Stupidity10

Stupidity10

Joined Member # 4220427
28 Posts 483 Replies 535 Reputation

Ignys are a gift. They provide a ton a xp and a high level loot for almost no challenge. You can kill them with a lv 3 hero and the starting units, bumping you up like 2-3 levels. Darklings and Wildlings cant hurt units with shields and a single piece of leather armor.

31 Replies 26,948 Views

Ive used Trogs blood a bunch of times. I keep expecting trogs blood +10 PR and hardiness +100 PR to equal poison healing me. Sadly not the case. [e digicons]:hugme:[/e] Useless things: 1. Stone Clubs 2. Tactical Buffs 3. Darklings/Wildlings/Ogres/Trolls

17 Replies 28,337 Views

[quote]building cities[/quote] Nope, its terrible at building up infrastructure. Commonly builds troops out of villages and rarely builds the right buildings right away in villages (Cleric, Lumbermill, bell tower, town hall). [quote]building units[/quote] As above, AI likes to build troops in villages and other places it shouldn't. Making the troops weaker and stunting the growth of villages. [quote]doesn't value having a store of Mana[/quote] F

9 Replies 14,648 Views

[quote who="rvgr" reply="6" id="3359267"]The best part is that they don't even need fancy equipment to accomplish that[/quote] Which is good because there isn't any. Yes Mages are useful from beginning to the end of the game. If the AI was smarter is could design units to resist your spells but that's beyond it so nuking armies is pretty easy. I like commanders as well. The accuracy bonuses are worthless as everything gives like + 20 accuracy, but +3 initia

7 Replies 9,236 Views

Huh, how did I miss this thread? Giant Form ? Its a good spell at 30 mana to double your attack with no cooldown, but I feel that it fails as a lv 5 Earth spell . It would be more fun if it cost around 60 mana and added a health bonus as well. Its seems very strange that the ultimate tactical earth spell that 10x your size adds no health. Would be awesome if a giant form champion had the same booming steps as the Pyre of Man, hey are the same size after

45 Replies 42,382 Views

Chain gives a penalty of -2 initiative now that gloves have no penalty. I don't even know what the Plate Penalty is, as before I ever unlocked it I faced Yithril in a war of extermination and won easily when they started producing Oppressors in plate with their 8 initiative. Also I remember how bad Plate was the last time it had a penalty per item. Plate should be a great bonus in combat, if it needs a cost it should come from huge production and metal costs, not the fact it weigh

35 Replies 125,142 Views

[quote who="bpalczewski" reply="9" id="3358172"]I never used any bonuses by commander except bonus to xp and initiative, the rest is useless.[/quote] Thats 2/3 bonuses. The remaining 1 necessary to get the other two. [quote who="bpalczewski" reply="9" id="3358172"]I do not really understand how he can be considered viable hero if he cannot really be a melee fighter [/quote] This, with commanders you can at least use command and the bonus initiative effectively. As soon

27 Replies 83,086 Views

[quote who="Trojasmic" reply="5" id="3358119"]1. Mage is fine.[/quote] [quote]Mage Of the five options, this one currently seems the most rounded, complete and rewarding.[/quote] Mages are terrible and calling them well rounded is a joke. You can go Evoker or Summoner, doing either consumes so many traits its impossible to do both. Going either is totally separated from your starting elemental traits now and a water mage can cast lighting spells effectively or summo

27 Replies 83,086 Views

Hey Derek, some good changes here Since we are balancing spells, could you change Giant Form? Its a good spell at 30 mana to double your attack with no cooldown, but I feel that it fails as a lv 5 earth spell. It would be more fun if it cost around 60 mana and added a health bonus as well. Its seems very strange that the ultimate tactical earth spell that 10x your size adds no health. Would be awesome if a giant form champion had the same booming steps as the Pyre of M

89 Replies 272,640 Views

Thanks for the input. Good to know its not just me. Some great suggestions about accuracy, criticals and damage range. Any of these systems seems like an improvement. An interesting fix to accuracy, would be too make accuracy (the stat, not the trait) increase critical chance as well. Would make accuracy better and get rid of boring traits for assassins. You'd have to scale back unit bonuses to accuracy but that needs to be done anyway. [quote who="lpisko" reply="6

