The game starts slowly, ends big. To begin with, go spend some time in the Arena to get some starting cash and a few bonus levels. It also will let you practice combat without getting slaughtered. Then head out and do some head hunting. Find forest bandits, battle them and sell them to slavers for more cash. Get your leadership skill up so you can recruit more troops. This is the point at which you're ready to "do your own thing." Mount and Blade is the kind of gam
Nenjin
Raven....look at those screen shots. Don't some of the things in them seem mighty familiar? :P
Something Awful totally delivered on this one. Brace yourselves. Populous 4: The First Person Shooter
Beta was great fun. One of the better FPS experiences I've had in a while. It may be a little buggy and unclean in places, but it's got so many mechanics and attention to detail that other FPS skip. The commander system is great to have back (missed it since BF2) and there is a lot of personal satisfaction you get from every kill.
They're doing to this game exactly what's been done to X-com. Trying to rewrite it and dry-humping the memory of the old one for as much coverage as they can get. Syndicate, at its core, was a tactical RTS. It may be have been a poor one, but that's what the foundation of the game and I suspect the setting was built on. Feeding us another futuristic FPS with a brand logo doesn't endear me to the project at all. At least Deus Ex was remotely close to its origins
Posting to follow :P I get a copy of FE and a chance to judge how SD did. I gotta be honest, I'm going in with no expectations and no foreknowledge this time, unlike Elemental. Not doing PR for FE is good...but make sure to listen to your testers and people giving you honest feedback about the game, and leave enough time to make real changes if necessary. It sounds like FE will have the freedom for that, which Elemental lacked. Because if I had to point to one thing that r
Here's some more video from GamesCom. http://www.youtube.com/watch?v=hXRTQuPVSgk&feature=player_embedded
I'm not really sure what the bugaboo is here. This is taking the place of a crime statistician who is using internal crime maps to tell cops where they should be adding more patrols and what crimes to look for. People should be focusing on how this data is interpreted by the cops, which isn't really a technology issue I think. All this can lead to is more responsive (or perhaps spatisically responsive) change of police presence. Real-time beat scheduling, if you will. Because
It's to the point for me where, while these games all sound cool in their own right, they never sound like Day 1 buys for me. I'm interested in Human Revolutions, for sure. But I've got so many half-clocked hours on 1st/3rd person action/rpg shooters that I'm never really sure I'll finish. I can easily wait til Christmas. Unless HR shatters records, it'll be on sale by then. There are only a few games that get my money on release day, and they tend to be the on
Here's their official beta gameplay footage, finally. http://www.gametrailers.com/video/exclusive-gameplay-red-orchestra/719542? And it really delivers, compared to some of the GamesCom footage which was pretty low key. This new video is just lots of vicious dog fights and it looks super intense.
I don't think we'll see more CoH from Relic. WW2 isn't really what's hot anymore, and while plenty of dev houses are still doing WW2 stuff, the major ones aren't. Relic could probably stay in business for the next 10 years just doing GWS products and I think that's their basic aim.
Yeah, basically still just the info they were releasing a few months ago before GamesCom. Tantalizing statements like "mega-armies", but my experience with DoW 2 is that devs will usually inflate the scope of what they're going to present you, with that "epic sales pitch." They tried to downplay the numbers of units and the general scope of the game in DoW 2, but people pretty quickly realized that, due to the level of graphic quality of DoW 2, they had scaled back everything. So
[quote]Relic's next RTS has already been announced as being Dawn of War 3. Was hoping for more Company of Heroes myself, alas.[/quote] I dunno, I don't think the series has been the same since their lead developer died in that accident. I often wonder what DoW 2 would have been like if that guy had survived to continue working at Relic. But I'm hoping DoW 3 is departure
[quote who="Heavenfall" reply="41" id="2984687"]Fk it, I'm going to say it. The game looks too good (visually), at this point. They're either shooting clips on a beyond-high-end computer, or running at a very low resolution (1080p or even 720p).[/quote] Did you play Battlefield 2? Their jets pulled relatively this same kind of performance at a way lower graphic scale. And that was almost 10 years ago. Believe that it looks that good, because they've been wor
I played plenty of, by then, older text adventure games and Frogger and CASTLE ect.... too when I was a kid. The only reason I DID though was because my dad was a software/hardware engineer for Olan Mills and was neck deep in computers by the time I was born in '81. If we start the clock at Pong, I think it took a good 8 years to really get video games (arcade uprights, consoles or PC games) into the public consciousness and really start the phenomenon we know as the current
It might have been something such as an extended sit down with the Square-Enix people on the content of the review before it published. An unpleasant but not unheard of request in the game journalism industry. The fact the blurb doesn't mention the specific conditions (probably because they can't) means we'll likely not know until after the game releases, if at all.
