Lantros

Lantros

Joined Member # 4214926
31 Posts 560 Replies 11,600 Reputation

[quote]I would be quite willing to wait a good deal longer than we already have. I'm fine just browsing the forums and making design plans with the MoM MOD team. I'd go so far as to say that if 1.1 took another 6 months, but included unit abilities and polished features, I would be delighted. Having said that, it probably isn't a good idea from a business strategy perspective.[/quote] Sure , your right with all the "lets wait to make sure it will be good", bu

15 Replies 10,784 Views

@random target Exactly this! :) I asked allready.. [quote]Quoting Lantros, reply 6 Last picture looks really good. My english isn´t good, so i have to ask to be sure i understand it right. ZOC grows in the direction i build my citys, right? CariElf [b]Yes, it will with this new code. In the build currently available on Impulse, it doesn't really do that.[/b][/quote]

107 Replies 1,035,795 Views

[quote]I don't recall anyone complaining about influence calculations. Except for occasional funkiness where lines criss-cross, it seems okay to me as it stands, and I'm not sure what problem this solution is solving. [/quote] Imho it solves no problem. But it gives us more to think about and makes city building more interresting. I dont have to wait for a *blopp*- Influence increased - to reach a ressource. I can build my city in the direction of the ressource i want/

107 Replies 1,035,795 Views

[quote]Quoting Lantros, reply 6 Last picture looks really good. My english isn´t good, so i have to ask to be sure i understand it right. ZOC grows in the direction i build my citys, right? Yes, it will with this new code. In the build currently available on Impulse, it doesn't really do that. [/quote] Fantastic! Thx. :)

107 Replies 1,035,795 Views

[quote]Second, we want to break the quests into pieces in a similar manner that we do for other things in the game so that rather than having 10 quests you could have a thousand quests with the same parts. [/quote] I know people at stardock are much more into the game than i´m. I´m sure they know what they do. (unless they all work over 100h per week ;) ) But if you only shuffle the parts of 10 or 20 quests with everytime the same text and consequenc

20 Replies 7,497 Views

*mumbling* "Don´t ask Lantros. Its done when its done. You know that. So...hold back yourself and don´t ask. Its stupid. Patience, Lantros, Patience." Hä? What?... ohh....sry. I´m off. :)

65 Replies 137,751 Views

[quote]I'm back from foreign lands, but I've been SO busy trying to get all the 1.1 changes documented and implemented I haven't been able to get on the forums and continue our talks. Look for a journal post with more 1.1 patch info in the not too distant future, its on my task list after the one labeled "Balance the game" [/quote] Welcome back Toby. Cant wait to read all the changes. This will help to bear the waiting time. :)

113 Replies 372,226 Views

I hope its understandable. If not, pls ask and i try to explain what i mean. -.- I know at the moment there is no initiative, but as i understand it, it will implemented for tactical battles?! If not some of my (raw) ideas a totaly nonsense. :D Lord Relias: - magical increase of initiative for all units for a short time, 1 use per battle - wider sight Lady Procipinee: - 1 blinding spell per battle (blindness for short time) - targeting 1 unit<

47 Replies 29,627 Views

[quote]are we getting 1.1 beta today ? I'm afraid not...I think Toby will be detailing the official changes but, with Derek now on the team to help re-design, we determined some aspects of the plan didn't flow with what we wanted to reach in Fallen Enchantress. The new 1.1 roadmap puts us on the proper course and lays some solid groundwork for the first expansion.[/quote] Only 12 posts above your own post.... ;)

65 Replies 137,751 Views

[quote who="Frogboy" reply="8" id="2816278"]Current update is for the v1.1 beta to be made available to the public in the next week or so. Right now, with Kael having just started, we're working on transitioning day to day management from myself to him.[/quote] Ohh no! I hoped for tomorow. Thats hard. Don´t get me wrong. I can understand that. Its clearly comprehensible. But i´ve stoped playing the game since 1.09 and ....

65 Replies 137,751 Views

I´m more a RPG - Player, then a strategy player. The RPG elements and the fantasy setting brought me to elemental: wow and of course its TBS. A rpg from SD could be great. I would pre order any party - rpg with a harsh adult fantasy world and story, a pinch of black humor, sex and intrigues ( G. R. R. Martin, Steve Erikson), tbs - tactical battles and a deep char - generation and development. And pls, no mmorpg.

21 Replies 68,694 Views

I would love to be part of the beta. Never done something like that before. So...all I know is, as a betatester I have to give feedback. But what are the exact terms? How much feedback? How much do i have to write? Daily? Can you tell me something about that? As i wrote, i´d love to be part of it, but it would be disappointing, if i cant be really helpful. EDIT/ New Quests and Notable Locations? Included in 1.1?

95 Replies 300,980 Views

I really love the setting, story and the look of the game. I love creating my soverreign. But at the moment i dont feel great differences between the talents and the professions. Playing always feels the same. The stats should be more important and more useful/logical. I enjoy city building. Its really cool at early/midgame, but in the end its boring. (waitung, researche new building, build in every town, waiting). I love to have tactical battles. But at the moment the

134 Replies 426,856 Views

[quote]Firstly, it's so great of you to actually take the time to answer all these questions being thrown at you, and I think that is very highly appreciated by everyone here, (even by those who might be considered to be in the troll party).[/quote] The silent party too. :) And i´m very happy that so much of you ask the questions i´m interested in. It would take me hours to write meaningful sentences, because my english is so bad. So...thanks all of

133 Replies 384,162 Views

[quote]I am the 'less-exciting-than-Derek-Paxton' new Associate Producer on Elemental, Toby Sarnelle. [/quote] [e digicons]:rofl:[/e] Hi Toby . :) I cant wait to play elemental with the upcoming changes. It sounds good, but i have to play it before i can say anything. So Magic and Population are two "big points" for 1.1. Beside bugfixing and balancing, will there be another "big point" ?

133 Replies 384,162 Views

*sigh* I hoped for october (1.1). You are so cruel frogboy. [e digicons]:'([/e] But its understandable and probably a good moment to hand it over to kael. How long do you schedule for 1.1 - beta?

9 Replies 2,798 Views

[quote](now I suspect some of you totally get why I get into trouble on forums and in the media with what I write online ).[/quote] Because sometimes you are joking and there are too many people without a sense of humor... [quote]The first DLC for Oblivion, the game that kind of what made DLC what it is today, sold that shitty horse armor and it was quite the uproar. Oh, memories...can't believe I bought that shit...[/quote] Well, i bough

64 Replies 127,762 Views

Thx for this update. I know only a little about producing or designing games. These views behind the curtain are very interesting.

64 Replies 127,762 Views

A[quote who="Derek Paxton" reply="82" id="2803050"] I'm not involved yet. My life is busy getting my projects at my current job transitioned smoothly. I work here until 10/22, then I take a week off and start at Stardock on 11/1. As of this moment I'm just a fellow player, fan and poster.[/quote] Allright. Wish you a lot of power for the next days/weeks. :) But as a player, fan and poster you are cert

95 Replies 115,568 Views

@Kael As i understand, you start your work for SD with the first of November. Brad wrote that the v. 1.1 comes around end of october, maybe early november (I know, it was no promise :) ). So do you take a look at v. 1.1 or do you start your work with the following patches and expansions? Overall....some new details about v. 1.1 would be great. :D

95 Replies 115,568 Views