I am loving these suggestions. I will have to give them a go tonight when I get home. :) The game is in beta and I expect that it will continue to change however, I feel it is important that there is also feedback from players who aren't hardcore. I play to have fun and want a certain level of challenge. At the moment I feel that, even on easy levels, you need to balance everything just right in order to get beyond a certain point.
ChungasRevenge
Hi Tuidjy I will check out you AA report. Usually what I do is: 1. build two pioneers (to either create outposts or cities if possible) 2. Keep my Sov by himself to run around collecting everything in sight and maybe unlock one champ. 3. the champ does same thing on their own 4. build to grow my city</s
Since 0.913 the game has been getting more difficult to play. I used to play on "normal" now I getting steamrolled on easy. I am finding it impossible in most games to create more than one city as there is no where to build. The strong monsters keep me pinned into a small area. However, enemy factions seem to build outposts right next door to strong monster lairs without any problems. SO they obviously do not suffer from same restrictions. With just one city I cannot ge
Good post. I hope developers read these ideas and that they do address some of the concerns regarding the current magic system.
Some people haven't understood the question. They read it as I pay $39 for SP or $40 for SP+MP. I don't mind paying a $1. However, if you read it as I paid $39 for the SP and now there is a separate DLC for just $1 would you bother with the hassle of paying and downloading? What I am seeing is that most people wouldn't bother. I certainly wouldn't bother.
5.9MB bmp? Could you not have converted to jpg before uploading? he does have a lot of greaves however
I don't want to see a change. Most pioneers are used to build outposts as you can't create cities just about anywhere. BTW It would be nice to have spells to revitalise the land so that you could build more cities but that is an aside. I have no problem making pioneers cost some money in wages.
I really enjoyed the dynasty aspect of WoM. Being able to use your offspring in arranged marriages was cool in diplomacy.
Exciting to see regular updates based on bugs and issues sent in. :) I love being part of the beta process.
Well I was referring to civ 5 only. Alpha centauri is one of my fave games of all time.
I don't see why it is to late to spice up the start. Faction differentiation is likely to still continue - that will help. It may also help knowing the significance of various game elements. For example it is still unclear how food and materials impact the game. I always seem to have enough so it doesn't feel like I need to pay much attention to these resources. I find the start of Civ 5 also quite dull, so maybe it is a function of the game genre.
Agreed, more surprises at the start would be good. Cool heroes, monsters, goodies. But also more differentiation between factions will help so that starting as a different faction requires changes in approach etc At the end of the gamne it would be good to be able to ask allied or otherwise subservient AIs to surrender or accept you as overlord.
Just like to say I am loving the midgame section. The exploration, the dueling with other nations, the fighting of monsters etc is just awesome. For me it has the one-more-turn quality I am looking for. I played a game this weekend and completely neglected my family as I explored and plundered my way across the world as Tarth. Starting a new game however, is a chore and pretty dull. It is always the same ( or at least very similar), same choices same frustrations.
I have seen these roadblocks also and the enemy AI does not cope well. When you finally go to war with them you find that one cell has multiple armies occupying it. On that note I have also found that enemy AI will have multiple units on the same cell but they aren't in the same army. So you destroy a "spear unit" only to find it is still occupied by a pioneer, destroy that. ONly to find it is still occupied by a small 3 unit army, only to find the cell still
Every time I try to use the Spell of Making I am invariably told that I don't have enough Influence. I am supposed to have 4 influence. On the spell description it has influence as a "cup" icon. The same icon is shown at the top of the screen where it shows I have 35 of whatever that cup signifies. I cannot find a stat that tells me how much influence my nation has. Suffice to say using the same icon for multiple stats is confusing.
When I cast Flame Storm on a enemy city it not only severely destroys the enemy army it also completely wipes the city. Irrespective of the city's size it is reduced down to a single tile. I have feeling that this is a bug. Very cool to be able to destroy my hated enemies but it seems a bit overpowered.
I have health bar messups on my gtx560.
It would be nice to have a talent that would give better prices when selling.
From what I have read that is the main issue coming through. Decisions should matter. Your decisions should change the way the game plays out for that sovereign.
Massive improvement over previous beta. Yes there are bugs. I have played a few games. Two I stopped as I was in such a frustrating area that I couldn't expand out surrounded by high level monsters. They effectively prevented me from achieving a sufficient level to destroy them. When I finally broke out the other factions were so much stronger that I got chomped. No matter. I am now playing a long game and I agree that
How can you counter/remove the " incinerate city" spell? One of my cities has about 5 incinerate spells cast on it.
I noticed flame wave does zero damage
Oh well, I guess when I come back I can read all the entertaining whining feedback ;)
:( I will be in Queensland from the 12th to 20th no chance to play. Would have been nice to have over Easter.