thisisretarded

thisisretarded

Joined Member # 4202284
14 Posts 167 Replies 412 Reputation

i am at a loss for words. you want to slow down this already boringly slow paced game? is this a sarcastic post? if there was ever anything exciting to do in this game i would agree with you. but there isn't. ever. what is the point of dragging out the boredom?

22 Replies 27,753 Views

the camp's population does not count towards usable population, only counts towards level of city. i kept wondering why i didn't have enough population to build anything, then i realized that without the 100 bonus population, i would not have enough to build what i wanted to build. side note: combat is still annoyingly slow. just give us an option to turn of the animation for christ sake.

1 Replies 2,896 Views

19) The (hidious) teleport friend spell description is idenical to that of the the (hidious) "spirit dance" correction needed (then remove them both never to be seen again!) TELEPORT SPOILS THE GAME! stfu about teleport. do you realize how annoying you are? i had some time to play this game yesterday and i had several groups of heros exploring the map, it took a long time. i wanted to regroup and reorganize in order to move to a different phase of the

17 Replies 58,250 Views

http://filebin.ca/ygjccu/meh3.EleSav save file. if you want to see it, just declare on Altar and move my sovereign's stack to attack the closest city. then auto resove and watch the fireworks.

8 Replies 5,720 Views

btw - that was not directed at your original idea, it was directed at the next guy, black-knight and those like him. when the devs decided to listen to their complaints, this game became boring to a lot of people.

40 Replies 101,607 Views

[quote who="OneBlackbird" reply="1" id="2778814"]Yes, the autoresolve seems to make casters cast as many of the highest cost spells as possible. I had two sons with around 200 essence each and whenever I autoresolved, they would end up with 100 or 150 and eventually 0, which was incredibly annoying. [/quote] this is different than the old "stop wasting my mana during auto resolve". this is a major flaw. it gives a squad 4 times its strength during auto r

8 Replies 5,720 Views

quit fucking with teleport. the pace of this game is too slow. creatures, children, and women are all reasons why teleport is needed now that oranized is gone. the speed of creatures cannot be increased (beyond a temporary +1 spell that costs way too much) so it takes them FOREVER to get around. female champions cannot wear travelers cloaks or boots so they will be slower than male champions until magic items are researched and will always be 2 movep

40 Replies 101,607 Views

went into a tactical battle with a few spell casters against a single squad unit. (two seperarte occasions) decided to just hit the autoresolve. took a look at the battle log. FUBAR not only did i lose half my troops - I cast DOZENS of spells and did HUNDREDS of points of damage that killed SEVERAL squads even though there was only ONE squad of FOUR spearmen. to give you an idea of how many spells were cast, the 4 sp

8 Replies 5,720 Views

[quote who="nOObonian" reply="60" id="2778056"]I have latest patch and cedar longbow is now 250g? [/quote] shop cost 250. 40 is the cost of gold for units

63 Replies 187,048 Views

dear mr Frogboy good enough. i accept your apology. yours trolly, thisisretarded p.s. i reserve the right to take back the above statement at any time for any reason.

32 Replies 109,452 Views

(downloading now) i (and likely others) hope this is good enough to keep me out of these forums. :fingers crossed:

32 Replies 109,452 Views

[quote who="cuculhainn" reply="20" id="2776122"]Ok, after testing, the bug is reproducible. The bug seems to be that custom sovereigns created under 1.07 are broken, and will have their magic miss consistently. I tried different sovereigns all created under 1.07, all had the same behavior. I created a new sovereign under 1.08, and everything worked. So the bug seems to be the patch creating issues moving over from the older code to the new in regards to sovereigns. So th

31 Replies 14,460 Views

human beings come with a large number of variations too and that can lead some to...crash. metaphor saved. :P

48 Replies 137,500 Views

[quote who="Kalin" reply="5" id="2776024"] Quoting Stuie_acs, reply 2 Change points per level to 3 in elementaldefs.xml and heroes maintain their balance late into the game. 2 might even work, but 1 point/level is a joke. This introduces another problem, it makes normal troops super beefy. This value doesn't control points for your heroes/sovereign alone, it is for all units. It just happens to be that normal unit upgrades a

6 Replies 4,545 Views

[quote who="Kadrium" reply="43" id="2775985"] Some people call them "strawmen" [/quote] a product is a product. if it helps: say i bought a game one month ago, i take it home and it starts to show a TON of problems. the developer agrees to patch it three times, and it is still not working properly. the developer then tells you that they will have it (mostly) fixed next week. in the meantime you are wasting t

63 Replies 187,048 Views

[quote who="VR_IronMana" reply="13" id="2775983"] Organized wasn't patched yesterday, (I don't believe?) it hasn't changed since..heck..beta if I remember right (it's always been sov's stack moves at sovereign's movement) It's not like they put it in yesterday, then took it out today. [/quote] umm...cost for organized was doubled yesterday and it has been announced that it will be removed tonight...so...yeah.&nbsp

44 Replies 28,364 Views