Wauthan

Wauthan

Joined Member # 4206329
1 Posts 40 Replies 220 Reputation

Just wanted to pop by and thank you for sharing this. Open faced helmets are always welcome and the effect in-game looks really good. The Resoln leather armours might be a tad bit too black though, and now the units sort of stand out a bit too much compared to the vanilla units.

9 Replies 18,016 Views

Looking very interesting. I agree that the Sovereigns choice of specialization doesn't feel like it has much impact on anything but the early game. I hope you don't mind but I have some suggestions for name changes, just since they felt a bit odd for the leader of a nation. Then again I guess the setting allows for a Sovereign that comes from just about any background. Blacksmith -> Master Smith Gemologist -> Lapidary or Jeweler Mason -> Architect

18 Replies 18,438 Views

Been playing quite a lot since you released the latest update Abob101. I've had tons of fun and think your additions are absolutely brilliant. Many thanks again for sharing this and for your continued work on this project. One thing I did notice though is how hard it was to find the "right" mana shards. I sort of wish there was a way to convert one node to another, much like the Death Worship trait gives you the option to create death shards. Then again I got to admit that particu

349 Replies 1,261,956 Views

Well one fix could be more restrictive with the summoning pool in the beginning. You might even want to make the characters contribution to the summoning pool very slight and add a world resource or building that increases it further. Or it can be a bonus granted through research. Or perhaps summoning the higher tier creatures also cost crystal. All these things would slow down the player and give the AI a chance to catch up. That said it's not that bad. Especially on the highest

349 Replies 1,261,956 Views

[quote who="abob101" reply="69" id="3391910"] If you have any specific examples of summons or strategies that are obviously over power compared would like to hear them, as i'm all for some subtle tweaks now to try and make sure nothing stands out as being too over the top. [/quote] I could but they would boil down to the same thing. You now have units available from a source you didn't bother with earlier. E.g. I start out with my two vanilla units (spearman and mil

349 Replies 1,261,956 Views

Played through a long epic game yesterday and I got to say that 0.3 is so damn much fun. Many thanks for sharing this Abob101. The work that's gone into fine tuning the mod is very apparent and everything seems solid. Balance is a bit off, naturally, since power leveling towards a strong summoned unit makes for a very expansive early game. For the AI that creates a "luck of the draw" situation. Some nations stumble across a combination of several sources of mana income as well as mage typ

349 Replies 1,261,956 Views

I've played a fair bit as a summoner now, using this mod. Got to say that it's an amazingly well put together mod. No bugs encountered and everything felt as it fit right into the world of elemental. Felt as if it could had been part of the game from release. Unfortunately it sort of got boring pretty quick due to the lack of balance. As mentioned by others it's a lot easier to powerlevel a summoner then it is to tech up to equally strong units. This gives a snowball effec

349 Replies 1,261,956 Views

I'm trying to come up with a way to boost the Bandit Lord background for the Sovereign, and having trouble with finding a balanced solution. My immediate idea was to replace the two starting bandit units with new, upgradeable, versions. One axe unit and one sword and shield unit with two interesting abilities each, besides chainmail proficiency. Having four units with three members each at the start of the game can make for a strong opening game. However, after trying this

844 Replies 1,923,927 Views

Haven't had a chance to try out v2.2 yet but had a really fun game yesterday with v2.1. I'm just trying out the Reanimation Rituals but it's been a lot of fun using undead units. They fit in seamlessly with the rest of the game and make for a cool addition to the game. Hope you feel that modding is fun enough to keep doing. Many thanks for sharing this.[e digicons]:thumbsup:[/e] Is the game hard to mod? I barely have the time to play the game right now but I would

175 Replies 575,621 Views

Hmmm... Would it be possible to have pioneers be produced by "food" somehow instead of materials? Sort of like what Alstein proposed but to have the growth rate of the city be the factor that decides the speed the settler unit is created? That way a town with high grain value and agricultural buildings would produce settlers quickly and industrial towns with low "food" value would produce them slowly. During the time the settler is constructed all growth stops as the food is turned into resou