I missed the boat on Deus Ex. By the time I tried it, it was so dated that I didn't really play more than 20 minutes of it. I got what was probably good about it in the grand scheme of things. So to me this one seems fairly promising, a better blend of action/RPG than what Bethesda typically does. Not terribly wild about the in-game adverts because it's more shit on your connection, but eh. I'll definitely be waiting to see what reviews say. "Best hacking mini-game evar" certainly
Although I don't like the carving up of content for sale as DLC..... I don't agree that we're getting less game. And this coming from a guy who obsessively treads down Nostalgia lane, playing stuff like Dragon Warrior 1 - 4, Dragon Quest and Final Fantasies on like a yearly basis. I'll keep going with your pie analogy that comic posed. Commence epic pie analogy. In the late 80s and 90s, games were Apple Pies. They were delicious, novel and we we
[quote]Buying gold/items/accounts on a third party market is what causes that market to exist, which is what motivates account hackers.[/quote] Access to private user data is what motivates them; credit cards and passwords to email accounts are just as valuable as login data to their favorite MMO. It reads like you're trying to use hackers as a complete explanation for the rise of the AH in D3 and I think it has less to do with it ultimately than far more likely explanations (mone
[quote]Hyperbole much?[/quote] No, not much. [quote]Third party sales do hurt the game, because they're among the most frequent sources of account hacks and infection. Both of which are bad for the game (and cost companies a fortune in support costs to deal with). Gold buying for example is the primary driver of account hacking in WoW.[/quote] When EQ was the hot MMO, acc
My biggest remaining concern about D3 is how Blizzard will manipulate their own economy. They've been drooling over the profits reaped by 3rd party sellers for years. While I agree this was the only way they could effectively combat it.......the fact they felt they needed to legitimize it is what concerns me. My thinking goes like this: if 3rd party sales didn't really hurt the game play, then it's about the money, not the principle. If it's about the money, and not th
I read the game is fairly linear, even if there's a lot of stuff to do in each part and they supposedly put a lot of work into fleshing out the characters you meet. So that kind of puts a damper on my interest, linearity in a faux open-world isn't worth $50 to me. I'm pretty worn out on post-apocalyptic wastelands as well, mostly because we've been fed so many that are really just another variety of bland FPS. So trying to get excited about id being late to the game is kind of
Already pre-ordered, for _$30_ dollars! That's why I love Tripwire. I bought RO1 and tbh, didn't like it. But simply for me supporting them, they cut my cost on a game I really am looking forward to. Rising Storm shipping with RO2 is just icing on the cake, and something you're not likely to see many dev houses do. And in buying RO2, I know my money is going toward a good dev house that's still very close to their modding roots, and it's going to fund yet another g
Personally, I'm pretty irate. Of all announcements on D3, this is the one that has seriously made me question how much I want to play it. My complaint has two sides. One, I don't like always-on internet. But I can live with it. And I don't like real-money sticking its tentacles into the game world. But I can live with it. It's the two, combined, that I have a problem with. My only desire, at its core, is to play D3 single player, never interacting with the comm
And will probably be the only one do it for the foreseeable future. EA, Activision/Blizzard and Ubi aren't anymore interested in giving us more control over our licenses than Valve is. My issue, being a satisfied Steam user, is that where as now, I have two places where my games are located (Steam's cloud and my hard disks next to me), in the next 3 years my games may be stored in 4 or 5 places. Steam's cloud, EA's cloud, Ubi's cloud, Blizzard/Activision's clou