Mon Dieu!
Answulf
[quote who="Lord Xia" reply="28" id="2816867"]I love Stardock, but they already had the reputation even before Elemental's launch of putting out incomplete games and making people pay to play the beta, so to speak. That was when GalCiv2 came out, I argued against those that thought that then, but I think I was wrong now. It doesn't matter what game Stardock puts out next, it won't be a "Must-have" for me any more. I think Stardock did a great job making the expansions free f
[quote who="low42" reply="2" id="2813253"]You guys are playing Civ5? I've put that on the shelf for while. Too busy with GalCiv2 right now.[/quote] I'm still playing it, but it needs some serious patching too. Between Elemental and Civ5, I am going to start waiting about 3 months before I buy a new strategy game. I can see myself switching between the two as each one gets patched...
[quote who="Das123" reply="1" id="2813240"]Lol! Love it. I just jumped in here to have a quick look before firing up Civ5 myself. [/quote] That is too funny - that is exactly what I am doing, too!
[quote quoting="post"] 4) I don't get all the love for CIV5 and CIV4. I was a big fan of the series as a kid and I used to play CIV2 quite a lot. But I found it always got boring fast, after one weekend of playing it, I wouldn't go back for several months. A major issue I have with the CIV games is that there is nothing to the combat. It's a game focused entirely around the cities and the research etc. The actual combat is little more than selecting your unit, and clicking on the unit yo
[quote who="Admiral Rom" reply="58" id="2801785"]Playing Elemental for several hours on release day killed all my enthusiasm for the game. It was blatantly obvious that many hundreds of hours of development time needed to go into the game to actually make it worth me playing. I tried playing it with the recent patches, and *some* of the most glaring out of memory errors were solved but not all. Its not the bugs that stopped me playing it however, the game is just bland and not much fun. [/quo
Funny, Gamespot has all 3 Galactic Civ games ranked in their top 10 turn-based games of all time, but a 4.0 for Elemental somehow makes Gamespot not a legit place for reviews? That's convenient... [e digicons]:rolleyes:[/e]
[quote who="Suunman"] The amount dropped is 1 gold per CR (combat rating?) of the army that you fight. 600 gold for a 600 army isn't a lot.[/quote] In relation to what? In relation to your economy, it's about 25 turns worth - as the OP pointed out. That's ridiculous.
[quote who="searro" reply="2" id="2760854"]Nope it just happens from time to time even if you aren't with your wife.It's just pure random.[/quote] Exactly! At least, that's how she explained our redhead to me...
Why on earth would you have dynasties in the game and no succession... [e digicons]o_O[/e] It solves this problem easily and with style, and adds a really cool element that isn't found in most strategy games.
I think they should drop money so that you can help finance your empire through active adventuring - it adds another decision/element. The amount dropped just needs to be scaled back pretty dramatically.
Yep. Harsh but very fair.
I heard it called Panzer General-style combat for Civ5. That's a big, positive change in my book.
Elemental doesn't need to copy magic systems from other, successful games. It needs to implement the core of what made those magic systems successful. So what is that, exactly? I hear depth mentioned a lot, but in my opinion it boils down to one simple concept that Elemental is really missing: Tough, important decisions that matter. Depth seems to get confused with quantit
Never, never kick someone when they are down unless it's to say "Get up! I'll walk with you."
This post seems a bit unnecessary, seeing as how pretty much everything everyone is asking for is more depth and complexity. I think you are reading too much into his statement - the complexity that needs to be addressed is more related to the lack of information and cleaning up clutter, imho.
That's how I felt about Civ4, for the most part, and I think that sentiment is "left over" from Civ3 -> Civ4, where not a lot changed and I wasn't crazy about some of the changes. If you have followed Civ5 much, there are several significant changes that should make it feel very fresh - I think they have broken out of the "Madden Cycle", so to speak. Those changes may be positive for some and negative for others, but either way Civ5 will almost definitely not feel too m
[quote who="bman654" reply="2" id="2738123"]Yep stuff happens. The fail is that they released the game before the job was finished.[/quote] Exactly. If you were doing this job for a customer instead of your parents, would you mislead them into believing it was working and make them pay in full when it was only 80% done?
[quote who="DragonRider862" reply="28" id="2739612"]No random maps is the one thing that will, 100% guaranteed, kill the game at some point in the future for me .[/quote] Fixed. This is just personal preference. Random maps are nice and certainly add to re-playability and options, but I imagine for a lot of players (myself included) playing on non-random maps just creates a different set of issues and familiarity with a ma
[quote who="Clawdius_Talonious" reply="49" id="2734182"]I'd like an option for less and less every minute.[/quote] Bingo. At first I thought it was awesome and was excited about the potential, then once the 'new game excitement' wore off and I got deeper into it - I can't believe the number of major issues. This is the most incomplete game I have bought in a long, long time. This is definitely a major blow to Stardock's reputation -
I can tell you this: At first I would have said yes, go ahead and buy it - but the more I play and the more I read positive, constructive feedback in these forums - the more I wish I had waited myself. I have played a lot in the past two days, and I can tell you with 100% certainty that the more you play, the more serious flaws you discover. The bugs I can live with, the major flaws/balance issues and really weak AI make it almost unplayable beyond the first few hours of
I posted this elsewhere - I'm new to the game, but I notice that units heal in towns - I think 5 hp per turn.
I am playing the campaign. As soon as I finished the first two quests I was granted the ability to produce all the extra items in my town, and I went to make some custom units. I noticed that in many cases the inferior item cost significantly more - like a 1 armor piece would cost 5 gold and 5 materials, while the same 2 armor piece cost 5 gold and 1 materials. That can't be correct, can it?
I've noticed that units seem to restore 5 hit points per turn when they sit still in a city.
[quote who="Nick-Danger" reply="48" id="2732444"] Quoting Tridus, reply 40Ironically I was alt+tabbing out to tell a friend about how things were a lot more stable when I got the alt+tab crash bug. C'est la vie. There's a known issue with ATI hardware there. It's not just ATI hardware as I've had the ALT-TAB crashes in every beta since they began (beta 2?) and I have an Nvidia 260. Haven't seen that crash in release (yet?) but that's because I haven't played for more than an hour a