No what I am saying is if you use that strategy multiple times a turn you will not have any mana. I tried it on rid/rid when v1.1 first came out. I started a war and was still actively defending my borders on a large map with 3000 mana. Between the proposed strategy against endless stacks of hammer boys, 13+ roaming monster stacks and teleport at the end of the war it was down to 400. Magic is weak. You talk about magic as being an easy solution.&n
phauren
Are some of you smoking crack? Magic is not even playable option in higher difficulties. Lets see cast one spell for 25 damage a round or melee attack 3 to 5 times for 60+ damage an attack equaling a grand total of 180+ to 300+ damage a round. How can you say the magic system is working. You cant even play a straight up mage character because magic is jacked. Using magic in normal is a playable option, but not higher difficulties. For some of you that mak
[quote who="gsitetfs" reply="2" id="2848793"]V1.1 seems really polished. The spells especially look good. Right at the time you start getting arcane knowledge and start learning spells, you see the spell icons improved. I have used raise land, lower land, teleport and fertility (been relying on Might instead of Magic on Tactical battles.. ) and the spell effects look cool. Monsters are now unable to roll over Sovereign decked in leather armor and sword + shield, and this i
[quote who="IBNobody" reply="3" id="2857037"] Quoting Gene1966, reply 1 IB, Have you tried this strategy on Large/EPIC/Ridiculous AI settings? I agree on Spell immunity being OP w/o mana upkeep I wonder if that is more of an oversight (bug) than intentional though. I never play huge maps, but this strategy should scale. (Larger maps make mana gathering easier because there are more shards, and epic pacing would also in
Well since we are redesigning the entire game in v1.2 in this post (it needs it) I would like to add one to the list since all my others have already been added. I would like to see character creation get a big face lift and have more of an impact throughout the game instead of only having an impact at the beginning of the game. Right now to me character creation is very weak and only impacts the start of the game with little to no impact mid to late game. Also there is noth
[quote who="Diardiamond" reply="38" id="2854813"] *COUGH*... Gimme 'real' magic please that is fun to use on ridiculous. Nuff said. I'm going back to consuming mass quantities of egg-nog & other assorted holiday spirits. [/quote] Well this is what I am hoping for also someday. I just hope it happens before I lose all interest in the game. I have not even played the game in about two weeks now. No reason because I have already played 3 full games for v1.
The only thing I agree here with is the elemental spellbooks should fall under arcane research. I have said this numerous times. How do a bunch of tech junkies read and study magic when they don't know nothing about magic. What they need to do is change the arcane buildings into something like arcane focal pointor something like that. The only people that should be able to research and study magic are people born with the innate ability to cast magic. These foc
I dont think the the OP is referring to himself, but the other kingdom factions on the map. Yes I agree with you. Every game I play the kingdom factions get ran over by the empire. The AI is to simply on rid/rid to be a threat to me playing as kingdom, but against the AI kingdom factions they never stand a chance. This should be fixed and I have always noticed it, but could never understand why and I think you are right about the sion units.
If you were purchased it hoping for MoM or something like MoM be prepared to be very disappointed. Maybe sometime in the future I just think it might be too far away for me to even care about this game by that point. When you play you will be better off removing the thoughts of MoM from your mind completely.
It should be more than just one spell they start the game with. Give them the basics at least to fit different strategies. Give them an offensive spell, defensive spell and a misc spell such as enchantment. I think imbue hero should be removed because you should not be able to make people have magic. Either you are born with it or not and that is how it should be.
[quote who="Aatxe" reply="19" id="2853768"] Quoting alaknebs, reply 1 if there's no tile limit... doesn't that mean you can cover a whole map with just 1 city? No, unless you flatten all mounains, deforest the entire map, connect islands, raise land from the ocean, meet fertile land requirements,...etc ad nausem. I do think that now that you can build on swamps and other previously useless land tiles is a definite
[quote who="Heavenfall" reply="29" id="2852591"] Quoting charon2112, reply 23 Quoting Heavenfall, reply 14I'm not sure I like this. This makes it so that you can get an abundance of resources from every part of the map, instead of having to focus cities on the few resources that exist. What is there to stop this deteriorating into another case of "spawn a city every 5 tiles apart" aka city-spam? I hear what your're saying, bu
I understand what you are saying, but like TarlSS said currently prestige buildings are usless and you have no need of them in your city once they reach level 5. This is a flaw to have buildings that serve no purpose at all once your city's level is maxed out.
Sorry about that I should have read your reply a little more closely. I hate the caravan bug that occasionally pops up that will not allow you to build new caravans for a captured city. It happens from time to time usually once or twice a game for me on a large map.
[quote who=" cfehunter " reply="54" id="2853041"] How many other companies would do that? Further more how many companies have done absolutely nothing and just said "you got what you paid for"? [/quote] agreed, surprised and happy about this exact point. This is the only reason why I have stuck around this long. [quote who="Campaigner" reply="55" id="2853065"]Even though Elemental ended up on that dreaded l
[quote who="Nick-Danger" reply="4" id="2852800"] If there's multiple tactical battles in a player turn then they get that doubled-damage attack in each tactical battle. Also, if the doubled-damage attack is blocked or dodged, that counts and the doubled-damage attack is considered used for that tactical battle. [/quote] That is correct. It should be stated once per battle. It has nothing to do with turn or season.
I would have to almost entirely agree with this article. I wish someone would have gave me advice not to buy this game in its current state.
Don't watch frog play on you tube he makes very bad mistakes and he covers nothing on city building and kindgom expansion. Sometimes I believe he makes the mistakes he does playing on you tube just to make the AI look better. I am not saying this is true, but this game is not hard to beat and out play the competition even on ridiculous / ridiculous settings. This is what I did to learn how to play at release. &
In the games I have played during the beta for v1.1 and v1.1 I have very few cities that level up past level 3. To get the most out of a level 3 city all you need is two houses, market and merchant. If the city has a farm connected to it you add the granary and irrigation. Once you learned gardens under the civic tree you place them in all level 3+ cities for even more expansion. The garden will balance out the two houses in a level 3 city which pays you back
[quote who="TarlSS" reply="3" id="2834705"]MORE USES FOR POPULATION! Also, there needs to be a bonus for population once you reach city level 5. Otherwise what's the point of all those extra prestige buildings? Population needs to modify tax percentage, troop build time and resource throughput more significantly. [/quote] I was going back reading old posts that I have made and this is a great idea by TarlSS. As of right now I usually tear down all prestige
[quote who="Wintersong" reply="45" id="2852667"] Considering that I don't think that 1.2 will be a hyper jump like from 1.0 to 1.1, hold your breath for the expansion pack. And even then, considering that we don't know about Stardock's plans for it, cuatious advice would be "Lose hope now and casually check in 7 or 8 months" (maybe more). [/quote] For me to continue playing this game I need the AI, magic, character customization and the one more turn feelin
[quote who="cfehunter" reply="38" id="2852503"]I'd like to point out that elemental while not a direct sequel to anything is seen as the spiritual successor to MoM. This means that, for some people, it had even MORE to live up to than a lot of the sequels released this year. With the possible exception of SC2, but that was 12 years in the making, it's a special case. For the record I love SC2, play it online with my friends constantly. [/quote] Yep I have to
Yeah your sov does not have to meet the int rating. I dont know about anyone else, but if they did need 100 int I would never be able to cast it. I think the highest level my sov has ever obtained is between 10-12. It seems like when I get up there I never progress and that is even when my sov is involved in every battle.
You sure it is not arcane arrow because the graphics are the same and if not they are damn close. I have seen the enemy sovs cast arcane arrow before.