I find that monsters don't generally attack until such time that my town is so strong that they are no match for me. I believe that the closer your town is, and the closer your armies come the more agitated roaming monsters should become. If a lair falls within your boundaries then the monsters should certainly get very peeved with you.
ChungasRevenge
Agreed. I was mighty annoyed afetr playing really well and getting rated as Janusk
It would be nice if player could set up a formation. (e.g., like HOMM) If no formation is chosen (i.e. quicker start) then your army is set up in same formation as the last encounter. I hate it when I have an earth elemental stuck at the back of my army and it take three turns before they are anywhere near the enemy.
Sweet - I went back later and took it out using a deadly army with no hero involved. Go figure.
I just won by casting the spell of mastery - it took ages and there is no indication of how far through the caster is. I thought I was stuck with a bug. At the moment there is no suspense. It is not like when you build the rocket in civ and an enemy state is also building. You throw all your resources to complete the task and at same prevent someone else interfering. When you start casting the spell all other leaders should be made aware of it. If
yeah that sucks.
@Zygwen Ok I might have a look into that. I have one of those massive elemental beings to destroy. It has approx 600hp and does about 300hp damage per hit. I have nothing that will survive a single hit so I am looking for ways to reduce its abilities. I am quite enjoying this challenge. Can't wait to see how this game develops as it is shaping up to be a long term keeper for me.
I find that my caster is pretty terrible at taking out big bad enemies. Powerful enemies with massive of hits points are also resistant to magic. That is not a bad thing but there should be ways to reduce their resistance. He doesn't appear to have any spells to do decrease resistance and in my current game I haven't found any cool items that do any thing similar. Does magic resistance decrease as physical damage increases? Are there
Is it possible to lower an enemies resistance to magic? I find my caster is fairly useless as all his spells only work if enemy doesn't resist. And they seem to resist almost 100% of the time. Resistance should decrease as physical damage increases and perhaps there should be spells or items that will lower the magic resistance of your enemy.
agreed. I haven't played 0.77 since I figured that the game was broken as it was. I will play again when next patch comes out. ;)
If we plot this DNA deterioration on a graph, we can deduce that humanity isn't as old as Evolutionists try to claim.... humanity is only 6,000 years old, according to DNA deterioration. [e digicons]:D[/e] Crikey you made my day. Humanity is only 6000 years old, that is too funny. Better not tell the Aboriginals of Australia who have been there about 70,000 years ago.
religion is just an evolution of superstition. All humans are superstitious it is a simple behaviour modification concept.
Glad we cleared that up.
Believe in what? Why don't people believe in Loki any more or Zeus? People are atheist towards most gods that have ever been part of human history, why not take it one step further? If people stopped believing in supernatural beings they may take more responsibility for their own actions and start respecting the wonder of the natural universe. It is amazing enough as it is without conjuring up supernatural answers to your questions.
43 pages when a simple no would have been enough. There is no god, gods or pantheons, no supernatural beings no boogie-man that goes bump in the night.
Seanw3 - where did you read that?
Waitangi Day commemorates when the English signed a document with the Maori (natives of new zealand) in 1842. It is foundation document for our country and basis of many arguments to this day. Well I certainly don't want to go all Jack Nicholson on my family. But time alone behind my computer playing FE sounds like a good time. However, we are in the middle of our summer so I will probably have to split my time between games and playing in the po
Having sunk 16 hours into 0.77 last week I can wait to see what 0.78 will bring. Now guys... we have a long weekend here in NZ where we celebrate Waitangi Day - be nice if you time it is so I can play for three days straight forget the wife and kids and be all anti-social and stuff.
how do you get that?
no one else have this problem?
Maybe cities could build a teleport portal - and you can only hop between those cities? Or maybe the cost of cloud walk is dependent on distance and army size? so smallish army (4 units) may take 200 mana to cover 10 tiles, but 300 to covere 12 tiles,
Very good post. I hope the developers take this into account as I feel you have some very good insights. I am not very good at analysing games. However, I do have fun with FE. Main things I find lacking (and you mention them all) is use for strategic magic, why bother. The strength of offensive magic, I just roll on in with earthquake spells and storm and wipe out massive armies in seconds. The cities are bland. Researching higher levels is just not w
I have a second monitor to the right of my main monitor. If I bring the mouse to the right edge of my primary monitor it does not scroll unless I get the mouse in a very small sweet spot. Scrolling of the map should occur the moment that the mouse is past some minimum boundary.
I have just got access to FE - I see it is only 32mb, is that correct? Does it mean you have to have WOM installed for this work? Not a problem but I was going to download at work I may as well wait until I get home I think.
yah! just received my invite email - can't wait to see what the rest of you have been playing.