15 Replies 21,635 Views

Ive played through LH games a few times, killing Yithril/Gilden/Tarth a bunch and conquering a dozen wildlands. Very commonly I play Umber and get Lilith Serrata; the lv1 Urxen archer. I was just recently playing a game and had the option of picking her again and just before I clicked the button I realized a few things. I have never since the release of FE gotten a bow better than the venomous shortbow, and that only once months ago. Must have gotten close to a thousand items

15 Replies 21,635 Views
Reply to Armor Nerf? in LH Support

Initiative seems pretty dysfunctional. Its really important to have a decent initiative, high initiative can be countered with defender units but even they need 14+ initiative. Yithril especially needs to have reduced initiative penalties on armor. They like to build Oppressors with like 10 initiative (Full plate and Maces), they'd be threatening if they ever moved. A good example of how bad some armor is: Chain Guantlets 2 defense -1 initiative. Thats right, they trade 1

14 Replies 9,375 Views

I'm really concerned that the AI will fail hard when using abilities with no cooldowns. Already bandits will surround a unit, then all throw knives at it from melee range, doing far less damage than just hitting it. Ogres also will throw rocks at melee range targets when just bashing them is by far smarter. Black widows never attack the first two turns and by the time they are done webbing and bedazzling my melee units have ripped them apart. Its easy to picture water shri

62 Replies 194,366 Views

I find the lv3 heroes to be the worst by far. By the time they show up I have leveled Sov and first hero to lv 3-5 and because they started lv 1 they have more traits. I'd agree that more traits for high lv heroes would be good but I don't like potential, especially when everyone gets it. When everyone has potential, No one does.

27 Replies 124,060 Views

[quote who="legaceez" reply="7" id="3354894"]I would even argue FE standalone isn't even a finished product[/quote] This Almost every wildland; the big FE feature, is still buggy.

17 Replies 5,422 Views

Id say both defeating enemy Sov's (the first time) and entire factions should give fame for sure. Defeating a faction/Sov should be treated like a quest with a reward screen. Also I don't think defeating a faction is genocide. The population in their conquered cities is still around. (Unless they surrender, in which case I always thought they all suicided from depression). If you get the unrest down, you could even have them as happy members of your empire.

15 Replies 8,083 Views

AI is terrible at building infrastructure. Villages, Conclaves and Towns all build troops even when fortresses are available. Ive seen newly founded villages produce troops then build buildings that increase food or gildar by %. Few Late game Mage/Archer items and much less Mage items compared to melee. More quests should give options to choose between different artifacts.

107 Replies 259,837 Views

Excellent Patch! A whole bunch of awesomeness! Thanks for making Wildlands more challenging and rewarding! It also awesome that we will get less terrible loot repeats now. The only thing I dont love about this patch is it seems that mages/archers will be getting less items, as a bunch of melee items are added/made more common. Please add some bows and caster staffs. Maybe change some quests so they offer the choice of a mage item. Also please mak

105 Replies 281,802 Views

I'd say there's too much initiative and accuracy bonuses and if you do get +3 initiative for an entire army that is OP, especially considering how dominating late game troops are. Warrior/Defender heroes become somewhat useless while the commander keeps getting better. Even just two initiative traits would be good I think but three is too powerful. Why not remove Tactics III and add Maintenance: +attack, Formations: +dodge vs range, Drilling: +critical chance. And for a end game abili

8 Replies 9,347 Views

The real question here is why are you building Veteran/Experienced units? Such a UP Trait. A level is pretty negligible bonus and the trait slot is better better spent on almost anything else. Add in slower leveling from that point on and it gets even worse. Very few races get any kind of real bonus from leveling. Maybe make it +2 Levels?

13 Replies 8,298 Views

0.85 is looking awesome. Little worried about the auto charging horses. [quote who="Frogboy" reply="162" id="3349769"]The big strategic change, well it should be really noticeable so I won't say other than that it should be significantly harder to walk over the AI on harder levels.[/quote] Please Please let it be that the AI no longer builds troops out of newly built towns (then build bazaars). The AI will never beat me as long as its not building troops out of its Fortre

212 Replies 636,762 Views

Its really just horrible how badly recruitable monsters are implemented in the game. With just a few fixes they could make the game so much funner, instead they are a drain on resources and fun! [quote]One of the things I felt let down on is how quickly monsters are exterminated from this fantasy game. They are essentially like the barbarian villages in civilization. They exist early game, are quickly wiped out, and almost never seen again. The rest of the game then c

6 Replies 32,321 Views