This will be my sixth play through. It is a bit different from the rest, though. Most of my old play throughs were meant to highlight a particular abusive technique, or illustrate a particular style of play, or test a theory, or give people a chance to laugh at me trying to write in character. This one is a bit different. This one is meant to test drive a standard sovereign and observe the balance of the latest Fallen Enchantress release. It will follow, more or less
Tuidjy
I look at it this way: when you embark on the quests, you do not know whether they're going to be cakewalks with big payouts, or a dangerous fights that you need to be high level to handle. People like to gamble, and this is one Hell of a gamble. I would think that's why the developers put those doppelganger quests there. Is 300 a lot in early game? Sure. Are the bandits and the corpse spider a lot to handle early game? Yup.
At this point, I am stopping the play through. I added a few turns to the last section. It would have been the end of the consolidation/pacification period, and the start of a war of aggression against Pariden. My heroes would have been utterly unstoppable. I'm kind of sorry about not taking them into the fray (I still may do this) so I am going to give them all a brief moment in the spotlight. <img src="http://s19.postimage.org/acb8dq2k3/064_Kylemol.jpg" alt="
Sounds as if you have "Explore" turned on.
I'll do it if you want, but what's the point? .982 is out, and it will probably play different. I have a few turns I was too sleepy to post on my gaming PC, but I doubt I'll continue. (Spoilers: Torax dies) I will start a new thread for the new play of course. I'll keep yammering about dodge, wealthy, and I'll be taking heroes for a spin. Frankly, I just find that having examples to back up your points in balance arguments REALLY works. 
[quote who="mqpiffle" reply="23" id="3243230"]Sorry but this is definitely a problem. If you want to have 10-15 cities by turn 100, then they should not grow without infrastructure. [/quote] Says who? These are villages spread out in a large area. My sovereign is kicking ass, getting famous, and survivors are flocking to the settlements that have sworn fealty to him. They will flock more when they hear there's grub, education for the kiddies, and a town watch.</p
Are you guys sure about the 5%? I've used Donya against two forest drakes, one slag and a bunch of trolls, and not one has landed a blow. She'd have died, I'd have noticed :-) ... Of course, now that you've scared me, she is getting Adventurer's Boon next time it shows up.
Town is my default choice. You can use all the towns you can get, because of the grocer line of buildings - build enough of them, and bid your food problems good bye. Unless I play with home rules that restrict my heroes, I do not build fortresses. Even when I use troops, I first scout my enemies, and shop for a second hand fortress. I my last few games, Resoln has been providing them. If I decide that I need to build my own fortress, I look for the most essence I can fi
I used to re-roll. I have played my last two or three posted play-throughs without re-rolling, and it's been fine - you do not know what's just beyond your sight. That said, my last play-throughs have been on Ridiculous, which is ridiculously easier than Insane. When I play on Insane again, if my house rules are restrictive enough, I will re-roll if the start location is completely unsuited to my self-imposed style.
The problem is that I like my evade [Air], nature's cloak[Earth], slow[Water], and burning blade[Fire] spells, and they are powered by shards. What is it that death demons do that my heroes don't do better? I am not being facetious, I really do not know.
[quote who="Heavenfall" reply="1" id="3243064"]Dodge is getting rebalanced in 0.982. You are right that this is a problem, although I don't agree that min and max levels are needed if the game is properly balanced.[/quote] It's been months since I have been saying it. Dodge should stack multiplicatively, not additively. I.e. right now 10% + 10% + 5% + 5% + 7% + 30% gives you 67% chance to dodge, or 33% chance to be hit by a 100 accuracy enemy. Each dodge
[quote who="harmonius_" reply="11" id="3242877"]Blind Forest Drake always misses Donya? How much dodge she had?[/quote] As of turn 60, she has 53 dodge before she fortifies. When she killed her first drake, once Donya was fortified and the drake blinded, she had 2 more dodge than it had accuracy. [quote who="joasoze" reply="12" id="3242884"]you dont focus on the splitting demon from the death shards? Have you tried them?[/quote] I have never tried them. I v
I have to say, either the logic of ddd888 and mqpiffle escapes me, or they are playing a very different game than me. I can never have too much growth. Usually by turn 100, I have 10-15 cities of level 2-3. Usually 2/3 of them are towns, there's at most one native fortress and the rest are outposts and conclaves. At that point, my towns build wells and inns like crazy, second only to the grocer line, and all conclaves have a growth spell. I think that eve
Yes, if you have a squad that's been depleted down to 2 out of 5 men, each with 8 hps, and you cast heal for 12 points, you will end up with 4 men in your squad, three with 8 hps and one with 4. For your second question, it is kind of counter-intuitive. Assuming a full squad, you will actually get +15 fire damage, but no matter how many men you have left in the injured squad, you will still only be healing 1 hps. I guess the idea is that only one guy is injured,
[quote who="Supreme Shogun" reply="13" id="3242572"]Am I playing the same game? I thought all the prices from selling stuff back was total crap. I had to build up my cities to get gold flowing in my coffers.[/quote] If you check this playthrough , you will notice that by turn 52, I have never collected any taxes, and my four heroes are doing quite well bailing the Empire out. This way, I can research and develop much faster. I
It's like the dragon lair. By the time you get anything out, you don't need it. As opposed to the other lairs/villages/camps: By the time you get anything out, you don't want it.
Turns 34-?? Turn 34: Crystal grove rushed the logging camp and started a bell tower. Daxus killed a troll. Donya found a telescope and a scroll of "Strength". Turn 35: Researched "Training" and started "Mounted warfare". Factory I finished the study and started training a pioneer. Daxus found "Defense for Fools" and read it. Naressa finally completed "Rats in the
[duplicate post]
I very much disagree. If anything, cities never grow fast enough for me. I usually have the growth spell on every single conclave, and often on the fortresses, when I am not building units at that very moment.
This looks like a good time to declare initial exploration over. I have encountered other nations to the North and South. To the West is an arid desert and to the East are two Wildlands I cannot quite identify. Time for some comments, I guess. 1. I do not like playing without Master Scouts. I have never cared about the invisibility to monsters, I find it completely unrealistic. But the terrain penalties are frustrating, because there is really no way to n
Known issue. It's supposed to be fixed in the next release. The trait that adds the fireproof leather cuirass is NOT the one that removes the plain leather cuirass.
Turns 1 - 33 An underwhelming starting location Turn 1: Hired Donya. Settled capital. Lowered taxes, started a logging camp and Civics. Turn 2: Kylemol
The rules: Ridiculous difficulty : Large map, normal pacing, random everything else, 8 ridiculous AIs. No cheating , but otherwise, every trick in the book. No restoring except for crashes. Start position : no restarting. No house rules. Using super champions is OK. <span style="text-deco
This is the fifth in my series of play-throughs. The first two used powerful heroes and blitzkrieg to win on Ridiculous in .913 and Insane in .915 By turns 100 and 89, respectively, all five Empire AIs had been destroyed. The third one was the beginning of an attempt to beat .952 on Insane without ever being the
Ironeers, Trog, Wraith, Urxen, Quendar - humanoids gengineered from humans. Or at least, that's how it should be. Note that Ironeers are Kingdom aligned (good) despite being fallen and Krax are Empire aligned (evil) despite being of pure human stock.