ChungasRevenge

ChungasRevenge

Joined Member # 4201695
48 Posts 312 Replies 1,028 Reputation

I am loving these suggestions. I will have to give them a go tonight when I get home. :) The game is in beta and I expect that it will continue to change however, I feel it is important that there is also feedback from players who aren't hardcore. I play to have fun and want a certain level of challenge. At the moment I feel that, even on easy levels, you need to balance everything just right in order to get beyond a certain point.

9 Replies 63,872 Views

Hi Tuidjy I will check out you AA report. Usually what I do is: 1. build two pioneers (to either create outposts or cities if possible) 2. Keep my Sov by himself to run around collecting everything in sight and maybe unlock one champ. 3. the champ does same thing on their own 4. build to grow my city</s

9 Replies 63,872 Views

Since 0.913 the game has been getting more difficult to play. I used to play on "normal" now I getting steamrolled on easy. I am finding it impossible in most games to create more than one city as there is no where to build. The strong monsters keep me pinned into a small area. However, enemy factions seem to build outposts right next door to strong monster lairs without any problems. SO they obviously do not suffer from same restrictions. With just one city I cannot ge

9 Replies 63,872 Views

Some people haven't understood the question. They read it as I pay $39 for SP or $40 for SP+MP. I don't mind paying a $1. However, if you read it as I paid $39 for the SP and now there is a separate DLC for just $1 would you bother with the hassle of paying and downloading? What I am seeing is that most people wouldn't bother. I certainly wouldn't bother.

203 Replies 622,731 Views

I don't see why it is to late to spice up the start. Faction differentiation is likely to still continue - that will help. It may also help knowing the significance of various game elements. For example it is still unclear how food and materials impact the game. I always seem to have enough so it doesn't feel like I need to pay much attention to these resources. I find the start of Civ 5 also quite dull, so maybe it is a function of the game genre.

9 Replies 4,503 Views

Agreed, more surprises at the start would be good. Cool heroes, monsters, goodies. But also more differentiation between factions will help so that starting as a different faction requires changes in approach etc At the end of the gamne it would be good to be able to ask allied or otherwise subservient AIs to surrender or accept you as overlord.

9 Replies 4,503 Views

Just like to say I am loving the midgame section. The exploration, the dueling with other nations, the fighting of monsters etc is just awesome. For me it has the one-more-turn quality I am looking for. I played a game this weekend and completely neglected my family as I explored and plundered my way across the world as Tarth. Starting a new game however, is a chore and pretty dull. It is always the same ( or at least very similar), same choices same frustrations.

9 Replies 4,503 Views

I have seen these roadblocks also and the enemy AI does not cope well. When you finally go to war with them you find that one cell has multiple armies occupying it. On that note I have also found that enemy AI will have multiple units on the same cell but they aren't in the same army. So you destroy a "spear unit" only to find it is still occupied by a pioneer, destroy that. ONly to find it is still occupied by a small 3 unit army, only to find the cell still

31 Replies 78,183 Views

Every time I try to use the Spell of Making I am invariably told that I don't have enough Influence. I am supposed to have 4 influence. On the spell description it has influence as a "cup" icon. The same icon is shown at the top of the screen where it shows I have 35 of whatever that cup signifies. I cannot find a stat that tells me how much influence my nation has. Suffice to say using the same icon for multiple stats is confusing.

1 Replies 1,754 Views

When I cast Flame Storm on a enemy city it not only severely destroys the enemy army it also completely wipes the city. Irrespective of the city's size it is reduced down to a single tile. I have feeling that this is a bug. Very cool to be able to destroy my hated enemies but it seems a bit overpowered.

2 Replies 2,086 Views

It would be nice to have a talent that would give better prices when selling.

4 Replies 3,149 Views

From what I have read that is the main issue coming through. Decisions should matter. Your decisions should change the way the game plays out for that sovereign.

323 Replies 256,034 Views

Massive improvement over previous beta. Yes there are bugs. I have played a few games. Two I stopped as I was in such a frustrating area that I couldn't expand out surrounded by high level monsters. They effectively prevented me from achieving a sufficient level to destroy them. When I finally broke out the other factions were so much stronger that I got chomped. No matter. I am now playing a long game and I agree that

323 Replies 256,034 Views

Oh well, I guess when I come back I can read all the entertaining whining feedback ;)

106 Replies 298,616 Views

:( I will be in Queensland from the 12th to 20th no chance to play. Would have been nice to have over Easter.

106 Replies 298,616 Views