[quote who="Fistalis" reply="11" id="3260426"]Really, then start on a large map with 6 or 8 factions and only build 1 or 2 pioneers and let me know how that goes...[/quote] Huh? You expect to win a game by controlling 2% of the land and resources? Why would any sane developer allow this?! Trade republics have existed in the real world, and they have grown rich and decadent, and they were gobbled up by the Empires (Roman, Holy Roman, British, etc...) any time the Empire needed so
Tuidjy
[quote who="Fistalis" reply="7" id="3260387"] Quoting Tuidjy, reply 6Initial land grab is something you HAVE to do, just as you HAVE to ramp up your production in your first city, just as you HAVE to bring taxes to none, just as you HAVE to grab resources, or LOSE. (At reasonable difficulties. At low difficulties, you can just conquer stuff with your two heroes and a couple of rushed spearmen. You keep saying that city spam is a bad thing.. but then you say we have to spam cit
[quote who="Manii Names" reply="12" id="3260405"]You can look at your relationship with each AI player, seeing what values are giving you +/-. Possibly you are not in as good a relationship as you think.[/quote] Yeah, and you can sign non-aggression pacts, and trade, and keep your borders from getting too near... and you can maintain "Close" relations. And it counts for exatly NOTHING . Someone attacks you, and you look weaker, and everyone smells blood, and yo
It happens because of being webbed/bashed/stunned/etc... An unit ends the combat with 0 move, and your army's move gets set to the minimum of the units' moves. Whether this is the way the developers want it, I do not know. I personally hate it. But then, I also hate that I need to move twice to attack and loot a lair. I believe that we should have the choice to KILL (approach, fight, move back) or RAID (approach, fight, stay) and they should cost the sa
[quote who="Fistalis" reply="33" id="3260254"] It doesn't matter who declares on who.. the AI team up on you. In all my games so far they declared war on me.. then before long It was me Vs the world. [/quote] Fistalis, NO ONE is arguing that AI is breaking immersion and doing stupid stuff. What you are saying was spelled out in my Karavox play-through in .982. Around turn 132 I had an friendly AI decl
[quote who="Argol228" reply="3" id="3260330"] aggressive expansion however has one glaring flaw, weak defense and poor response/reaction time due to distances units have to travel.[/quote] You forgot the biggest problem with city spam: low growth. People who keep on saying that city spam solves everything are usually relatively recent players. You need to grab a piece of land, sure. You need to have 3-4 cities by turn 50, or you are not building an Empire, you are
[quote]and no other faction had built it[/quote] In Fallen Enchantress, as soon as someone starts building an unique building, everyone else is prevented from starting it. Yes, this lends itself to abuse, and I personally do not like it, but this is the way it is. So, no AI may have finished building it in your game, but an AI may have started it, which is enough for you do be locked away from it.
Well, I do play on ridiculous/ridiculous... that would explain why I get attacked all the time. But does it explain why the slag uses the AI's roads (in AI dominion) as if it's a friendly? Or are you saying that on ridiculous, the monsters and AIs are allied. Frankly, I'm OK with it if it happens only at higher difficulties, because I do not start a game without a way to deal with BBs. (Big beasties - the stuff troops can't handle on their own) But
I have read dozens if not hundreds of posts by developers saying that the dragons treat players and AIs the same way. I have played since April. My experience absolutely contradicts the above: I know that my pioneers get attacked 100% of the times they end the turn next to a monster. I JUST saw Resoln pioneers walk between three groups of shrills, a troll shaman army and a banished ogre, spending 5 turns next to some monster army. I have seen a slag use roads in AI ter
You may have turned 'explore' on.
I really should do a 'challenging' playthrough. What's a good video recording program? One that records the PC audio, and can grab from a window?
