Sinful01

Sinful01

Joined Member # 4202105
2 Posts 52 Replies 212 Reputation

All new homes come with a full pantry and root cellar. If no one lives in the house ... the food just sits there. It is right on the Real Estate brochure tacked to the forest near your city, and painted on benches at the park. [e digicons]:bebi:[/e]

40 Replies 76,545 Views

I lost once when Janusk razed my starting city on turn 2, before I clicked to recruit him in a game a couple patches back. I guess that can count as an AI victory. Otherwise? I have never come close to losing. I research summon spells, make bears and earth giants, and run around exploring while cranking out city spam to grab resources and push back the monster spawns. I've tried not getting married to make the game harder (so no ha

52 Replies 133,306 Views

Oh man, this'll be a fun multiplayer griefing technique if it is still possible there. ... especially if it makes it impossible for the person to click their city to take out units to destroy the caravan. [e digicons]^_^[/e]

14 Replies 10,585 Views

[quote who="WhiteElk" reply="617" id="2780073"]I will not be buying Civ5. Nor will I steal (pirate) it. I take a firm stance on the protection of IP rights. But I'd be more likely to steal Civ5 than to purchase it. Upon install of a purchased copy, steam takes away the users ownership rights. I'd have more confidence of ownership, by stealing the damn game than I would by buying it! So Civ5 is dead to

726 Replies 1,761,597 Views

[quote who="Robert Hentschke" reply="7" id="2776465"]Having shards give random positive effects makes them... tamed. I thought they were supposed to be the remnants of a power that destroyed the world. Thinking of them as nice fairies doesn't add up for me. Sure you can "build on" the shard, harvest it's power. But you would be playing with fire. With a force so powerful that a little hickup would be an earthquake in our terms. The people living in a city

8 Replies 36,037 Views

Selling their equipment could add a whole new level of complexity to hiring them though, couldn't it? They'd have to raise the prices on NPCs to stop people from buying them and selling the gear and getting them killed (or stuffing them in a city forever, untouched). Of course, hiring them and stuffing them in a city is pretty much all I do with them right now, as they're underpowered, but when the updates come and they're hopefully made more useful, it'd be silly

5 Replies 5,047 Views

[quote who="Robert Hentschke" reply="5" id="2776043"]Why would all shard effects automatically be positive to the "owner"? Why would they care? Earthquakes, hurricanes, forest fires, floods... [/quote] Also cool ideas. .. more fodder to throw into the "Random Event" file that has a percentage chance of firing every once in a while. "Wild Magic" events ... the shard just goes crazy with power and something negative (or g

8 Replies 36,037 Views

You mean not everyone has the MoM box on their shelf next to their PC with the original 3.5" diskettes? Thankfully I burned it to CD years ago, I doubt the disks still work and I wouldn't be able to check, my last 2 PC purchases haven't had a disk drive. [e digicons]:rofl:[/e]

5 Replies 27,570 Views

I tended to find the AI in clumps with wide-open area around them. They'd have their capital city, and then they seemed to drop a new city at every resource, even the very close ones, so by the time I went to destroy them they were just a big mass of cities all clumped in a ball with little to no room to expand. They never "got it" that if they waited a few turns their city would expand to take the resources close by, they'd just drop a new city 6 squares away from the last one.&n

1 Replies 4,943 Views

[quote who="Robert Hentschke" reply="2" id="2774067"]To shard influence: Water: shard would have a small chance every x turns to spawn a "fertile land" in the vicinity. Earth: same with metal or crystal mine. Air: erosion unearths some ancient whatchamacallits. Library maybe but multiple options would be better. Fire: uhh, fire isn't so great at creating anything positive. Spawns a true neutral fire elemental that doesn't destroy the shard improvement you built

8 Replies 36,037 Views

I posted this in another thread (one on City Spam) and then showed it to a couple friends who were online, and they goaded me into putting it into it's own thread in the "Idea" section, here. So ... keep in mind, I am not a game developer, I am merely a professional-idea-person & professional BSer. Still, I welcome comments and discussion beyond "stfu" and/or "____ or GTFO". &nbs

