You shouldn't be able to stack mount bonus with compass and boots, plus only some classes should get fast/impulsive talents. Secondly the game mage champion talents make tactical spells practically free and 150% more powerful.

30 Replies 21,120 Views

Sry about the copy paste thing. [quote who="CdrRogdan" reply="1" id="3071451"]Units and Monsters: Reasons to construct different unit types is an excellent start. I'm actually fairly certain that monsters do have higher resistances against various elements (and perhaps weapons too) but I like this mechanic as well. [/quote] No pretty sure monsters dont have any built in resistances to blunt, cutting or piercing attacks. Beyond elementals resisting their own type of dmg and

32 Replies 100,424 Views

Dext weapons would just make Str obsolete. Increase weapons dmg is all Str does. Oh and I checked. The only thing that resists dmg types is armor. It doesnt even display it anywhere but on the item. If a monster had Cutting resistance there would be no way to even tell. I can safely say a list of monsters with resistances would look like this though. Resists cutting: 0 Resists piercing: 0 Resists blunt: 0 Resists fire: 0 Resists wat

12 Replies 7,208 Views

[quote who="Kantok" reply="23" id="3071341"]The skeleton of tactical battles is fine. The overall systems and gameplay rules work. They just need to be fleshed out and augmented. Right now there is nothing tactical about it at all, except for the fact that I have to move the units into position and tell them who to kill. Actual tactics are irrelevant. I'm never forced to adapt my strategy. Where I move my units is largely irrelevant. Tactical strategy never allows me to win a fight that I

24 Replies 13,295 Views