[quote who="Frogboy" reply="30" id="3261539"]Without responding to the particulars...why would new players be increasing the difficulty to challenging?[/quote] Brad, you said that on challenging, the AI plays fairly. I assume that you were mistaken, not lying. If you were mistaken about challenging, you may have been mistaken about the lower difficulties.
Tuidjy
[quote who="Kalin" reply="26" id="3261426"] Of course that doesn't mean I don't think some of these stuff should be ignored, they should be looked into, but let's not blow it out of proportion, shall we? If anything, the only thing that this really does is put a dent in Brad's claim about the AI playing fairly, and you know Brad isn't going to let that slide.[/quote] I'm afraid it does one more thing. It really pisses new players off. It is not eas
On ridiculous, the production/rushing is not a bug, and I am OK with the essence freebies. The swampland being settled is a bug, in my book.
[quote who="macattac" reply="18" id="3261240"]O.K. This comes to the point that either this is made up (which i don´t believe because i´ve seen ai settling on tiles i couldn´t) OR the A.I blatantly cheats. [/quote] I assure you, I am not making things up. I have a save for most turns of the game. When I don't, it's because I forgot to save, or because I overwrote a save with a latter turn. But I do think those are bugs. Thi
Turn 26: The pioneer is being chased by brigands, and has to flee toward Alisa's army, which is moving toward the Resoln new city. Turn 27: New Pariden: workshop -> scrying pool. Tenfell: workshop -> scrying pool. The pioneers settle Raven's Heart on a 3/4/- river+forest tile. Raven's Heart begins a logging camp. Turn 28: Procipinee kills two scyndicate thugs. Turn 29: The Resoln bound widow is rushed, attacks a bandit army, and dies. P
Juggernauts are very powerful, but their greatest strength is that they require an approach completely different from the one you need against other troops. In a large fight - many juggernauts vs many troops, the juggernauts will usually win, unless the troops are high initiative archers. You simply cannot stand and fight them toe to toe. But juggernauts are vulnerable to hit an run tactics, at least when there's only a few on the battlefield, i.e. use high initiative troops
[quote who="parrottmath" reply="12" id="3260817"]Could you show screenshots... I believe you I just like to see the cheat.[/quote] OK, here are some screenshots. They show how Yithril settled a swamp tile, which should have been impossible, and how Resoln settled a 4/4/- tile only to have it become 5/4/2 on the next turn. I have seen similar things on ridiculous, but thought that it was part of the difficulty setting. It seems that it is a bug. <img src="ht
[quote who="taltamir" reply="2" id="3260806"]rush 2 engineers or... get another bonus to my sov's power. I will take the latter please[/quote] I believe that you would be making a mistake. I know that ridiculous is a lot harder without wealthy, but I could probably forsake brilliant without noticing.
Turns 1-25 Turn 1: The starting location is very good. 4/3/2 next to a river, or 3/4/- next to a forest. With Procipinee, it's a no brainer - I go for the essence. The hero is Alisa. She is not Ralle, but she is a good match for Procipinee. I give her the crown. I cast "Enchanted hammers" and "Inspiration" on New Pariden, target "Civics",start a tower of dominion, lower taxes,
It's in Enchanters, i.e. it's in the race, not the leader.
I want the game to be a real one. I do not intend to peek at the AI while the game is going on, because, for example, there may be a difference in monster behavior whenever the FoW is lifted. I want this to be a real experiment. So the game will be as normal as possible (fog of war, no restores, no knowledge about AI positions) The questions is: ONCE I have finished, while trying to save every turn, can I ONLY THEN turn cheats on, and look at the AI? </
Many players have complained that the monsters treat AI differently than they treat the player. Brad says that on challenging, the monsters treat the AI exactly the same way they treat the player. Many players claim that the AI dogpile on the player without rhyme or reason. Brad says that this only happens on higher difficulties. Brad may be right. I would not know, I seldom play Expert, and never below that. This is why I am going to play
[quote who="Fistalis" reply="42" id="3260627"]Either way its apparent that you think the game is just great and everyone should just min max and pioneer spam etc. [/quote] First of all, there are dozens of threads on this very forum which make it VERY clear that I do not think everything is peachy. Second, I have six play-throughs of different versions, which include 1. A single city win 2. Two pacifist challenges 3. Two standard races 4. A race suggested by someone else 5. A
[quote who="Fistalis" reply="40" id="3260611"] Quoting Tuidjy, reply 39 Quoting Fistalis, reply 38The fact that if you don't spam your own pioneers means you WILL be weaker and you WILL lose against the AI who is doing it At what difficulty? Normal, large map, epic speed 6-8 AI. Quests off, sparse monsters. I've told you my settings like 10 times now it seems. But i'm sure you have some min/maxed sov that will just run through
[quote who="Frogboy" reply="14" id="3260603"]Same as always: Challenging. [/quote] Thank you. I will do what I said I would. I wish all experiments were as simple as this one. And whatever it shows, I will use that as ammo for all of my arguments WAY LONGER than what it takes for everyone to be tired of it.
