Its in the new changelog. https://forums.elementalgame.com/401987
Lantros
There are still chrashes. But i have only a few. Nothing fun breaking. The game needs a lot more balancing (weapons, armor, spells), some features need more depth (AI! *i know you work on it*, tactical battles, dynasty, diplomacy, abilitys) But overall for me it seems to be good for public. Its great fun to play. It totally eats my time. :) So take a week or two for tweaking and let it go ;) :) Crash with 1.09t. I hit the end turn button <a h
It didnt save the position of the camera.
Yeah...they roar everytime. For me it sounds like a dying boar. But i´ve never seen a boar. [e digicons]:\[/e]
More music would be nice. But also more different sound effects. No matter what you kill, it sounds always the same.
Not only the lockdown, the whole beta process feels very well organized and so straight forward. (for me as a gamer. Not involved in anything. Just playing and testing and without any experience with other beta tests). It was and is so much fun to me. Thank you Derek and everybody, who is working on (or for, or at? don´t know, what is correct -.-) Elemental: War of magic. :)
Yeah...thats true. The new pics. for the spells are very nice. :) I have to say, i like the whole art style of the game.
The first techs are mostly the same. - warfare - euipment - magic - shard harvesting After that, it depends on "what is in my zoc?" so it can be... - civic - harvesting - adventure - quest - magic - channeling - magic -arcane research If there is nothing... - adventure - exploration Now there is definatly a second city... - diplomacy - trading After that it changed from game to game. But there are
Its really amazing whats happens with the game. :)
Thx harpo. I´ll try next patch. :)
[quote]I patched the game and started a new map. - the heal spell heals still +10 HP. You can check it here, if you want. http://dl.dropbox.com/u/12734598/spell%20test.EleSav - i did not test arcane arrow, but in the hiergamenon it is still 75% casters int. - same with town hall. But I just looked in the hiergamenon. For both.... it can be that they work as intended, but description is wrong. [/quote] update... i deinstalled/reinstalled
But the game is patched (1.09r) and i tried it again. New map, new sov., but the spell heals +10HP.....hmm
I tried to reload a game and it chrashed. http://dl.dropbox.com/u/12734598/debug.err http://dl.dropbox.com/u/12734598/Elemental1_09r-2010-12-09T11-03-58-937.zip Anything else you need?
I patched the game and started a new map. - the heal spell heals still +10 HP. You can check it here, if you want. http://dl.dropbox.com/u/12734598/spell%20test.EleSav - i did not test arcane arrow, but in the hiergamenon it is still 75% casters int. - same with town hall. But I just looked in the hiergamenon. For both.... it can be that they work as intended, but description is wrong.
Sry, this was no purpose. I actually did read the thread. Ok, i just glanced trough. My fault. Thanks for your patience. This must be the file... (hope so) http://dl.dropbox.com/u/12734598/Elemental1_09q-2010-12-08T14-38-13-609.zip
That is the problem. It was nothing special. I think i just tried to move a unit around season 70. I try to pay more attention next time. I only have very few chrashs and when it happens i´m so suprised for a second i forget what i have done a moment before.
[quote]The greatest indication I have that things are really getting good is that there is a sudden upswing in the number of actual strategy posts on the forums, instead of "you should do this" type posts, or "this doesn't work" posts. People are playing the game, and that's a great, great thing. [/quote] Right! It is great. :) Its because the game is so much better. Best thing is, i know SD will not suddenly stop to improve this game....
Raise and lower land cost 3 mana. Greater raise and lower land cost 128 mana. Is such a huge different intended?
http://dl.dropbox.com/u/12734598/debug.err
At the time I always use a sov. with +1 knowledge, +1 arcane, +1 gold, 2 mana and as job Merchant (+1 gold) and all 4 spellbooks. No points in stats. So i start directly with researching, wich is a BIG boost and no problems with gold (now with markets and merhchants multipliing tax it isn´t nedded, i think) and mana. I never had probs. with food, so there was no use for green thumb.
It expands definatly too quickly....
First impressions are very good. 5 materials realy help in the beginning. But i have to go to work now. Soo... we need another changelog. ;) Besides this ... [quote] There are two things i´d like to see that they get fixed.... - the problem with the messages at the same time like idle city, new tech, new spell etc. - pls. find another way to manage city lvl.up. I would like to have the possibility to take a look at the city and then i can
I know this. Thx. Thats not the problem. I want this information (shorter) ingame....
[quote]Yes please! I keep seeing quest locations / goodie huts beyond my level, and I can never remember which research paths get me there. [/quote] Same here. It would be usefull, if we could read wich tech increases my noteable location lvl. and quest lvl.
You released the patch? Are you crazy? Weekend is so far away. ;) Thank you guys. So i´ll have go a little later at work... *update*