ClaytonHollowell

ClaytonHollowell

Joined Member # 4205825
24 Posts 52 Replies 621 Reputation

[quote who="Thecw" reply="1" id="3564986"] Known problem: [.97] Proportional bonuses amplify penalties [/quote] Known, maybe, but not acknowledged.

6 Replies 6,828 Views

[quote who="Zhurok" reply="13" id="3559733"] While I can't argue with any of that, the Intimidation Center + adjacent morale buildings + flat morale from techs IS a helpful solution to the problem.. up until a certain point at least. Realistically they need to implement a cap on the large empire penalty or rebalance it somehow depending on map size. It's definitely broken in its current state. [/quote] Absolutely, on the bigger maps it is completely crippling, madly,

16 Replies 14,223 Views

[quote who="kreyson135" reply="3" id="3550139"] Quoting node10, reply 2 Scuttle and rebuild - faster. And no, it shouldn't be faster to build a new ship that to repair a damaged one. that is a retarded design decision. [/quote] It's clearly a design d

15 Replies 52,099 Views

The game actually calculated out relative strength, the Terrans were 4.6:3, yet it calculates a 100% probability of Yor success (which bears out in fact). We can argue til you are blue in the face about how invasions should go. How they actually go is INVADER WINS , always.

5 Replies 6,733 Views

[quote who="Frogboy" reply="36" id="3547684"] The Krynn are supposed to spread "The way" across the universe but they're a paper tiger. Just remember that and you'll be fine. [e digicons]:)[/e] [/quote] Paper tiger my ass. On gifted they are still the most powerful (by double the margin, instead of the triple/quadruple they used to be) of any race. Paper tigers do not send endless tides of ships at you.

55 Replies 36,983 Views

I don't have a problem with pirates per se, I have a problem with pirates encouraging micromanagement. I can easily manage pirates when I micromanage my fast colony and exploration ships. It's when you try and move them more than a couple of hexes at a time that it becomes a problem.

36 Replies 152,730 Views

[quote who="Raynman" reply="7" id="3519468"] We appreciate all the information and save files we have received in reference to influence. In the save files we have received, it currently seems that there is not a bug. Rest assured that the case is not closed. We realize on the design side, that we will need to more accurately display the information of "what is going on" to the player. Thanks! [e digicons]:)[/e] [/quote] Whether it's a "bug" or a "feature

11 Replies 9,744 Views

I submitted ticket SWH-548-35275 on this stuff. A tiny, tiny pocket of unconnected influence in my vast sea of dominance is about to capture one of my planets.

12 Replies 45,805 Views