[quote who="Winnihym" reply="1" id="3199047"]https://forums.elementalgame.com/428455 August 16th at the earliest. Or, for those of you playing along at home, some 4ish years after the game was announced.[/quote] Well yes. I bought the game 2 years ago. Tough audience as we may be, we've also been certainly patient. Or maybe time does fly by at blinding speed and we don't even notice anymore...
mastroego
Well, wait, SMAC is fully customizable. You can set it anyway you want. In fact, you can have: Direct Research OR Blind Research (you set the general area of interest) OR Double Blind Research (selecting all areas at the same time you basically simulate having no control on where the next breakthrough will come from) But Smac's strenght lies even more solidly in the tech tree itself, which, I remind you all, looks like this
Frank Gibeau about Mirror's Edge 2: "We have nothing to announce," said Gibeau speaking in the latest issue of Game Informer. "We love Faith. We love the property. It's really about how and when do you bring it back? It's on the list. It's just about looking at what teams are available, who's got the right quality approach to it, and who understands it." If there is ONE thing that could begin to restore a little bit of credibility to EA, is to
Played around a bit. Not hooked so far. The UI is very good, but something is missing flavour-wise... it's hard to pin-point what. Well, a few things are identifiable: the separate tech-trees don't work for me. Splitting them up doesn't work in Elemental, and it doesn't work here. They lose appeal and meaning: it all just feels like crawling through a spreadsheet. Alpha Centauri might even have less techs in total (haven't counted them), but since the
Was going to wait, then I bought it on a whim on steam. Supporting worthy developers and all that. Will wait for more polishing before playing it though, I'm still going through Grimrock (who said 13 hours for that? I must be clocking 50 or something on level 8!)
[quote who="onomastikon" reply="88" id="3184811"]Quoting Derek Paxton, reply 36 I don't like maintenance. [...] Instead I want to make the queue so central that you are making hard decisions about what to put it in. There are lots of things you would love to do, and that is your constraint, I really, really hope you will succeed in this. I have yet to see a TBS in which any queue has been able to have this power. I believe this will be your hardest
The issue with population is connected with the lack of workable tiles, imho. In other games population affects production indirectly - via workable tiles, specialists and so on, and it's always worked great (in addition to making interaction with the land non-trivial and fun). I've always thought it was a big mistake streamlining cities so much, and now we're stuck with a fixed amount of "output values" per city level. Can't say I'm excited for
It's not about being "big": the issue is honesty towards the customers. Valve is big, and awesome on all levels. Blizzard is big and honest towards its customers (I don't like their policies at all , but still they try to deliver quality and users KNOW what they get into). Bethesda is big and more or less consistent and trustworthy. EA's "trademarks" are the progressive dumbing
Good news anyway. Hope it burns to the ground. (Possibly just after Mirror's Edge 2, if it ever gets released).
If the game delivers , and such a DLC could be a step to get more content, units etc., then yes.
[quote who="joasoze" reply="43" id="3154616"]Always online for single player... I wish we could all boycott and kill this beast.[/quote] I will certainly do my part. I won't even CONSIDER the purchase of a single player game that requires permanent connection. I don't want to depend on their server, not today, not tomorrow thanx. If it becomes a trend, I'll read more books (I have TONS on my to-read list) or visit some museums. To hell with them. &nbs
It all comes down to what we consider a "finished" product. To me, feature wise, the game won't be really finished until some staple elements will be in. Again, take flying units. EVERY 4x game has them at some point, either natural, magical or technological in nature. You just can't do without them, as they add a needed "strategy twist" to the gameplay. Not to mention the flavour aspect. Walking dragons,
Fair point, but you see my meaning. We're still waiting for a fully fleshed out fantasy game to begin with.
It's not about how much we would pay. It's about what else could be done with the resources and time. It's been close two years already. The game isn't here yet. When it finally IS, hopefully I will be craving for more, "more" meaning FLYING units, SHIPS , races, spells, content. I mean, things people were expecting from the very start .
Nice summary. The Bad(ish) things seem relatively easy to fix. I hope the devs are reading this. I particulary like your idea about the dynamically scaling and resetting shards. Truly a neat idea. Hope to see it implemented! [e digicons]k1[/e] [e digicons]:)[/e]
Couldn't care less. Bring on content expansions!
Everyone should give feedback like this, clear, to the point and properly formatted. Karma!
Well, ok, thanx. I will give it a chance! Maybe wait for previews or reviews. :)
[quote]Technologies in one branch don't require technologies in another branch.[/quote] Awww, ok :( Thanx for the info. I don't know why they keep designing tech trees this way. It's not like you can develop a high tech auto-homing missile without researching electronics and miniaturization first: knowledge is not sectorial in reality. Seems like meaningful tech trees can only be found in Civ and Alpha Centauri, still.
What I mean is a tech tree with interconnections between different fields of knowledge, like in Alpha Centauri: things like new weaponry requiring breakthroughs in physics and so on. Because that's how it should be, logically. Does it work something like that? [ That's one reason I stayed clear of Galactic Civilizations. I saw tech trees going something like Laser I -> Laser II -> Laser III and thought " eewww! ". ]
Non linear tech tree! Am I reading the screenshot right? Will do some more research tomorrow and probably pre-order. Thanx for the tip!!
I say it's too late because at this point they're not going to include things like single "workable" tiles and so on. [quote] I find the start of Civ 5 also quite dull, so maybe it is a function of the game genre. [/quote] I disagree, for classic games (like, say, Alpha Centauri) the start is often the most interesting part. Every single choice can have an avalanche effect and there's plenty of meaningful choices to make. This is true for
The start of a 4x game is usually about managing terrain, making placement choices and so on. Since this aspect has been heavily streamlined in Elemental, it's no wonder every game plays the same at start. But again, being too late to change that, I'm hoping that the inclusion of the 3rd resource and some proper balancing will spice things up a bit.
BEST Dexter (! plain awesome on every level) House (for the cleverness) Breaking Bad (goes truly insane after a while) Chuck (makes me laugh or smile a lot) GOOD Firefly (just good as you have 1 season only...) Lost (incredible, but that ending...)
Ok, so I have to reinstall from scratch. So still no direct test for me, but I've followed the thread closely and I am forming an opinion. I suspect that some of the old issues DO still afflict FE. But I also get the impression that great advancements have been made. Also, while I feel Brad's reactions are sometimes a bit off-putting, I understand the frustration he and the team must feel after reading not-so-enthusiastic posts still, with all that's happened with WoM and