[quote who="Derek Paxton" reply="1" id="3232590"] If you hold down your Shift key you can rotate the improvements with your mouse-wheel.[/quote] Agreed. I like it when they add features by recursive temporal alteration. :)
Glazunov1
[quote who="Glowing_Ember" reply="19" id="3232637"] well, you would have to disable that spell as well most likely, or give people a limited number of chances to cast it - could the ai handle being able to cast it only 3 times ? hmm.[/quote] If pioneers are completely removed, it would be best to completely remove the spell. Otherwise, the field is skewed in favor of one race, or any other created race tht gets the same trait.
[quote who="taltamir" reply="51" id="3232594"] Quoting Emperorjarin, reply 51they didn't sap my precious XP I would use them alongside my super sov. They don't. Only champions sap your exp gain. Really now? That is awesome, I didn't even realize. I noticed champions sap my XP so I just assumed the armies do too... Well now, I am DEFINITELY going to use armies to back up my super sov now... well, I will try at least they might still be too far
[quote who="seanw3" reply="6" id="3114327"]No Pioneers means no Outposts...[/quote] Not quite. It means Pariden, casting endless Arcane Monoliths, becomes the United Lands of Pariden.
The more options, the better. And these are very good ones to offer users control over.
[quote who="Lord Reliant" reply="3" id="3232604"]I don't have the game in front of me right now. Does the tool tip for Life magic state that? And conversely death?[/quote] It's part of the lore, rather than under a tooltip. The kingdoms have access to Life spells, and the empires have access to Death spells. Assuming you give the appropriate book to your sovereign at setup, or you luck into finding a champion who has it. There are usually sever
[quote who="leroy105" reply="2" id="3232591"] SOmetimes for hte ruffian/bandit people its to use their throwing knives[/quote] They've been doing that for several previous betas. They also focus on a single target, at least until multiple targets approach them. Then each focuses on the one who's closest.
[quote who="Tuidjy" reply="14" id="3232478"] Quoting Glazunov1, reply 13Myself, I prefer the idea of a leveling curve for heroes and sovereigns that becomes much steeper after a certain point Yes, absolutely. Not a hard cap, because these are disheartening, but if all levels above 15 took A LOT longer, it would be only for the better. [/quote] I'm thinking level 10, but then, I'm inherently vicious. :)
[quote who="Tuidjy" reply="10" id="3232452"] Quoting Glazunov1, reply 9Is this an exploit, or simply some people utilizing a different strategy to win? I think that needs to be considered. Whichever it is, heroes need to be brought down, so that trained units can shine. To much work has gone into cities and units to make using heroes so much more effective than anything else.[/quote] I wouldn't argue with that. I only question whether tre
[quote who="Tuidjy" reply="13" id="3232442"]It's easy to call someone a liar on the internet, isn't it, brave BlackRainZ? I have never said that I have won the game in .98. Maybe you should work on your reading comprehension. I am very careful to say what versions my games have been in. Given that the latest version nerfs everything but heroes, I am pretty confident in saying that I can still win the game without cities. [/quote]
Is this an exploit, or simply some people utilizing a different strategy to win? I think that needs to be considered.
[quote who="thadianaphena" reply="16" id="3232381"]in my recent experiences, i pick 3 pioneers, and use my starting hero (and recruited champ nearby) to expand quickly. within 50 turns i easily have 3-5 settlements. my custom sovereign has wealth, betrayers and the trait that gives free champ recruiting. my early build: buy pioneer to follow sovereign. build a second pioneer. in 2 turns, rush it and build militia. 2 turns build, then
[quote quoting="post"] May be because I loaded a .952 save, [/quote] Saves aren't completely compatible across beta candidates.
[quote]The research pace has been slowed down at least twice, if not more. The research I used to complete by turn 25 now takes me until 70+.[/quote] Have you tried the game setup option that lets you increase the pace of research?
Bah, I forgot about that. Thanks. -Should be a line explaining that on the sovereign choice screen, though.
Just that. I'd created several customized sovereigns over time, but I can no longer find a button to remove them. It's not a big deal, but I just want to keep them from overwhelming the standard kimgdom and empire opponents when setting up a new game.
Bioware, though, has been moribund long before they joined the Dark Side. They fell into cookie cutter mode with the original KotoR. I remember interviewing Muzyka after BG2 appeared, the sheer enthusiasm he (and the other physicians who formed the original company) had. They wanted to translate the experience of AD&D from their gaming sessions to computerized games, and it took them forever, at first. Before BG1 appeared, they were considered prime vaporware count
They're lying. Derek's put it off until next Thursday, so they can remove Essence at the request of a player. [e digicons]:-"[/e]
[quote who="Derek Paxton" reply="118" id="3232118"]I could see it as part fo a bigger deal. As an attempt to make peace or in trade for a bunch of Knowledge or Metal (if the AI was hurting for it).[/quote] Sweeten the deal when desiring an alliance?
[quote who="joasoze" reply="6" id="3232076"]I have reported this many times, but its never in the changelogs.... its a shame realy..[/quote] There are many problems that have been reported regularly without getting fixed, because the development team made it clear they were working on game mechanics and the UI. We were told that many of the bugfixes would show up in the beta 5 cycle, so I expect they will be repaired soon. I'm looking fo
[quote who="kenwithrow" reply="12" id="3232025"] I've been finding sort of the opposite - Playing on challenging and usually, with the exception of tarth the AI doesnt get going fast enough played about 4-5 games like this[/quote] Try playing against Magnus. I've seen the AI do very well with him.
[quote who="IcantHear" reply="10" id="3232006"]Worst forum software ever.[/quote] It is, isn't it? Be sure to check out the search function. Seems to have been designed to hide information, rather than retrieve it. [quote]I was wondering if the Master Scout ability was unique to the premade Tarth character, because I can't seem to find it when creating a custom faction/leader.[/quote] Try creating a custo
[quote who="Tattyhat" reply="113" id="3231998"]Come on then, where is it? I have been waiting here since 1.30pm, it is now 2.23pm. How much longer do yo expect me to wait?[/quote] I think we should sue. Not only did they fail to meet our expectations and treat game mechanics exactly as each of us want, they won't produce betas precisely when we desire them, either. Summon the lawyers! [e digicons]>:([/e] [e digicons]:banhammer:[/e]
[quote who="seanw3" reply="51" id="3231646"]Anyone here willing to try my Path Progression Mod? It redefines the magic system so that any hero can have an Elemental Spellbook, but only those that level as a mage I like that idea, but prefer to wait a while, what with the new beta cycle starting up.
[quote who="taltamir" reply="23" id="3231585"]I looked though a current game and I don't see an imbue spell.[/quote] That's because this zombie thread has been raised by necromancers.