[quote]Fantastic, apparently they made an update today that forces the game to run the launcher and wait for Steam, so you can't just run the game directly any more.[/quote] They also nuked LAA so it's no longer possible. Thanks Bethesda, big ups there.
Nenjin
[quote]I don't really get whats so bad about it. It's slightly imperfect but it was easy to learn and doesn't hamper me in any way.[/quote] Let's see.... First and foremost its inconsistent. Meaning they put hardly any time into the PC interface to ensure it works. The same key that opens a menu often doesn't shut it, because it's only coded to care about the default keys and even then it wasn't thought through. It doesn't recognize key-re
[quote] On the other hand, no doubt it has delayed the development of new technology. I guess it's one of those "polarizing" issues, where what you think more important is highly personal and in no way definitive.[/quote] More and more, I think what gamers really need to be satisfied these days isn't so much "new tech" as in a new engine, new rendering methods, ect....but in content creation tools. Not even necessarily for modders, but for developers. So many games have to bui
Personally, as far as it's skills and perks goes, its core character attributes....Skyrim isn't anymore complex now than God of War, Devil May Cry or some other 3rd person hack 'n slash RPG games. The quests and everything else still let you know it's a PC RPG....but what they've done to your character is basically give you nothing to pay attention to. Some people like that. I don't. Because it starts to show around level 30 when you're maxing out, and, guess what,
[quote]I really like the performance of this game right out of the box, you can tell alot of love went in to this.[/quote] I'll bet you my last red penny that the performance of Skyrim out of the box has everything to do with which platform it was primarily made for. Say what you will of console titles, they run and they don't crash. I think development of Skyrim started for the 360 from the ground up, and that's why it's easily the most solidly preforming game
Adept, which is default I guess. Light armor dual-wielding swords....and I have zero problems with health regen. The only enemy that is my bane is the occasional guy in heavy armor with a 2-handed weapon....those fights can suck a little. But with proper planning and paralyzation poison, very little phases me at this point. Least of all dragons. In general if I let my HPs get down 20%, I'm vulnerable to getting insta-killed, and that actually happens fairly often. But when I'm paying
Pretty much. I think they actually have a tail and wing whack attack for people on their flanks. But yeah, fighting something that huge, you're actually standing about 5 feet away from when it when you hit. It's not like you can dodge something that big so.....most dragon fights end with me in its face, covered in dragon fire, stabbing it in the nose. Everything about the fights except how they feel is great. Then again, when they throw dragons at you literally 3 quests into t
Do not promise us the world. Do not promise us a revolutionary experience. Do not promise us "the best since...." Do not promise us that your game will spiritually succeed anything. Lately it seems like even indie developers can't help but over-market their own games. To the point where they start talking in the same generalities that plagues AAA marketing. More than ever today, gamers need to accept games as they are, not as they want them to be. The gap between what I wa
[quote]I've never understood the love for Oblivion. I played it and enjoyed it well enough, but meh. I joined the franchise at Daggerfall and Oblivion is the worst of the four big TES games since (Daggerfall, Morrowind, Oblivion, Skryim). Oblivion's level-with-you system was awful. Skyrim is still too closely tied to the character's level for my liking, but its certainly a giant step in the right direction (towards Morrowind, away from Oblivion). Obli
So I'm torn on Skyrim. On the one, it may rank among the "best of" categories for anything Bethesda has ever done. Performance, visuals, story-telling, expansiveness. They're probably going to be able to license the engine out to tons of people based solely on how great it shows an open world and the level of fidelity it keeps. On the other, I can't see how anyone thinks this isn't a dumbed down version of TES. The shouts don't replace stats, it doesn't
What we're seeing I think is the negative drift of the digital distribution market. Companies have taken this great concept, digital distribution hubs, and basically extended their competition wars through them. You know what's going to kill off people's love of digital distribution? When companies force us to launch two to three platforms at once to basically navigate their copyright and licensing restrictions. EA heralded this with their Origin shenanigans and Impulse crossing o
Even in original M&B I loved taking people off their horses. Cleaving a charging horse's legs out from under it Braveheart-style captapulted the rider out of the saddle, as the horse's ass end up come up suddenly. I remember once I launched one of the end level bad ass knight guys probably 30 to 40 feet because he had a fast charger.
[quote]Consumers do benefit some from a used game market. No Gamestop means the used game market has been eliminated.[/quote] I've got no less than 3 mom and pop used video game stores in my town. The market can easily fill the gap left behind by Gamestop, and it'll probably do it in a way that's more equitable to gamers in general.
It's amazing to me that they can screw up something as fundamental as delivery of the product. It's like they're in love with making people wait for something they bought. If that's how they plan to handle their presence in the DD market, they're going to be about as successful as their brick and mortar stores are.
It's all techno to me. I don't really take the time to get into the genre distinctions, because there's too freakin' many. The artist doesn't even call it dubstep, but some crazy hybrid name I've already forgotten. [quote]nah, it's alright, different kind of video for sure, but the music, eh.. I dunno.. no .. musicality, for me.[/quote] It's all in the beat.
I put that warning there specifically for people who have that reaction.
WARNING: EXCELLENT TECHNO APPROACHING I can't decide if the world would be a safer place or not if life were more like this video.
It still has its place. 3d requires a different design philosophy entirely, and the first thing most games screw up on in first person perspective is the detail level. Blizzard has experience designing Diablo game-play around the isometric perspective. Their experience with full 3d worlds is....ok. But they're working on 8 year old tech there too. Personally I still like isometric perspective games, and games that are trying to sell me full 3d have to work much harder at it. Bethe
Kind of knew it wasn't going to go down well for him when I read the article. He really should have passed that privilege to one of his staff writers that uh.....knew better than to say something like that. I don't think Diablo II is so old you can try and talk about it like it needs to be explained to a new audience.
I'm going to rant here in a way I couldn't over at the TWI forums without getting rep-assassinated. Right now I feel like the biggest problem RO2 has is 1/3rd of its players are stodgy, uncompromising retro-gamers who want only thing one: a pure WWII military sim. They want absolutely no "game" in it. And to me, RO:OST sucked. It was a game filled with tons of great ideas, trapped in this clunky, wooden frame. It exaggerated anything it could for the sake of making it
Compared to the vamping displayed by the rest of the industry, I'll take their version any day. Jesus, at least they have a vision that manages to sound compelling on paper. The other Syndicate premise...I was bored just reading it.
Alright, that last link totally screwed with some people I know...but THIS one is legit, I promise. So who wants something more like a "real" Syndicate reboot? I
Honestly, after playing RO2 my need for a new shooter has been quenched. I still want BF3. But with the headache that is Origin, their EULA shenanigans, the $60 price tag, all their marketing hype, the lamest beta offering ever.....I can wait. I really can. Release is going to be a trainwreck anyways. I'm really glad RO2 came along, because until it I was mostly satisfied with what I saw of BF3. Now, it's starting to look a lot like BC2.5. Which is ok I guess, I had my fun in
I'm really surprised. My old Nvidia 8800GTS is at the minimum spec. I was almost for sure I'd need a new video card to even run BF3. Still going to want a new card, but this means I can slum medium/low settings for a little while longer! :P
Also worth mentioning: this game has exceptional mod potential. Right up there with Bethesda games. Mods for every scenario, race, balance or content wish. So when you're done with the core game, there is lot and lots and lots to go freshen it up with. And yes, recruit the named characters as soon as you're able. They make your army dramatically more effective and supplement all the skills you can't afford to raise up. Plus on easier modes they can't die...whic