Tuidjy

Tuidjy

Joined Member # 4203130
52 Posts 1,073 Replies 29,076 Reputation

I do not think that ALL quests should have an evil choice. Seriously, what's the evil choice when you are exploring a cave? Set traps near the entrance after you've cleared it? Many quests have evil choices now. The Assassin Blade is evil, you can sell the noblewoman to the bandits, you can leave the farmgirl enslaved, etc.. Sure, more is better, and I would love to have more variety, but having all three choices in every quest will lead to the artifi

12 Replies 15,129 Views

Ok, I promise that my next playthrough, once the next version is released, will be standard Karavox on Ridiculous. By the way, Insane is a HUGE jump from Ridiculous. I have never won on Insane in any way but "All out heroes"... which is rather easy with Altar, Gilden and Tarth. I believe that I could win with troops only on Insane with a Krax based custom race, but I may or may not be able to win with standard Kraxis.

25 Replies 15,667 Views

Do we want the game to be balanced for stupid choices? I think it is rather silly to have have a magicless sovereign, especially when you do not have "Enchanters". I also do not think that city boosters need to be nerfed. What needs to be done is to have them balanced. And no, I do not think that the developers have yet gotten exactly how unbalancing "Wealthy" is. I see them nerfing "Adventurer's Boon" from 10 hp to 8hp, which is a laughable adjust

25 Replies 15,667 Views

[quote who="Lord Xia" reply="17" id="3241711"]How about playing with no magic paths and no wealthy?[/quote] What's that going to tell anyone about balance? Sure, I could play a Wraith kingdom with No ranged and Master Archers, etc... And a cowardly adventurer sovereign without magic but with the encumbering bracers and Procipinee's crown. I won't enjoy it, the nation will suck, and... where's the point? If I win, we'll know the AIs nee

25 Replies 15,667 Views

[quote who="Kongdej" reply="15" id="3241661"]Its a different approach to the home rules part, running a hero faction but with wraith or pariden bloodline, and no master scouts is way harder than going say krax, men, or trogs and with master scouts and something like enchanters, its a suggestion, take it or leave it[/quote] Oh, It's a good suggestion, actually. Standard Resoln, custom sovereign, and Go Heroes! I think I'll go Earth+Water+wealthy, so that I can have

25 Replies 15,667 Views

If there's a new version coming out, there's not much point in starting a full blown play through. I'm writing those in the hopes that we'll learn something that's worth changing/improving/balancing, so I stop them when there's a new version out. I think I'll just start a game with standard Resoln and a custom sovereign, and see how fast the game progresses. As for intentionally crippling a custom race with Wraith blood, what is the point? It&#3

25 Replies 15,667 Views

To make sure that this does not happen: 1. Select the army of the caster you want to use to Cloud walk. 2. Right click on its current position, to clear any queued movement 3. Open the spellbook, select the spell, select the caster in the bottom on the right hand page, cast the spell. I have not had the above behaviour since I started casting he spell this way.

9 Replies 3,191 Views

[quote who="Gaunathor" reply="9" id="3241329"]Why do I have the feeling again, that nobody is taking me seriously?[/quote] You are 100% and I agree with you. But the joke was too good not to make. I'm immature, sue me. Yes, the arena needs another reward. On the other hand, I have never completed it. I let the champion live the first time, because my sovereign was a good guy. Once I knew the champion, I felt that he was worth more than any other rew

19 Replies 13,287 Views

[quote who="GFireflyE" reply="5" id="3241454"]Curious as to how you finish wiping out everyone by turn 100 all the time... Small map?[/quote] No, all of the playthroughs have been on a large map. I play very aggressively, and unless house rules prevent me, my sovereigns are designed as self-buffing fighters. Even when I could not use heroes, my troops were exploitative to the point where they went through juggernauts without losing hps, let alone units. That

25 Replies 15,667 Views

Once again I am thinking of starting a play-through: I've done four so far. Ridiculous on .913 - I played until turn ~100, at which point all Empire nations were destroyed, and I was dominating the map. Insane on .915 - I played until turn ~89, at which point all Empire nations were destroyed, Gildar started casting the Mastery spell so I completed the master

25 Replies 15,667 Views

Yet another set of good ideas. I think that there are five or six threads floating around, where different players have taken the time to describe completely different but well-thought out approaches to making troops relevant. Unfortunately, some people think there is no problem, and are quite vocal about it. I am afraid that their posts instill a sense of complacency in the developers. I am afraid that when Fallen Enchantress is released, three things will h

5 Replies 22,253 Views

[quote who="EmilBoev" reply="44" id="3237672"]How much is game, and how much is story of Tuidjy? For example: Is really Othollo help people? Is really Magnar slaves escaped? Is really trade and cooperation with three new sides? Why with them and not with Magnar/Pendor/Kraksis[/quote] Most of the things I write about have a basis in the game, but not all. Specifically: Yes, Othollo helps people, i.e. he goes around and takes quests. No, Magnar's slaves did not

49 Replies 57,892 Views

My race has the "master smiths" perk which is supposed to halve upgrade costs. I am attempting to upgrade the armor of an unit. The unit's spear and shield are already up to date; five pieces of leather need to become light plate. The cost is 5 metal, 469 Gildar. For comparison, the cost for rushing the same unit from scratch is 406 Gildar... that includes a horse, two belts, an amulet, a spear and a shield that the existing unit already has. <

21 Replies 14,101 Views

Another quick and victorious war. It's likely to be the last, because I am flying to location tonight, and won't have time for this for about a week. A couple of remarks: 1. I built the Ducal Guard somewhere around turn 30. It was not until turn 90 or so that I actually researched a more powerful unit. Sure, the "elusive cavalry" is faster and thus more effective, but it was not until I had "Blacksmithing" that I actually could upgrade my first spearmen

49 Replies 57,892 Views

[quote]When you win a battle, move the victorious army onto the empty square [snip] I'm actually unreasonably bothered by this; go figure.[/quote] Nothing unreasonable about being bothered. I hate it with a passion that ONCE you have reached a bear's lair, it takes three months to kill it and another three to loot it. Just one of the many ways the game is slowed down more than I like.

9 Replies 3,535 Views

I absolutely agree with Heavenfall. Quickness is one that I always pick. Apprentice swordsman is another trait that looks underwhelming, but leads to very good ones later.

26 Replies 10,013 Views

The phase that just ended was a peaceful one, so I have only a few remarks. 1. The combination of Blindness and dodging troops is very effective. You do not really need fortify except against the scariest enemies... Storm dragons are the only thing that gave Ceresa's little army any trouble - by the time Ceresa got through the dragon's magic resistance, it had actually landed a few blows. Not that it mattered much against level 8 troops. 2. There'

49 Replies 57,892 Views