[quote]The numbers are strongly weighted in the attackers favor as we didn't want to have long strings of misses going back and forth. (in fact as I look at it now I think it may now be weighted enough, we may need to change accuracy to level * 3) The nice thing about this system is that it never becomes impossible to hit or damage anyone. It may become unlikely, but its never a waste of your time, and no creature is ever not a threat.[/quote] I am finding this generally to be
Phylast57
[quote]Shields now block as well, plus there is that mysterious 'Resist' I see pop up every so often with 1.09n.[/quote] I've seen the resist TOO often. I have encountered with both Empire & Kingdom. Catapults, longbows, & dragon fire have been ineffective. These units don't appear to be anything special---13HP/2ATT/7DEF LVL 1. I did encounter the wife of Magnar 25HP/71ATT/44DEF. She was a real pain in the ass. A veteran company of archers only got resist. She t
LOl--concur(I thought I was the only one who actually spoke to enemy sovereigns [e digicons]:cylon:[/e] ). i need a good offensive spell although Curgen style is pricey--- getting ready to try it as well especially since I have 3 air shards/2 temples of E/ and 15 INT rating but storm spell gets blocked or resisted by various enemies at this point [e digicons]>:([/e]
[quote]Well, you can buy the bow for your Champions while you wait for the Archery Range.[/quote] Exactly! Spells seem to take longer to get up & running effectively so this helps in the interim.
[quote]Recruiting as many Champions as posssible...[/quote] Just curious--is this in the 1.1 version? I have only been able to play beta 1-2 hours a day--have to wait til Monday night to get some real time.
[quote]ok. I've been hiring NPC's all along, THAT is creating a hero or a champion[/quote] Not exactly--you need to imbue the NPC-- -if by create a hero you mean give magic capability to a NPC ---your sov needs to be next to the hired NPC. Click cast spell/imbue champion. A wand will appear, you highlight hired NPC with wand/green square and voilà. Otherwise it's like Dhraconus said---hire them for resource/% benefits.
[quote]n theory you can imbue champion out of normal units if you really want.[/quote] You've done this? I have not been able in previous version & have yet to try it in 1.1. It's different with the global mana---I'm not as hero prolific early on.
Anyone notice that this number fluctuates? Idk if it did in previous version. Now that it's on the HUD I see it increased. How would it decrease? If I'm not at war, all numbers in the black, increasing population/army/tech---how did i drop?
ah, got it thanks!
[quote]I did play 2 games, and could conquer the other nations with a minimum of effort, in no time.[/quote] Just curious--how many factions, map size, & difficulty?
[quote]No, connect meaning the city walls envelop the improvement.[/quote] and that's why I reference you as a source of knowledge!! how is that different? does that mean I need to establish the city right next to the shard? That's generally what I do anyway. I prefer that there be no territorial dispute. I have to admit I feel a skosh inadequate being unable to distinguish between these subtle
[quote]one must connect the shard to a city.[/quote] Just to clarify-- connect meaning within the ZOC?
[quote]It felt like the AI responded to my underhanded annexation by sending a very strong force directly at the heart of my kingdom. [/quote] I had a similar experience. AI finally initiated aggression! I like it! [e digicons]:D[/e] I also noticed that within 20 or so turns notable locations were up to level 3 and I had barely received my first tech. In previous version I never fell that far behind. Guess I have some adjusting to do. i wonder if I caught up to level 3 if ther
[quote]-New Stats; I actually put points into Strength today instead of intelligence![/quote] I did the same thing thinking it would benefit me early with a cedar bow. Against Umber soldiers with 10def I didn't get a miss but rather a "resist" I wonder--is that a result of intelligence? Doesn't make sense that a soldier would have it. I used the same bow against a pioneer from the same faction with the same result. I wound up using a peasant to kill him. How does a pioneer with no def
[quote] So I hit her with a fireball.[/quote] YES!!! alas, mine has a bit more mana.....ohoho...the banshee calls!! [e digicons]8(|[/e]
[quote]Curiously, Janusk never spawned in my game. Other than that and the can't build archers bug, it's been pretty damn stable, and the new balance is interesting.[/quote] he did in mine---howEVER I recruited/saved/helped wife w dinner/returned and he was gone. Also gone was my influence/ZOC. I had a shard then not...seems like saving and going back i am losing progress :/ can get back but seems like a waste of time
[quote]How to tell when you're playing a game too much; someone randomly references your name on the forums (as a source of knowledge), and you see it and reply within the hour.[/quote] hehehe..I was wondering if you'd bite. Hmmm...you either passed or failed depending on your point of view. It was a compliment btw. I am enjoying your mods. Great work!! [e digicons]:thumbsup:[/e] It also occurred to me that I might be playing too much because.... at 5am I am debating
[quote] The monsters are a lot nastier now, you do NOT want to leave cities undefended. [/quote] Ok, I don't leave my cities undefended--ever except in the beginning and then I build one as soon as I am able; but once I establish a perimeter I defend the borders strongly but the interior with lesser units(usually monsters do not spawn in controlled territory)--generally 1-2 depending where I am in the game. I noticed in 1.9 my city that was defended a peasant or observer would face a
[quote]The solution was simple: I never realized that, unlike Steam, Impulse doesn't log you in automatically. So all I needed to do was to log in ('change log-in' on the top left preferences icon - I think it should read 'log-in') and the game started just fine.[/quote] Nah, didn't work for me. I'm signed in, no fire wall etc. still nada. I can't believe I'm jonesin' for this fracking patch [e digicons]:fuzzy:[/e] HA! g
[quote who="RooksBailey" reply="57" id="2826945"] Quoting HallaK9, reply 54Where are you guys downloading the beta from? I see nothing new on Impulse.. It should show up on Impulse. Look for a little yellow "!" on your Elemental icon. I'm having trouble getting it to run, though. I get a "failed to download date file" error when I start the game, even though I do have an internet connection. I tried disabli
[quote]Borderlands is a great Co-op RPG/Shooter.[/quote] Totally agree. I love that game! The expansion packs are relatively inexpensive too.
idk--I'm not that smart (maybe Heavenfall knows?). I've never seen a negative balance of gildar--let alone one of that amount. It was my understanding--according to the manual--that troops would revolt or go on strike if they didn't get paid. Sounds like a glitch...1.1 is right around the corner anyway [e digicons]:D[/e]
[quote]now this makes me feel like im going to lose a weeks worth of sleep[/quote] Yup! I gotta a five days off coming up Tuesday. Great timing for the 1.1 release...can't WAIT!
[quote who="dowdyhoody" reply="24" id="2826392"] Quoting dowdyhoody, reply 1Should be within the next few hours........ Of course I could be wrong.........(puts down pipe, saves big bud till tomorrow)[/quote] LOL. Ever play Elemental?----- On weed? You know you smoke too much of that shit, that shit gonna rob you of your own ambition. Not if your ambition is to get high and watch TV...
[quote]We're having Pizza tonight at my house. [/quote] I left work early to play...I guess pizza might be a good substitute. White Elk makes a good point--I guess I'll get some sleep as well. Black Ops is fun but I was really looking forward to 1.1. Now I will have to resist the urge to check ever hour or so....I, too, will continue with the fun of 1.09...Black Ops can wait. Thanks for the update! good luck [e digicons]:thumbsup:[/e]