[quote who="Nagumotheblue" reply="2" id="3362809"]i can't find the real description which way the swarm mechanic works?[/quote] An attacking melee unit gets +1 Attack and +5 Accuracy for each friendly unit adjacent to the enemy, indicated by the attack animation. Swarm does not kick in if you use a ranged or special attack/ability, only when using the standard right-click attack.
phazonfreak
no, it could have not been said more diplomatically. Not in the slightest. Thinking it over, I was actually too diplomatic... I'm sorry, but anyone who honestly claims that a complex turn-based strategy game is "pretty much ruined" by the simple fact that combat animations are not as hip as in MMH6 deserves no diplomacy at all, not even the faint one from Legendary Heroes. Again, not because the AI is stupid, not because combat mechanics suck, not because city management is lackin
then drink your warm milk and go to bed.
wow, you really care a little too much about animations in a strategy game without an A+ budget and a limited audience due to not having an established ip created by a company that not only develops games, don't you?
Perhaps because game companies want to *gasp* earn money? Did you honestly expect them to simply patch War of Magic for almost 3 years now without expecting some form of income in return. That they improve on the game just for the fun of it because they got nothing better to do? Fallen Enchantress was a very different game when it came out and completely warranted a price for the development it took. You could at least try to argue that the jump Legendary Heroes does is not as high, but I sti
maybe because it is intended to work that way? And this is not a multiplayer game...
if you prefer to get more beasts and creatures and don't really like regular troops, try playing with a sovereign that has the beastlord profession (Kulan or create your own one). With it you can tame wild beasts and build a nice little beast army. Pick Mage as a hero specialization and you can add more summoned creatures to the mix.
Items that you can only use in combat are listed under the "Item" button on the bottom left side of the screen.
well, I thought kamilis created this thread to state his displeasure with the involvement of Stardock with Steam...
[quote who="Frogboy" reply="10" id="3350804"]Unfortunately, it's a trade off developers are willing to make. Using Steamworks solves numerous issues for developers and publishers that would be costly or difficult to solve on their own. In the same sense that we will, unfortunately, lose some customers when future titles are 64-bit only, we are going to have to live with the fact that not everyone will be willing to use Steam. I don't think anyone woul
thank you!
Are you guys serious? [e digicons]:|[/e] The game is not even released yet, like every other game there is a specific time for release.
Go to the train option in your city, click DESIGN to open up unit design window and click NEW. When you design your troops, go to the TRAITS tab and select either chain mail or plate mail proficiency from the blue traits, they are the two bottom ones.
[quote who="profane69" reply="41" id="3360502"]Also the xp split is a knee jerk reaction to the super stacks of heroes people used to run around with in FE real problem was the fact those stacks had 12-13 movement points and could engage in multiple combats per turn (because of stacking movement spell) which has been fixed. In huge maps it's a serious handicap running with all heroes in one stack what with limited movement and 1 battle only mechanic.[/quote] Huh? It
[quote who="sweatyboatman" reply="2" id="3360152"]As to why most of the map isn't settleable, that's a long-standing design decision.[/quote] ... that I really appreciate.
[quote who="Trojasmic" reply="1" id="3359771"] My goodness. Congratz! Hey, that's a new Mage tree screenshot.[/quote] That is actually an old mage tree screenshot back from when LH was announced.
sorry, again... [e digicons]:|[/e]
Not really a grammar issue, but the tooltip for the Commander trait states: "Unlocks traits that improve economy and growth" Since the traits don't affect the growth of your cities and the second specialization besides economy is boosting the army the commander is in, it should read something like: "Unlocks traits that boost economy and army"
[quote who="halmal242" reply="62" id="3358384"] Why not restrict path choices from Henchmen making them only have access to the general tree. This would prevent over abuse of Henchmen by lowering their base effectivity.[/quote] I thought the same thing, I second that suggestion.
right, misread what you wrote sorry.
[quote who="Fallenchar" reply="2" id="3358334"]Pariden has (one of) the best trait in the game, Enchanters. But don't tell anyone. Before you know it, someone will cry 'nerf'.[/quote] Someone has been crying 'nerf' for a long time now, the last time was not long ago and it was shot down... https://forums.elementalgame.com/443484/page/1/#replies
that is correct. Apart from finding loot in the world, everything else has to be bought for your champions in the shop once you unlocked it through your research, including horses and wargs. So you can give horses and wargs to your champions without even owning the resource, think of it like the traditional RPG market.
yes, it has been discussed before many times and it is by design. The reasoning behind it is that once you defeat the creep, it is gone. But the armies of other factions will "spawn" over and over again, because they are trained. You would basically get a constant flow of massive XP reward for your champions if other factions provided the same XP.