2 picture vinyls and a highclass frypan. I love cooking. :)
Lantros
ahh...ok. So it looks like the AI is dumb, but it is an issue in the "backround" ?! Thank you for reply :)
Hi Frogboy, i´ve played a little bit with 1.1d. Some very early stuff. (medium size map, challenging world AI, hard faction AI, I met Kraxxis very early in season 10. But he hasn´t build a capital, altough there is fertile land, iron and a shard. His spouse does nothing and both ignore goodie huts. http://dl.dropbox.com/u/12734598/1-1d%20kraxxis%20season%2010.EleSa
Merry, merry chistmas to everyone. :)
[quote]So the flavor of the week is to complain about the lack of access to internal builds that are not meant to be seen (even less played) by mere mortals like us?[/quote] No, no...sry. No complain. Just a question. I´m very pleaced with 1.1. And SD deserves holidays...
Hi Frogboy, great to read you work on AI updates. Will we get these AI updates with v.1.2 in january or earlier?
Thank you Nenjin and tjashen.
Hmm.. i thought not. But now i looked in the quest.log. and there is an active lvl. 3 quest. About 60 - 70 seasons ago I walked with a champ. on an ancient ruin. Tryed to pick up the quest. Did not know that i have to fight immediatly. My champ. was not good, so i leave the ruin with out a fight. I thought that "finished" the quest. Hmm... what now? How can i finish the quest?
I can do what i want, but i can´t get this Quests. I have quest.lvl. 3. Here is a savegame. There is a champ. that stands right next to an ancient ruin, so you can test it. Maybe i miss something, but i really dont know what that could be. http://dl.dropbox.com/u/12734598/no%20ancient%20ruins.EleSav
For me the game is stable, fun and it feels definitly not like a beta. And as you can read, there a two big partys right now and it ends up in -> You pay the money. Its your choices. :)
[quote who="Frogboy" reply="67" id="2848999"] Btw. The manual was rewritten for 1.1 and is included with the update.[/quote] Yeah thats right. But i have to say, there are some thing that are not correct. Some examples... [quote]Attributes: Each being in the game has their own set of attributes. These attributes are: o Strength. Affects the amount of damage a weapon hit deals o Dexterity. Affects how well you can avoid blows. o Inte
@GaelicVigil If this would be a problem, we still would have an ongoing beta 1.09z, aa, ab, ac, whatever. Every new patch we would have a new direction and new features. And more and than less and than more and than a little less...and so on. But we haven´t. Maybe thats was a problem in the beta before release. I don´t know. I wasn´t here. But i wrote it before. This beta (1.09) feels very well organized and straight forward. I had the feeling, they kne
[quote who="BlackRainZ" reply="33" id="2845919"] Quoting jmccrea, reply 31Have we been testing the gold change as of yet? Im not sure why it keeps getting reduced, but in my games I struggle for gold so Im concerened by the newest drop of it. Are we going to need to spam cities then to get the required gold income we will need for bigger and larger kingdoms/empires? I personally prefer just a few cities, and im thinking it may get real hard with so few cities. I k
Here they are... https://forums.elementalgame.com/402305/page/2
haha... its (i´m) really stupid. I mean, i know the changes. I´ve played every patch since 1.09o. But i feel happy and i´m so excited since i´ve heard 1.1v comes out today. So stupid... [e digicons]:D[/e] 33 years old, but just a little boy sometimes. Thank you for that everyone at SD. What a great work.
[quote]There is a boatload of people (myself included), who haven't touched this game since release (with good reason). It would behoove the devs when creating threads on the 1.1 version to really accentuate the differences between it and the release version. I'm waiting for some major improvements before I fire it up again. Not trying to sound like a wise ass, I see alot of potential in this game. Not to mention I'm out 50$.[/quote] This thread could be interesting for you. <
There are so much more important things in life than a video game, but my gamer heart is sooooo happy. :D Thank you Derek, Brad and all of you guys working on this game. @kecjackal [quote]1.1 changelog By Derek Paxton on November 17, 2010 4:53:36 PM from Elemental Forums Elemental Forums The following are the key new features of the 1.1 patch. It went into public beta on November 19th and will be released on December 14th, 2010.[
[quote]What he is saying is, is that this thread would look exactly alike if it was the walkthru for 1.0. And he's right. This thread isn't really showing any of the changes. Difficult to show that kind of thing, I ain't got any ideas. But changes have been made and the game is better for it.[/quote] I know. Thats why i wrote, that you have to play the game and if you played the release version and then play 1.1, damn quick you will "see" the changes and improvments. If you haven&
[quote]What is the point of this thread? The game looks exactly the same as it did on release. What am I missing here????????[/quote] Sometimes you have to PLAY a game to "see" and feel, what is all about and whats the differences between 1.1 and release version. Did you play the release version?
You get for every citizen 0,1 Gildar. Not only the workers have to pay there taxes. ;) [quote]Correct me if I'm wrong, but since the population is a global resource, it is possible to have a very populated city without many buildings, and a small city with more buildings than citizens.[/quote] Thats correct. [quote]In other words, if I have a city dedicated for gold, should I invest in its size or just build gold-giving buildings and gain the population from a differen
You get 0,1 Gildar from every citizen per turn. More pop = more tax. But you can not raise or lower taxes. But as you wrote, you can raise your tax income by improvements. Mana: There is a talent that gives you +2 mana per turn (attunement). And you can increase the mana income by shards with researching bigger shrines (magic - techtree).
No grafic probs. so far, but 1 crash after hitting end turn. (30min playing) http://dl.dropbox.com/u/12734598/Elemental1_09u-2010-12-12T22-15-44-171.zip http://dl.dropbox.com/u/12734598/debug.err
uuuppss.... thx. That should not be. I have updated the video card driver now and as soon as my wife lets me play another round, i will see, if it solves this small probs. But i´m sure. Awesome support.:)
I did nothing special. Tryed to click a enemy unit in my territory. http://dl.dropbox.com/u/12734598/debug.err http://dl.dropbox.com/u/12734598/Elemental1_09u-2010-12-12T17-03-46-296.zip and some little grafic things. 1. grafic bug in tactical battle <a href="http://dl.dropbox.com/u/12734598/El
unbelieveable.... Thank you so much for your hard work. I´ve never seen something like that.