To me it's like commissioning art. Some of the most famous paintings from the renaissance were commissioned works. On the other hand, a ton of forgettable art was bought and paid for before it even entered the artist's mind. I like to think that the best games come straight from the heart to begin with, with little to no interference by publishers, fans or other sources of influence. As the game gets along, those groups all get their chance....but not from inception.</
Nenjin
There's over 12 hours of pre-release LPs online, right now.
From what I've seen of the sprite reworks, don't expect a drastic change in style. Terraria has the FF look and that's not going to go away. While they're sprite artists have designed the new sprites from the ground up, they're definitely still mostly emulating the original sprites (and arty style) you see in the trailer and LPs.
From the mouth of Blue (paraphrasing): "The game is ready. It could come out in a week, or in the next month. We could release it today and it would be ready. We're waiting on all the procedural, legal stuff first and that's what's causing the delay. Red is just adding content while we wait to get distribution sorted" I wouldn't count on a normal beta period. If anything, they're just going to go straight into release and your purchase gets you all the many upda
http://www.youtube.com/watch?v=UGo7iMUcxLc Like older 2d sprite games from the NES era? Like digging into a randomly generated world? Like building structures and crafting? Like fighting off waves of evil monsters and huge bosses with your buddies? Then I think you should have a look. Check the poster's channel for a series of LPs done by the developers.
[quote]I'll give Gamestop a chance to rebuild their image, but if they don't, it won't hurt me to write them off- and become a tinfoiler myself. One thing I've realized if you can't boycott everything though- I don't want to end up living in a shack in a wood, chopping my own trees, and making an "oak" to kill Jerry Lawler in the Mid-South coliseum by cutting myself like an emo with an axe.[/quote] Luckily for me, Valve hasn't wronged me yet so I ha
I support plenty of "corporations" in the game industry. Just not the ones with a bottom of the barrel approach, and that's what Gamestop has shown me in the last 4 years. Like telling me I can't get a game on release day unless I "pre-order", even though they have 100 unclaimed copies sitting in their store. Why? So they can add one more person to their release day pre-order sales figures, to show that "Yes, yes! We have a place in this industry, see?! We're not just milk
All I really care about is WoM. I wanted a great 4x game that revolves around magic and still do. The more I hear about FE and even more future plans for the franchise, the more convinced I become that WoM will get stuffed on to the back burner. It might get some DLC, but I don't see the game evolving much beyond this point. It was incredibly painful for it just to get here. So it's hard to maintain faith in the present when the big emphasis at SD now seems to be something other than
The only reason I ever installed Impulse was for Elemental. I'd looked at getting some more games through Impulse but....this decision has basically guaranteed I'll never, ever spend another dime through Impulse. DD was nice in a way because it felt like it cut through all the entrenched, utter bullshit brick and mortar store problems. Now, Gamestop has an opportunity to try and poison the digital market just like they did the regular sales market, by trying to shove every sin
The name is "Metacritic." Since when have the creators of something been considered critics for the purpose of informing consumers? They never have. That's why there's a booming industry of ghost reviewers. Because your average consumer has no reason to trust a critical assessment of something from its creator when they stand to benefit from influencing them. People have no reason to trust advertising. Advertising is clear about its goals: it's there to influence your
[insert From Dusk Till Dawn quote about the cut for staying in El Rey being 30%, and non-negotiable.]
The lighting and animations look amazing. Most everything else, the story, the action, the shooting....looks pretty standard. Had to laugh when the bloodsplatter on your screen came from a homie, and getting shot produced no BLOOD SCREEN, SO REAL effect.
After the frustration that is Laughington on Milk Lake, I decided to take a small hiatus from the game. That level was a serious test of "Fun."
Who da man? Cephalo da man. Awwwwwww yeah. (Thanks for all the work man.)
I don't know if I'd go *that* far. But they're great games. And compared to the CoD franchise, DICE tends to care more about design than Infinity Ward or Treyarch, in that they have had more features with more depth, and game play has usually been more interesting than 16 dicks on opposing teams spawning at random and shooting each other. Sort of. Bad Company 2 was a console-based compromise intended to fund DICE until the release of BF3. It was a step away from their traditional mech
The Qbert one was the win.
Early on in game you don't need prestige. But later on, you're dead without it. Hero levels go up to 50, and eventually if you don't build prestige, you'll fall way behind in raw physical stats, and get your ass handed to you. You can easily kill stuff early in the level with your DL...but if heroes gain 5 levels and you haven't built any prestige, one hero can seriously hurt you. 4 heroes will mob you ass and kill you. Still, I don't fault anyone for having problems with the game, it
The demo, IMO, does not present Dungeons very well. The reason is you barely get to use any of the objects/rooms, and really, those are what makes Dungeons as a game. Add in the different hero types, and there's a lot of challenge getting a working dungeon in the full game. The demo doesn't leave you with that impression, because they strung out too many features. Also the last level of the demo emphasizes what I think is the least fun part of the game, the tower defense. It's
It's like this. Heroes stream into your dungeon. They want stuff, like gold or to fight. They'll wander on their own, but you can guide them with building visual improvements that catch their attention. Then you create pentagrams which spawn monsters for them to fight, treasure chests for them to loot, and a few other buildings. Once they're satisfied, they try to leave, and you chase them down with your Dungeon Lord character. Beating them and imprisoning them gets you soul e
I'm enjoying the game actually, but I went in with eyes wide open. At the current price, people can and probably will get disappointed. However, I'm enjoying some of the humor, and I like Tycoon games. So it's alright by me. But do not rush out and buy this thinking you're going to get the DKII experience. Because you'll just be setting yourself up for rage.
Well off the top of my head: -Machine Gun mantling. Which isn't "new" but it's new to Battlefield. -Dragging opponents and teammates away who are wounded. Which implies the medic system is changing. -Destructible environments better than BC2 in a heavy urban setting. That's all they've revealed so for that's "new." But really I just wanted a refined BC2, where it wasn't so run n' gun, get your 20 minutes of fun and leave. So far, that seems
I'm excited, personally. BF2 was a big moment for me getting into FPS, and I enjoy that they're going back to a different kind of game play philosophy. BC2 was and is fun, but the depth ran out of that game a long time ago for me. It's all about blowing people and things up now, and very little else. I was smart enough not to buy the DLC/Stand-alone packs for BF2. That shit was a train wreck, and continues to be to this day. So I avoided getting screwed over in that whole mess. <
I must be alone in thinking that the BC2 campaign, other than the pretty effects, sound and terrain destruction, is pretty shoddy and tacked on to compete with CoD's campaign. I mean...just by creatively getting through the level, I managed to flank all the "scripted" points when enemies pop out of nowhere. Cue running through a door where there was no one previously, and getting shot in the back by the enemy intended to surprise you coming the other way. MP is good though.</p
So after the other thread I decided to reinstall DoW 2 and give it another shot. Trying to get a SP game maxed out so I can decide if I want to try Chaos Rising. For someone that hasn't stayed with DoW 2 news at all since before Chaos Rising was announced, are there any big changes technically or whatever I should know about? Didn't they release a map editor or something? Did destroyed vehicles as cover ever get added? If they're only now getting custom badges in, my guess would be pr
[quote]I think DOW2 successfully replaced basebuilding and focused on tactical elements, and that it ended up a better game than it would have if the reverse were true.[/quote] It's funny you mention DoW 2. Because Company of Heroes, made two years before Dawn of War 2, by the same company, pretty much perfected base-building in an RTS in my opinion. You had your standard base blah-blah-blah, but then a lot of defenses with no real limit on them to really entrench yourself.