Yes, auto turn is terrible on the first turn of a game, and just bad on the rest of them. It's only useful in the campaign. It will waste a few of your turns, but it will save you a tone of clicking.
[quote who="Fistalis" reply="38" id="3260595"]The fact that if you don't spam your own pioneers means you WILL be weaker and you WILL lose against the AI who is doing it[/quote] At what difficulty?
[quote who="parrottmath" reply="32" id="3260587"]Do the AI just have loads of money to spare and bribing each other to go to war?[/quote] That's my theory for the difficulties I play at. But at lower difficulties, the AIs are dirt poor, and players complain about dogpiles on normal.
Brad. Monsters just 'wander' onto players caravans, and the player's caravans always die. Monsters sometimes just wander into AI caravans, and just stack. Monsters always destroy player's improvements. Monsters sometimes end up on top of AI improvements without destroying them. Monsters always walk one tile on player roads, in player dominion. Monsters sometimes walk 4 tiles on AI roads, in AI dominion. Monsters always he
[quote who="EvilMario" reply="34" id="3260552"]Holding land with 3 cities isn't a problem.. That is what you have outposts for (and the resources )[/quote] It used to be that outposts developed resources at their own. My first posted play-through had one city (large map/ridiculious difficulty) and it was over 1200 population and 200 production by turn 100. This strategy no longer really works, because now you have to use your city's queue to develop the resources
Let me see whether I am understanding you. If you cannot win the game by holding 1/3 of the land the others sides have, and having no more than 1/2 the production facilities, and wasting your mana on resource gathering, and starting wars of aggression without having the AIs gank up on you.... it's not a 4x game? Well, I guess I w
[quote who="Fistalis" reply="24" id="3260479"] Quoting Tuidjy, reply 23 I play on epic speed so that may be the difference. Also you're map you posted proves my point.. there is what 35 city spots on the map? so 3 cities would be 10% of the fertile land. Outposts are another subject entirely since I don't need pioneers for them. When im talking about pioneer spam im referring purely to building cities. [/quote] There's more that 50 cities on
[quote who="Fistalis" reply="20" id="3260458"]I'm starting to think you're playing with some mods.. seeing as you think pioneers only take 4 or 5 turns. Or some of your experience is from a beta and those things have changed.[/quote] Them's are fighting words. I hate being called a liar, and if I was using mods, I would have said it. I play on ridiculous/ridiculous, everything normal/balanced/default/etc... And things have changed very little from .982,
[quote who="Fistalis" reply="14" id="3260442"]2 or 3 cities is not 2% of the land mass and resources on a large map. There is maybe 20 or 40 city spots which would make it 5-10%[/quote] You're a new player, so you are forgiven for not knowing. Let me show you a picture. It will be from a ridiculous/ridiculous game... The picture is from turn 142. Most of the land is fertile, once your d
[quote who="Fistalis" reply="12" id="3260433"]Seeing as it takes 9-10 turns to pump out a pioneer.. you do the math... you have to spam them to reach 4 or 5 by turn 50.[/quote] Your math's off. If your starting city does not have either materials 3 and a forest, or some essence, and you do not have enchanters, or wealthy, or adventurer, you may need 6-7 turns. But seriously, if you pick a nation/sovereign that is crippled by low materials in the beginning, and draw a