8 Replies 36,037 Views

I've thought about this a little, and if I was a modder I'd probably try and design this system (if it was possible) just to see how it plays out, but ... here was my rough idea: You can only build on land that is "reclaimed" (In my mind, reclaimed land looks more lively than it does now. Either by making the unclaimed land look even MORE dead, or the reclaimed land more bright and obviously alive -- think of how Disciples3 had obvious differences in

145 Replies 84,319 Views

lol ... gunna' make the Channeler like that Zerg unit in Starcraft that spawns creep? ... s/he just stands there flapping his/her arms and the color comes back to the land in a growing radius around him/her?

16 Replies 59,802 Views

What about if your children actually asked to marry a champion? Maybe a popup that lets you know that Child_3 and Champion_X are smitten with each other, and they want to ask your permission. Like a kind of random event. It could have gameplay implications depending on what you say.

12 Replies 9,133 Views

Has anyone played a game long enough where grandchildren are born, and/or become NPCs? Most of the games I've played were either over very quickly (smaller maps) or on larger maps they were decided early enough where I didn't bother playing onward (or the slowdowns on my machine made it difficult). Do games last long enough for it to matter, for other people? How many turns in are we talking about?

28 Replies 18,372 Views

[quote who="Rune_74" reply="304" id="2766933"] Oh what a great idea, I mean, it's not like you could be mistaken in labeling someone, since it is totally objective.[/quote] Don't worry Rune, I'm positive you'd never get mislabeled. You are the one person there would be a near unanimous agreement on. [e digicons]:thumbsup:[/e]

323 Replies 1,268,778 Views

[quote who="Mtn_Man" reply="162" id="2765498"] Because we all know it doesn't take mere seconds to submit a post to a message board.[/quote] Well, true, if we're just talking about regurgitating the same stock lines in response to anything said that is contrary to our preconceived beliefs ... then yes, I can see how it would take mere seconds. Child 1 says, to Child 2: "I don't like this new chocolate ice cream." Random person leaps in and shout

402 Replies 1,301,876 Views

[quote who="marlowwe" reply="159" id="2765482"]I just found out that one of the civilizations (Babylon) will be sold as an 'extra' if you pay more money. Charging for a key component of the game? What a joke. I hope Civ 5 crashes and burns [/quote] DLC is DLC. One civilization isn't really a "key component" of the game. It isn't like they're making you pay extra for MP, or the ability to research techs.

402 Replies 1,301,876 Views

[quote who="thisisretarded" reply="6" id="2765374"] Should be obvious that it's dumb that the AI cheats in that regard. It has children by turn 30. It should be on equal footing with the player. so you would rob the ai of the ability to have children, and therefore the ability to marry your own children to them? thats genius. cripple the hyper-intelligent AI to make the game "Fair"! why didnt i think of that...[/quote] I'm j

26 Replies 18,127 Views

[quote who="Syt1976" reply="89" id="2761119"] Played the original M&B a fair bit. The vanilla game was indeed a bit bland, but it really shone in mods (graphics, setting or gameplay), but looking at their forums it seems not all modders made the transition.[/quote] There was definitely a wave of modders that didn't jump to the newer version, and many who did, and went on to concentrate on tinkering with the MP aspects of the game (I don't play MP games with random strangers,

114 Replies 48,492 Views

[quote who="Mtn_Man" reply="152" id="2764978"] Or Elemental? Anyway, everything is abstracted in these kinds of games anyway, so it doesn't bother me much when things don't completely line up with reality.[/quote] I always wonder how you are enjoying playing Elemental so much, seeing as how you're spending so much time in most threads, 3+ times per page, spouting about how great it is to combat every person who says they're not enjoying

402 Replies 1,301,876 Views

Lets see, things I have found that work: Spam them. There is basically no reason not to. Lock down every resource with a new city so no one else gets it. As your central "keeper" cities expand in influence to encompass the resources, destroy the little cities. Spam them. Just build cities everywhere, regardless of resources, to keep monster spawns back. Upgrade them to level 2 with a hut and minor buildings.&nb

12 Replies 14,634 Views