[quote who="parrottmath" reply="39" id="3259546"] Quoting Derek Paxton, reply 38You are so right. The AI isnt getting dragons from a quest, its getting them from that monument. I've added a tech requirement. You found the layer of cheese Limburger for everyone [/quote] NOT the only layer of cheese. I have save games of Magnar about to complete the Arena quest on level 4. (Epic quests, impossible fights) I h
1. Influence. For normal factions, you already got everything - you get it from buildings, and it influences trades in your favor. But some factions are different - Altar can get influence from quests, and spend it on henchmen, Karavox can turn units and cities, some nations can recruit mercenaries. I guess it should be explained, but it should be explained in the details of the specific strategies that use it. 2. Occupational penalties start at 50%. They sta
You must be misunderstanding. I am talking about Ridiculous AI. It's a setting in which the enemy gets unlimited cash (OK, it's actually 150000, but it can never spend it) bonuses to production/research/etc... and worst of all, five free traits for every unit (and another four for the sovereign) You have to expand, and you have to have a fighting sovereign, and you have to research/build troops/etc... It's not one strategy, its all strategies at once. <p
It is a set item, that has been manually picked from the items the champion has (usually, but not always). That said, some of them are game changers (i.e. Sculla's mace)
ICS does not work, because you run into growth issues. But you do need at least 4-5 cities in the first 50 turns is you want to be competitive with Ridiculous AI. I assume you needs less if you are playing on lower difficulties. That said, I usually win my games by turn 150-200, and by then I have 20-30 cities. Most come through conquest, though. I have found that I cannot afford to avoid settling near BBs (Big Beasties). It's just too constrain
[quote who="Fistalis" reply="6" id="3259448"] I guess all of us should just play like you though huh? That was your point right? You min maxed and did it so everyone else should too? Forget customization just do what you did if you expect to play the game without a dragon making you start over. Heck they should just remove the customization options and make all the sovs start specced exactly like yours.[/quote] Actually, no, there are a few other things that you can do.&nbs
[quote who="Fistalis" reply="3" id="3259373"]you get a dragon running amok in your territory on turn 30 and you cant do anything so you end up having to restart or play the inevitable loss, And the fact that Mage type sov/heros are at an extreme disadvantage compared to melee types.[/quote] I have taken down dragons on turn 37, and it was by using one of these 'extremely disadvantaged' mages. That said, my side was designed for it. Krax blood, i.e.
[quote who="GFireflyE" reply="8" id="3259316"]Prone: Any target prone should have a penalty to armor, but a bonus to dodge.[/quote] You probably mean ranged dodge. Dodge is the ability to block/avoid/parry blows. A prone unit should have its melee dodge reduced, if not zeroed.
If an AI is bordering you, differently aligned, and significantly stronger than you, it WILL attack you. That I have no problem with. What I do have a problem with, is that once you are at war, everyone smells blood, and will join on the side of the stronger combatant, which in the above case is the enemy AI. And once you start actually losing cities, or even battles, everyone attacks you. And, no, there's not much you can do about it, except two HARD thi
Research all the civilization topics, then get the extra mana (shard harvesting) then get arcane armor (weapons are less important). You won't ever need to build troops - they do not follow you across maps. So you need all the money you can get for buying armor and magical trinkets (from your own stores) potions of restoration (from neutral stores) and early weapons (from either) By the way, always upgrade to conclaves until you get arcane armor. Afterwards, go for m
This thread was dedicated to the issue. There's very little you can do to stop an Ashwake dragon before turn 50 or so, and even then, it's only if you have designed your side for it.
It's a dirty little secret... we beta testers did not manage to convince the developers that the autosaves are wonky, despite multiple threads on the subject. So here is a piece of advice from someone who has been playing since April. Do your own saves, at the END of every turn, that is, right before you press [End turn]. A save made at any other time is suspect. Autosaves... well, autosaves can be anything. At the very least, you will lo
[quote who="ddd888" reply="20" id="3258484"]probably the way ai cheat is the usual "high difficulty, hp get multipliers for ai, so his combat rating is high even at low levels and stomp the world np"[/quote] No, this goes way beyond this. The HP multiplier is not enough to make Magnar come anywhere close to the combat rating of the Arena, not at level 4. The AI simply 'wins' quests, and the bug is that it should not attempt quests that it has no chance of winning.<
[quote who="Kongdej" reply="1" id="3258525"]he start out really low level compared to some of the choices so I could pick more traits with him[/quote] This is true, but K'uo Sian refuses to join you because of Gnarri, and K'uo Sian is not only low level, but can easily end up as a Warrior/Defender, which is one hell of a powerful combination. It is he, and not Relias who became the tank in my playthrough. K'uo Sian in full champion plate and the Sword of Wrat