Shuffling the stack

Is there an easier way to shuffle a stack than having units leave and re-enter the stack?

Hopefully I am missing something obvious because as it is, having to use movement points to leave then return to the stack after imbueling or to put the big hitters at the end of the line to make them front line, or even just to change the stack leader to cast teleport, is a big hassle.

8,408 views 10 replies
Reply #1 Top

Yeah man, I'm having the same problem. I want the leader to be my 'daughter' who is an adventurer and organized so that the entire stack uses her movement points, and she's also the one with the teleport spell. Instead, the leader is my warrior champion.

 

We seriously need to be able to target dudes within a stack.

 

And iss changing the leader of the stack even possible?

Reply #2 Top

Quoting thespleen, reply 1
Yeah man, I'm having the same problem. I want the leader to be my 'daughter' who is an adventurer and organized so that the entire stack uses her movement points, and she's also the one with the teleport spell. Instead, the leader is my warrior champion.

 

We seriously need to be able to target dudes within a stack.

 

And iss changing the leader of the stack even possible?
End of thespleen's quote
I experimented in a 1.06 game and found this (some things could be wrong or misunderstood by me, please to correct any mistakes or other results):

-if you want a caster to teleport the stack that caster needs to be in the *1 slot.

-caster level seems to be what orders casters (higher lvl are placed higher) so if you want your lvl4 caster to teleport a stack then remove the lvl5 caster.

-I thought the Sov generally leads a stack always, but in a city I'm seeing a different result.

-the 'first in is leader' rule doesn't always work.

Reply #3 Top

-I thought the Sov generally leads a stack always, but in a city I'm seeing a different result.
End of quote

That's because noone leads a stack in a city. Inside a city, the bunch of units are not considered an army, just a bunch of units. Whoever enters the city last will be added to the end of the list. Outside, units given the same destination square will merge into an army and one will become a leader(i believe it is the sovereign, then the highest level hero, then the unit with highest combat rating, whatever applies first).

You can still have a leaderless stack outside city tho - generally when two units travelling to two different destinations just end up on the same square when they run out of movement points (or when the army already reached maximum members(12))

Reply #5 Top

I think a really easy way to implement re-organising a stack on the map is to be able to drag a circular portrait of the unit on top of another unit (or after the last unit for the unit you want to be last), and it will be moved the space before the one you dragged it onto.  A bit like how you drag an item from the inventory of one hero to the circular portrait of another hero to transfer it to that other unit.  I think this would be a really simple and effective way of ordering units in the way you, the player, wants. |-)   What do others think?

Also, is there any way of transferring equipment one unit has picked up with one (hero) unit or bought in a shop, to another unit?  I haven't found any way yet.  If there isn't any way currently, I think there needs to be.  What do others think? ^_^

Best regards,
Steven. 

Reply #6 Top

Hopefully such shuffling will be in the next major update.

As for sharing equipment StevenAus, I stumbled into the trade function. Inside a stack look at the actions tab of a character and there is a set of scales called trade. You then can cycle through the stack for you are trading to and from. Of course it is still awkward as it doesn't show what either character has equipped nor if they can use an item given to them (like summoned beasts can't be given medical packs).

Reply #7 Top

I find it much more annoying when the ordinary units become leaders. I had one army I couldn't teleport because it was level 5 and ended up leading even when combined with champions. It is really humilating to have my champion be part of the Peasants's army.

Reply #8 Top

Quoting stax77, reply 3

-I thought the Sov generally leads a stack always, but in a city I'm seeing a different result.
That's because noone leads a stack in a city. Inside a city, the bunch of units are not considered an army, just a bunch of units...
End of stax77's quote
That explains it!

Thanks!

Reply #9 Top

would be very nice, but it is not on my wishlist for the next update.  there are simply too many game crushing things that need fixed first. 

having the ability to select who leads a party would be nice. but you can resolve some of these issues by simply having your casters/children fight enemies solo (or as a group of casters) so that they are 1 level higher than the rest of your troops (it really doesnt take much time to do this as long as you are not too far into the game). 

a formation option would fix the tactical battle problem, but again this is an annoyance more than anything else.  the slow pace of tactical combat is far more important in terms of making this game playable.  if combat speed were faster, moving your melee to the front lines would not be so annoying.

Reply #10 Top

Quoting StevenAus, reply 5
Also, is there any way of transferring equipment one unit has picked up with one (hero) unit or bought in a shop, to another unit?
End of StevenAus's quote

What fightingweasels said, and also the shortcut key is 'T'. Much easier than using the Actions tab. Just hit 'T' when you have the champion selected.