[quote who="WhiteElk" reply="580" id="3273154"]eek there are pop-ups that get through my defenses on WinCustomize. Generally i see a pop-up and avoid for ever that site. Went to dl Stormworld but that pop-up popped me right the heck off that page. Screw em. Those adverts go too far for me. After seeing them once, i very rarely return. The most obnoxious of the ads i remember and hold some ill will towards the product they attempted to pimp. Means more money for those who keep it all fri
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1) No 2) No 3) No Sounds to me like you want to just be able to build a city whereever you want. EDIT: What you ask is all hardcoded (other than giving the ability to build a city, or build an outpost)
Ok, I was able to fix it fairly quickly. 0.41 had been uploaded (use the alternate download for now until it shows up on wincustomize).
[quote who="Frogboy" reply="23" id="3272415"]I don't have an easy solution. We need some sort of moderation system. Believe me, you should see the stuff that gets submitted.[/quote] I'm sure some kind of moderation is needed. Is there some way we can streamline this? What's the typical rules for allowing/disallowing an upload?
ACK! I just realized after some testing that it's not exporting things properly. While it seems to work, you'll probably notice some strange things like models or animations not showing up. I'll get this fixed over the weekend.
[quote who="sadfsdfasdfsd" reply="46" id="3272230"] I don't see Unit_Catapult in the coreunits.xml for any custom Race I make... I checked under all the tabs (Archer, Defender, etc.) --- any idea where I am missing it? Or, is it a universally-available unit, so there is no need to define it in here?[/quote] I overlooked that one, but it should be ok. The only prereq for it is the seige weapons tech, and it's not like you have to worry about su
[quote who="sadfsdfasdfsd" reply="43" id="3272215"] Once I create a race and save it, how do I play it in-game? I moved the files to the Mods folder, and I have enable Mods set in the Options. I'm not sure what I am doing wrong [/quote] This just creates the race (for now). Since you have already put the files in the mods folder, and checked use mods, you can go to the workshop, and use the faction creator to create a new faction wi
I wonder what the process even entails. Does someone physically go through the files? I've had to put up a new version quickly to fix critical bugs in the past, so I'm pretty sure they're not being tested in game. If not, then wouldn't some kind of automated virus/malware scan do the trick? That wouldn't take 24 hours to perform, and modders can get critical new updates out quicker.
[quote who="Heavenfall" reply="549" id="3272198"]As I said, it'd be something that Stardock would have to sign off on. And there are other contributors to the mod, they'd have to OK their contribution as well (or I'd remove it, remake it).[/quote] As much as I'd like to see you get some moolah for all of your hardwork over the past few years with the Elemental franchise, I'd rather you kept it like it is. I think it will change the "spirit" of the mo
[quote who="elruskovii" reply="41" id="3272167"]Ok, i got it! Thank you ![/quote] You're welcome! One thing I should warn people about though. Right now, the editor doesn't scan in modded skins/heads/artitems. So, it's probably best to not select any of the units from stormworld until I can get this added in. If you do select any of the units, you may experience some weird things, depending on the circumstance. They should have access
[quote who="elruskovii" reply="39" id="3272152"]Step one: I point Stormworld in doc/games/FE/mods/SWfactions Step two: i scratch my head "coreabilities missing" Step three: i copy coreabilities from data english Step four: freezed process makes me wait 2 minuts Step five: An error has occured. What have i missed Dr. ?[/quote] Are you setting the Mod folder to Stormworld, or the FE directory? When you first run the app, it wants the c
Actually, that's pretty close to what you want. Instead of getting 1 metal from an earth shard, you want 1 steel from metal (which is tied from the smelter). You'll have to create the steal resource of course, but it shouldn't take too much to tweak from that thread what you want.
This may not fix it, but try taking the whole GameItemTypeArtDef section out (it's already defined elsewhere, you only need to point to the reference -- the ArtDef node.).
Uploaded version 0.40: [quote] v0.40 - The jar file is now contained in an exe, to make running it easier for everyone. - A splash screen was added while the program loads. - When a mod directory is chosen, the app will now restart to rescan for all xml nodes. - Bloodline description box added on right hand side. - The xml files are no longer display
Uploaded v0.35. [quote] 0.35 - Changed unit displays from their display name, to their internal name. You can add one mod folder, and it will scan through it recursively (this may elongate loading time though). [/quote] Note that Stormworld's Blood trait descriptions are very long, and most get cut off in the tooltip. Coming in v0.4 Wrap the jar file i
After messing around with adding a mod folder, I think I should change how things are displayed for the units (generic units, sovereigns, shopkeeper, etc). Since most of those display names don't matter, it's probably best to display by internal name instead. (Stormworld generic units have a lot of duplicate display names, as it's never displayed in game). This will make it easier when selecting units (instead of seeing 8 Urxen Sovereigns).
[quote who="seanw3" reply="473" id="3267509"]How did you import SW into the FE Editor?[/quote] I was referring to the Race Editor I'm working on, not the spreadsheet that Kael released. Right now, with 0.31, you can specify one mod folder (non-recursive currently). However, it's only reading in starting unit types, and a few others (like sovereigns, and the generic units).
HF: While working on the FEEditor, I noticed some errors in the xml for Stormworld (it was causing exceptions , although the app continues to run). expandedfactions_units_special.xml Unit_Juggernaut_Lizardman has a Color_Skin tag closed with Color_Hair. Ok, well, that was the only tag I noticed off. However, I'm getting some weird exceptions with units_sovereigns, and units_special. What did yo
Ok, I uploaded this to the wincustomize site. I've also zipped it, and included the FEEditor.bat file. So you can just double click on that file, if double clicking on the jar file doesn't work for you. EDIT: I also put an alternate download link. I noticed that if I wasn't logged in, I couldn't see the page (on wincustomize). This could be just until it officially gets approved.
[quote who="mywhiskey" reply="32" id="3267052"]I can't get it to work either when I double click. I have it in my downloads directory also. It did give me an option to extract the files so I did that and put them in my FE mods directory. Still didn't work when I ran the game. Is it supposed to come up in the game or is there an exe file? I didn't see any exe file in the extracted files, but I gather that's not the way to go anyway. Shogun, what did you do to get it to work? Wi
Right click on your sovereign in the selection screen.
[quote who="Supreme Shogun" reply="27" id="3265558"]Well no dice. I even tried shoving the jar file into the game directory. No dice. [/quote] That is just weird. It just doesn't come up at all? If you could try one more thing, I'd appreciate it. Do this in a command prompt: "java -verbose -jar FEEditor0.3.jar > log.txt" Then post the log. Hopefully this will show what errors are happening
Ok, I uploaded 0.31. It just checks for the CoreAbilites.xml file in the selected directory. If it can't find it, you will be prompted to try selecting again. Let me know if the file doesn't look like that on your system (including case).
[quote who="Supreme Shogun" reply="25" id="3265310"]I am baffled as well. Deleting that data file didn't make a bit of difference. Odd that it worked once. *shrugs*[/quote] Ok, I'll try to get a new version out sometime tonight or tomorrow.
[quote who="parede" reply="23" id="3265006"]I Tried manually running the program, even opening it up with netbeans and copying everything to run it bot nothing worked... It asked me for the folder path the first time I ran it bit since than nothing appears. my op is windows 7 64bits if it helps.[/quote] Ok, I don't have a check in there to verify the correct directory was chosen. Go to your MyDocs/FEEditor folder, and delete data.da