30 Replies 69,093 Views

[quote who="ntino" reply="96" id="3315411"] Most talented and initiated of game designers? Thats simply wrong. Stardock did not create a single classic in my opinion and the 2 games in this series are far from it. I am sure there are 100s of ideas in Frogboys and most peoples head that would seem very good, but not all of them are. I seriously doubt that Frogboy is asking people on this forum what to do with his money. But this is a good discussion that will b

171 Replies 741,249 Views

As someone who, at least ,entertain the idea that I might one day be a producer for a computer game this article was highly interesting. I rarely post in this forum since I don't feel I have anything to add to the discussion. As far as I'm concerned Elemental is a good game as it is and I've gotten my moneys worth in entertainment. I doubt I will uninstall it any time soon. That said I'm a bit annoyed that you used a poll for customer feedback. I knew the results even

171 Replies 741,249 Views

Just had a chance to sit down and try out your mod. It's a striking improvement looks completely at home in the game. It makes features like lairs and resources stand out a lot better against the background as well. It's definitely a mod I would recommend to any FE player to try out.

59 Replies 322,664 Views

Well it's a high fantasy game so the buildings could have fairly ostentatious names: The Council of Lords, The High Moot, Hall of the Highborn, House of Nobles, etc. Good part of fantasy is that the naming conventions is so over the top.

15 Replies 17,896 Views

Every time the legendary city Deorcnysse spawns in sandbox game, with the accompanying world quest, there seems to be two bugs. 1. The city has no garrison - you can just walk right in and take it over. 2. Claiming the city makes it impossible to continue the game as the Next Turn function stops working. I assume there's something broken in the quest structure and that the city is supposed to be heavily guarded, but these guards doesn't spawn. So

2 Replies 3,631 Views

I've also experienced quite a few crashes, but there seems to always be a "tell" before it happened. Graphics behaving erratically or game slowing down. Saving, shutting down and restarting FE sorts this out for me. Managed to get a nice 10 hours game yesterday with no bugs what so ever. I've noticed that the most quirks happen when I start a new game without restarting FE first. Maybe there's something trying to access the saved information from the previous game? A cache

9 Replies 3,304 Views

Thanks for posting this Woca. Will hopefully lead to a more concentrated constructive feedback. [Champions] Right now we have City boosters, Utility and Fighters in decreasing order of importance. City boosters, like the Farmer, provide % boost which means that the more of them you collect the greater the bonus. The whole point of them is to be recruited quickly and then never taken out of their city. This feels like an odd use for a champion, and real waste of the eff

7 Replies 9,910 Views

Tried it out and 'fraid I didn't like it. Your choices seem a bit random to tell the truth, and a bit overpowered. I don't remember the AoW races the way you've recreated them here. You might be better off creating entirely new custom races without any "baggage" so to speak. Especially since the models and textures are so limited at the moment.

27 Replies 129,935 Views

@NameisToad: You should be able to get this to work by simply creating a folder called Mods, in your main Elemental folder, and putting the files in there. This mod should be compatible with all maps.

120 Replies 73,583 Views

This thread is getting seriously weird. If MoM was somehow resurrected using todays technology everyone would hate it. The balance and bugs where horrible in the last official patch and the concept was almost cartoony in simplicity. Face it, you don't actually want MoM. You want something new. Something better. And definitely something different since you all obviously played the game until the floppy discs shattered, and thus already know each and every detail of a winning strategy.

139 Replies 453,589 Views

Or you could give them some kind of exponential return on their stats. Means they would start out weak but each additional level up would grow more and more powerful.

37 Replies 23,731 Views

Not sure about regeneration. Heard a lot of lizards have really poor healing, even the guys who regenerate their tails. Perhaps their scales give them better defense stats instead?

28 Replies 31,085 Views