I have to finally say, great job. I finally got around to downloading this, and it's great. It makes the maps feel more interesting. Bravo!
impinc
Get something like notepad++ and start looking at the xmls. Download some mods to see how they did things.
I believe you have to copy over the entire contents of elemenaldefs. I believe it completely overwrites the entire xml if you mod anything. So just copy the whole thing, then make your changes. And yes, that is the correct folder.
[quote who="Chancelor" reply="2" id="2805890"]Thx but I did not mean this game.I have been trying to save screen shots from game links and other pictures in general and just can not do it anymore as I just can not save as a jpg file no matter what site I am at.Thx for trying to help me,and I think I must have done some wrong adjustment to my computer where I need to find out.I would right click the picture and click save as and it always showed jpg choice,but now only shows a bmp choice
Alpha Changelog v0.5 This is a fairly major update. Things are definitely looking quite different now, and the Cybermen race is nearing completion. - Added more techs along with tweaking. Total techs now [Civics - 12, Conquest - 13, Energy - 13, Domination - 12, Diplomacy - 10...Total of 60 techs now] - Added Energy Cells improvement and tec
[quote who="harpo99999" reply="9" id="2805665"]impinc, just ONE suggestion to help the m0r0ns and id10ts out there, you might want to link the address to your download in your OP harpo [/quote] It's fixed now. It seems it didn't like text being next to that link. *shrug* [quote who="joasoze" reply="10" id="2805669"]Looking good. Will download this when it matures a bit. Hopefully you dont have to change a lot when 1.1 comes [/quote]
Ok, so one last update. NOW, I will wait to see what I get from the community. The next version to be released will be 0.5.
Wow John Hughes, that looks amazing. I wish I had that much creativity. Makes mine look like a child did it.
Hey kyogre, could you please add the Adventure Content Pack to the list? https://forums.elementalgame.com/399062 It adds new quests, goodiehuts, wandering monsters, and recruitable NPCs. Thanks!
Hey oddrheia, I grabbed a couple of these tiles to use in the adventuring content pack to be used for goodiehuts/quests. You'll of course be credited :). Thanks!
Heavenfall, would you mind adding in support for the Cybermen from the Doctor Who mod? They're their own race/faction with seperate improvements (except for most resources).
Posted version 0.2.
[quote who="Goontrooper" reply="3" id="2805024"]Good luck with this! What are your current plans for quests? I really want to work on this area, and I've been begging for a Quest Editor to make things a bit easier.[/quote] Right now, the plan is to keep adding them. Heh it's vague, but I dont have many ideas for them right now. I am working on one right now to get the feel for it. I think I finally get it now. Funny thing is, Frogboy's post about making quests both confused me a
Edited on 10/18 12:30am Changelog v0.2 - Added Wraith Zombie (with slightly modified skin to more resemble wraith skin color) [Monster] - Added Aruunir (A Trog who was driven insane after years of trying to channel magic) [Monster] - Added Old Temple (2, each spawning random things) [GoodieHut] <p style="text-
If you're interested in this mod, and would like help, post here, or PM me. Download: https://www.wincustomize.com/explore/elemental_war_of_magic/12/ Note: To install, unzip the file into your mods folder (in my d
Here's the files I said I would post. It's the quest (all the stuff in the portalquest xml is the quest defs, quest loc defs, goodiehut defs, and tile), the spells, and new terraintype xml. I changed the unit to be spawned to a wolf for now, so you wont need the dr who mod to work with it. Also, this time the new terrain type I copied is City. I tried Hills the first time I believe, but whats in this xml is copied from City, with the internalname changed to ArcticPortal. <a href="http
If you time it correctly, you can use the numpad keys to move almost indefinitely. While this has been convenient for testing mods and such, I thought I should say something about it. It's like if you hit the key just as your unit enters the new square, he'll jump to the next. You can keep doing this. I had explored half a map in about 8 turns (with a unit that has a move stat of 1.2 or something like that). You can do it on the cloth map too, although its more difficult to get the timing rig
I figured this would be fun to do, and I thought I had the idea on how to do it in the current game. This kind of thing seems to be common with modding the game so far. I wasn't able to get it to work, but figured I would post what I did so that either a> someone else can figure it out, or b> a dev helps out. It's kind of weird, but in theory it should work. Ok, so this is what I was thinking. I wanted to make 4 (at least) different portals which would appear as a
[quote quoting="post"] I also saved them to libaries/documents/my games/elemental/mods [/quote] They should be in that folder. Also, did you check Use Mods in the Options screen? You also have to start a new game to use the mods (no loading an old saved game, unless you dont want to use the mods). But other than that most mods have instructions with them (usually inside the zip or rar file), so take a look inside the file
"You're always preparing. Why are you always preparing? Just go!" You get a gold star if you know what I'm quoting :P
Looks great. I'd love to beta 1.1. As I've been modding, it'd be nice to get a peak at the new enhancements, and how they work.
It's stilly to get any more than 3-4 gigs, as the program is only 32 bit and will only ever use up to 3-4 gigs (although there had been talk of a 64bit version coming out in the future). Also, the out of memory errors tend to happen around 1.6-1.8 GB anyways. So I would get 3-4 Gigs of ram (I am running on 3, and i'm running the game fine). Go for an AMD chip/MB to save some cash (again, I have AMD and it runs great). Try to get a decent quad core (althogh I have a triple core, and its fine).
[quote who="vieuxchat" reply="2" id="2708754"]I use Visual studio express (c#), you can easily create xsc and then it saves you a lot of typing thanks to intellisense (maybe notepad has one, but I didn't find how to enable it) [/quote] It's available as a plugin to install. Go to plugins, then plugin manager, and there's a plugin called CCompletion. Install that plugin, and you should be golden. Although I haven't tested it yet :P.
For a free image editing software, grab Gimp. After messing around with Blender, I'd say that unless you have a mountain of time, find someone else to do the models for you. I say this not only because modelling takes a long time to get used to/good at it, but also because its a big pain in the ass to convert your models over now. But, there are some great tutorials available for Blender, so if you really like doing modelling, go for it. I would say to take it one step at a time. Like Goontro
[quote quoting="post"] 1) Multiple Technology Prerequisites: Although it is easy to add multiple production requirements to an items, technology seems to only allow for one prerequisite. The game seems to crash or not display things properly when I add to tech requirements to another tech, so for example if I want Archery to have two prerequisites, say Hunting and Woodworking, it doesn't work. Has anyone found a way to make techs have multiple requirements to allow for a deeper tech tree