Then 5th picture the one of the demon is hyborem from ffh. The 9th picture of the evil woman with a chalise is also from ffh. My guess is she is Alexis the vampire faction calabim female leader..
noobshot
i like the idea of more exotic resource types. Whether they are mid to top end in usage. Perhaps what I think could be a good direction for this is the following. exotic resource types can be used to make special 1 per faction buildings. Further choices to this the building would be something different built in the different types of cities its in. other exotic reasources can be used for special unit creations or weapon crafting. Honestly the potential to further make this game v
People who win on really hard dif usually post specific conditionExample pile the guy who supposedly did it on insane made a complexly custom OP faction / sovereign. IMO that's complete cheese balling the game.
[quote quoting="post"] I've logged about 80 hours now or so on "legendary heroes" and I find it too easy.. yah, know get yourself a cave/maul bear into your army with a collar/spell and you are semi-unstoppable.. In all my hours of playing.. I have yet to even build one army in my cities or need one..? in fact cities seem a waste! (purposeless), be attacked by the AI (one time)? and when I take my armies against the AI I just crush e'm anyway..
at first glance it looks alot like FE which i liked FE but once you play LH you can see its a different animal altogether. imo alot of the changes and tweaks that really put the polish in the game. i started a game this morning i found myself playing it to sundown. i have to say really got that one more turn feeling. voted excellent this game has really come along way since WOM. i cant really cant find a major issue everything seems to mesh well in the game. im sure though that the devs have
Response to #5 if you mouse over outpost and click on it it should display a blue light line that shows you which city owns the resource. U can even use,that to see your enemies.
seems the secret lvl in diablo 3 is pink ponys, flowers and pink teddy bears... a whole lvl dedicated to hacking and slashing them up. heads flying and all... i believe we will never see Lord Xia again. R.I.P Lord Xia
considering all the DUPING AND BOTTING in diablo 2 im so glad that they have that internet connection required to ensure that those spam bots dont enter the games.
yep if u get the box version it coms with 2xdiablo passes u can give out to anyone
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anyone have a spare guest pass? id like to try out the game see if my imac can play it and check it out before i commit to buy. if anyone has a spare guest pass key and can send me a private msg i would greatly apprieciate. thanks
yeah np i foresee alot of poeple getting their butts owned in inferno due to how they have it setup. as compared to d2's hell difficulty once you were top lvl only ubber tristram and or ubber diablo was anything worth a challenge. but with d3 inferno mode makes sure u wont out lvl any monsters as they will always be higher lvl then the max player lvl. ive been playing the open beta and makes me want more... i mean theres still stuff even in open beta not turned on till the full game is re
i did see a video post on the d3 difficulties and normal was supposed to be lowest difficulty and get poeple aquanted with the game wether hardcore players or newcomers. in anycase seasoned diablo players who got a taste of all the other difficulties said that the game will start owning you from nightmare and for them the real challenge started at Nightmare. lastly a dev commentary of the new difficulty introduced to the diablo franchise "inferno" is supposed to be a max lvl only place where
[quote who="Lord Cobol" reply="84" id="3078167"]At risk of repeating what others have said, all champs being able to case makes the no-magic-on-autoresolve option even more important. players didnt realize they could be casting spells with their champions Ack !!!! I realized it, I just deliberately avoiding doing it because one caster is enough, mana is too precious to waste on imbuing and its maintenance, and (mostly) so autoresolve wouldn't drain as
So far I've played only on nse monsters and the world is intact one hard mofo. The world is dangerous feeling is indeed quite there and I love it. No failed start but obviously advance with causion and discretion. Side note I have yet to see random events... really Like to see both global events that say per x turn this and this will be happening wether its monster related or some random special mob is out and about during the event (for example something like diablo walks the earth back
i dont think the loot needs to be nerf though addign more loot variety would be great. as it everyone im sure finds the loot system fun and rewarding especially when you find something nice. i think probably what needs to be done is to buff the regular army units
Monsters on dense is always the best for me. The world is teeming with creeps and creep armies. Quite fun and hostile. Monster difficulty is good now. In effect I fear what's beyond my borders early on and plan my approach accordingly. Effectively every game I've played it's been player vs world for a good 100 plus turns before I've met an ai. The monsters have Been toand giving mya early army of heros and spear men a run for their money. I played moderate magic normal
Don't know if it's meant to be this way but ant mantle of oceans has no mana upkeep. Also after grabbing a few Mage traits champions/ sovereign I can cast a whole assortment of spells in tactical for free. The following spells I'm casting without mana cost are heal,shrink,slow,blizzard, haste,growth, ice elemental. I don't know again if it's part of how the game will work but I'm posting it.
[quote who="Barrynor" reply="7" id="3068580"]Challenging: Found a city. Murder any beasties nearby by means of magic and mayhem. Grab any heroes. Sell any useless loot and rush build stuff in the city. Build up Leather armor and spears, make a few defensive forces. Tech-wise: Standing army, leatherworkings, some basic civ techs, and then we expand further. And Shard Harvesting. Once the countryside is semi-safe, poineers are dropped to take importa
Good idea makes sense to me. Offers something to always do since you get extra places with creeps around them to have to tangle with. Another example of "having to tame the world" before it can be settled upon.
[quote]The feedback from beta 1 has been very positive and also very helpful. [/quote] brad i just want you to read the posts from MTRIXIS hes posted so much on suggestions to balance the game and to overall improve it that quite frankly i have to say is brilliant seanw3 also has some great ideas on the city improvements which would really make for strategic decisions on wat to build and at the same time eliminate rampant city sprawl on the map. and of coarse read up o
[quote who="Mtrixis" reply="112" id="3066051"] Quoting OneLion, reply 111€: Oh it doesn't seem to be in the changelog but all my 10 tickets are marked as RESOLVED/CLOSED! Wow that's some good work, can't wait to try out the patch. Where are you reporting bugs/issues as tickets that they're getting marked as resolved/closed? I've barely seen any dev response, and I don't think a single one to any of the dozens of bugs or issues I've p