[quote who="DrAngry" reply="280" id="2784525"]Comparing civ5 to elemental is actually quite insulting. Civ5 has it's problems, but it's a well defined and finished game, with clear design concepts. Now you may not like those concepts, but as a product it's very decent. Elemental on the other hand is a mess of unfinished concepts that will take months to sort out and balance. I was actually far more excited about elemental than civ5, because there are so few fantasy empire builders, but right
Eiralin
[quote who="GaelicVigil" reply="22" id="2784373"]Dear Kael: please stay away from Elemental. We don't want your crappy game design over here. FFH2 was vastly overrated and felt like an amateur project in every respect.[/quote] As opposed to the Frankensteinian mess of Elemental? Sheesh. UPDATE: After seeing your apology, I'll tone that "sheesh" down a bit :) Don't get me wrong... FFH has all sorts of buggy behavior, but the reality is th
[quote quoting="post"]Least Stardocks honest.[/quote] Not to cut them for any major issues with Civ 5, but Stardock's honesty was as a last resort once the game was revealed to be a badly polished turd by the wealth of forum complaints, bad reviews and negative sales reviews on Amazon and the like. Missing features? Multiplayer and epic battles are both clearly listed and implied (respectively) on the box itself and neither is present in 1.08b. Broken features?&n
Look at the bright side... the complete lack of any meaningful unit status info would really suck if there were any useful spells to cast on them outside of imbue.
Given the fairly pathetic PDF pamphlet that accompanies Elemental and the muddled campaign that does little to help clarify numerous UI and gameplay issues, wouldn't a coherent online manual be a a pretty compelling "fix" along with the major revisions coming in 1.1? To wit, http://downloads.2kgames.com/civ5/manual/Civ_V_Manual_English_v1.0.pdf .
[quote who="Rune_74" reply="3" id="2783848"]Thread is stupid.[/quote] Yes, people who want what's pictured on the box itself are asking far too much.
I found myself originally saying 6 months, but I'm starting to wonder seriously given the backwards steps taken in 1.08.
I honestly can't play 1.08. As much of a steamroll as 1.07 was, 1.08 is just a stack of artificial limitations to try to make the game "challenging".
[quote who="hairrorist" reply="5" id="2782620"]Good work. And here I was thinking that Elemental was just poorly documented, not that the game outright lies to you.[/quote] Not a lie... just such grotesquely bad XML coding that it's broken in too many places to describe (just take a gander at any number of posts in the modding forums about how to do certain "obvious" mods that just don't work due to broken or redundant code).
Unfortunately, the "concept art" is the crux of MANY of the problems with Elemental, Kenata. Look at https://forums.elementalgame.com/397507 for another of these threads, this time concerning a much, MUCH, *MUCH* better looking UI than we ended up with. A Stardock employee commented that it was just an old mockup, so it's not in the same league as deceptive box art but it's a sad insight as to how very far Stardock strayed fr
[quote who="Mtn_Man" reply="227" id="2782510"]Judging by some of the things I'm reading on various forums, Elemental actually isn't too far off from Civ 5 in terms of polish and completeness. Lots of stability, performance, and balance issues being reported as well as complaints about the game being overly simplified and inferior to its predecessors, particularly Civ 4 which is starting to look like the pinnacle of the series. I honestly think the biggest problem with E
[quote who="GaelicVigil" reply="37" id="2782303"]I simply do not understand people that would prefer "Clone-ilization" over Elemental, isn't 20 years of the same BS enough? I guess that says something about society, people love mediocrity and their sequels over and over and over and over again. So go ahead, enjoy the Micky Dees of gaming.[/quote] I dunno... a well polished though very well worn path vs. an incredibly bumpy and broken one? Yes, the Civ formula
[quote who="Rune_74" reply="36" id="2782299"]Well if you think its crap why are you still here?[/quote] To give you something to complain about, obviously.
[quote who="Lord Xia" reply="12" id="2782452"]Pink space pony would be a lot to ask, but I deserve it, so yes, I want a pink space pony.[/quote] Yeah, and don't charge $25 like Blizzard does! :(
[quote who="kryo" reply="9" id="2782484"]It's a mockup.[/quote] It's an AWESOME mockup! :( Why did the dev team go towards the very bland and uninformative current version over this? It gives most of the necessary info about the unit and kingdom with minimal clutter.
[quote who="goldknight" reply="220" id="2782189"]Why don't people have room for two really good games? I do. [/quote] If Elemental were a good or even passably decent game, I'd have time for both.
[quote who="jutetrea" reply="5" id="2782418"]oooh, minimap...then I wouldn't have to play the game in cloth map mode constantly. Please tell me I'm stupid and just missed a setting that enables a minimap![/quote] I think it just got lost while reinventing the wheel :(
Wow... how the hell did we go from that to the current lack of information? It has all the relevant info (including kingdomwide break down and minimap) and limited clutter. Who decided that the current model is superior to this?
[quote who="psychoak" reply="108" id="2780358"] As I might have mentioned before, if you try to reinvent the wheel, all you're going to end up with is a very bumpy ride. Reinventing the wheel led to modern automobile tires, shocks and struts, leading to a smoother rider. [/quote] No, that's REFINEMENTS to the original wheel with all it's stone age glitz and glory (if one is to buy into that damnable caveman propoganda). It's still round and rotates on
[quote who="Mistwraithe" reply="102" id="2779598"] Quoting JSJ101, reply 101Basically, it comes down to this: I played Civ4 for the first time the other day, and I was just stunning at the amount of strategic depth it has relative to this game. What makes strategy games fun for me is planning and succeeding at pulling off those plans (or not!). But, in Elemental, I've found that my basic strategy is exactly the same for every game of Elemental that I play. Exactly.
[quote who="Jingseng" reply="17" id="2779664"]what's that lassie? Timmy fell down a well, died, turned into a lich, and is now amassing a dark army to destroy all life as we know it?[/quote] Hahahah. What I wouldn't give to have a sentient collie advise me of the coming armies of the undead :)
I really like it Gnilbert. Simple enough to deal with on the scale we see in Elemental (though it would get a bit boggy with 12 units/stacks on each side) but complex enough to give combat some actual meat.
[quote who="psychoak" reply="92" id="2779595"]You people saying the current system is fine are bleeding crazy...[/quote] At first I thought the small and VERY VOCAL handful who think this game is the best thing EVAR (no names, but you'll know as soon as you see 'em post) were simply sycophants or worse, plants. Their glowing recommendations of everything the game has to offer and pretty serious anger at those expressing anything but love for it was pretty disturbing. But
[quote who="Delmoroth" reply="10" id="2779425"]You seem to think people like stardock because they are smaller than blizzard(another good company) or something. The truth is that the only thing their size might have to do with it is that they really can't just sit back and keep reselling the same game with a few graphics upgrades. They more or less have to generate something new or no one is going to look twice at them.[/quote] Some of the more rabid supporters of Ele
[quote who="sscheeler" reply="13" id="2778144"]how do you get all the resources? on even a moderate sized map the 5-tile rule leaves out quite a bit, so i always end up having to city spam... is there something i'm missing in reference to that?[/quote] Honestly, I haven't played since right after 1.07 came out since it was akin to taking candy from a baby... one who's eyes have yet to open (kitten perhaps?) The point being that there is zero challenge in the cu