I want this info badly. Somebody from Stardock please answer.
xMoMx
Gah just realized that I never played MoM with Lizardmen as my main race. Those Javelineers armies look like fun. The question is should I take Life or shouldn't I? Guess with Endurance they will be too overpowered...
Shouldn't be very hard to implement, teh Shuffling. Please do it!
I'd removed caravans from the game too. I'd like to have more control over road building - give me Engineers units, just like in Civ / MoM. As for trade routes, I'd use GalCiv2 concept.
[quote]That's why I invented my own rules[/quote] As for me, I used ItemMake to nerf all existing artifacts to max +1 movement. Made wonders to gameplay. [e digicons]:D[/e]
1. Amazingly rich content. (Hundreds of spells, units, abilities, etc.) 2. Unbelievable replayability. (Playing one game pure Nature and another pure Chaos were two totally different games. Or you could play as mixed Nature / Chaos wizard, but both fields were weaker as a result. Or, for example, as a Warlord who doesn't rely on summoned creatures, but rather on normal units augmented by magic. Heck, even two games with the same starting setup were very different!) 3. Super ba
[quote]What is it about THIS game that's so important?[/quote] It was supposed to become MoM successor.
Place your first two cities so that one of them get food tile and the other get gold tile. Research first tech immediatly so that new gold mine spawned in the second city (reload game if needed). Research second tech BEFORE your influence spread too much, and make those two food tiles spawn at your first city. Voila, you now have a city with 2 gold mines and another city with 3 food tiles. Specialize them.
Tbh remove teleport completely. It kills strategic aspect of the game. Let us foresee enemy moves and counter them with armies placed beforehand at proper points. We wanna play with geography of our magical worlds.
[quote quoting="post"]In short, this game would have been a bigger hit if you just remade AoW2 with the arty painterly graphics and new engine.[/quote] Tbh AoW was quite a failure itself. I say, to save Elemental devs shouldn't "just remake AoW2". They should remake MoM.
I want to build a Farm on a tile with Fertile Land resource. Unfortunately some NPC champion stands right on it - so I just can't select the tile with my mouse. Is there any "special" way to do it? Like Ctrl + click maybe or something. So far it seems that the only thing I can do is to wait (and lose) a turn. Same goes for my own units too - if a caravan, for example, stands right on empty or "claimed" resource tile, there's no way it seems to select the tile or access that ti