I don't think the shield icons show up on all units as they should when defending...at least on the first turn of battle. in this battle i get to go first and you can see several of the wolves with shields above their heads. however, a couple of the wolves do not have shields even though they are getting the defensive bonus. The same thing happens with my own units.
mocachild
the best i've been able to tell is that it happens to me after a long period of having the game running. for me it's a couple of hours of play or if i left the game on while i was doing other things with my family.
good. i'm glad i'm not the only one with this issue. couldn't for the life of me figure out how the heck they had so many defenders that they couldn't even fit on the tactical map. there was a line of units off in the black edges. 9 guardian idols on the map, 5 assassin demons, 3 guardian idols, and 14 militia. although mine's not so bad compared to the pics above [e digicons]:grin:[/e] . i had it easy, comparatively.
Maybe each hero should come with unique abilities that only they posses. Having 2 or 3 "cool" skills that are unique and that once the level up trees are improved allow for different combinations with those special skills creating unique heroes that can be leveled up differently each game due to the different styles and combinations.
well, normally you go to stardock.com and sign into your account. you copy the code for the game, open steam, go down to the button that let's you activate a product on steam, put in the code, and steam begins to download it. At least, that is how I did it. Hope that helps.
that certainly sounds like a bug to me. Haven't experienced that one.
I can see the point of those wanting random skills, however that is definitely a subjective matter. I personally like being able to pick where I want to go. What needs to happen (now this is just my opinion of course) is that we have so many cool things in each tree that it makes "builds" of different kinds (within each class) all very viable. Like Wizard1200 said the more interesting and "cool" options available the more enjoyable and "strategic" your choices become. <
I think it breaks immersion to see the exact same hero in three different armies. I'm not sure it matters game play wise, but do you think that once a hero is recruited that no one else should have access to the very same (cloned?) hero?
awesome sweatyboatman. i never noticed the border. it probably is too subtle then. not that i am the most impressive observer in the world.
This happened to me several times during city sieges. The first time I was using the structure as a wall and had a strong enemy troop move right into it and attack me. At the time I was looking at something else and had no idea where the attack came from and then I noticed a red Hp bar sticking out of the middle of the structure. For a brief moment I thought Stardock had implemented defensive structures that attack [e digicons]:D[/e] .
Yes, I am definitely noticing this too. It confused me for a while and I was thinking that it wasn't doing any damage at all until I noticed a completely different unit had been damaged instead.
yeah, I'm not a fan of that event at all. It kinda shoots the player who likes a diplopmatic win in the foot. I don't think any other victory condition suffers such a major slap in the face. It has happened in every game I've played now. I'm sure some people like might like it but I could do without it or with a change of frequency or something.
Had the Amethyst Collar (or whatever it is actually called) and was going to use it on Ascian. However, I clicked to use it not really thinking about the fact that I should be adjacent to use a collar. So I clicked on Ascian and it told me that I was out of range to use that item. Ok, no problem. So I moved adjacent and went to use it properly this time and guess what? The collar, according to the game, had been used up so no more collar. S
ahh. I knew I must have missed something. I forgot all about Tarth having that trait. That's a nice trait. Thanks for clearing that up for me. Still a lot about the game I'm figuring out.
Now don't get me wrong, I'm not bringing up an old topic from previous iterations of Elemental. However, in my latest game, Lady Irane is surrounded on 3 sides by wandering monsters (adjacent mind you). My hero moves in and sees this situation. I stay out of range to see what will become of her. I end my turn and low and behold ever single one of the monsters comes towards me setting themselves up adjacent. One of the monster groups ended up on her square
that would be pretty cool. new creature types too. ones that live in colder climates.
I didn't realize that. It does not say that when given the choice about tribute. At least with the non-aggression treaty it specifies that we allow each other to travel through our respective borders. That needs to be more clear I think, unless I just super blind and it says it already.
For some reason, Yithril is walking right through my lands. I do not have a non-aggression treaty signed with him. The option to tell him to leave however is greyed out so he has free reign to go where he pleases. The only treaty I have with him is a tribute treaty where he offered to pay so that he could keep paying me tribute money (does that seem weird to anyone else?). Maybe I'm just missing something here.
thanks for the info parrottmath. i never ever realized they could do that. geeze.
Is this new or have I just been missing something the entire life of Elemental. I have a flying unit and while using it for scouting it auto flew over water and mountains. Is this intended or is this a bug?
hmmmm. he definately wasn't right by me and I haven't found him yet. I've seen 97% of the map so, maybe something killed him off.
i created the collar that will bind any twisted creature to you. now, the main idea is to find the cat Ascian (sp?) and bind him/her/it. However, i've been all over my large map and haven't seen hide nor hair of the cat. Is the cat found in a notable location or something or will it be wandering around on the map and i missed it cause the AI killed it in a fight? Really just curious about this new hero.
ok, so after having shut the game off and coming back to it, my Air elemental now summons some of the time. there are times when he won't show up because someone fell on his square (annoying to waste 40 mana for a no show), and other times where he shows up even though someone is on his square.
i just tried it again, and either my elemental is invisible or it's just not wanting to work.
I tried using the summon Air Elemental spell twice now in my game. Each time the spell makes me target a 3x3 plot of land on the tactical map. At least one enemy must be within the 3x3 area for the spell to even go off. Once the area is selected and the spell goes off, it knocks over all enemies within the area but does not summon an Air Elemental.