Nice addition. Suggestion: How about lowering the Attack of the unit while in ShieldWall-Mode for balancing reasons? I could see this as too big of an advantage otherwise.
Angelo85
I might be mistaken but I think as of right now there doesn't exist any converter for the Elemental Model files.
Guys step down a notch. This game will be supported with future updates. The CEO of Stardock has stated so on many occasions. Even if this wouldn't be the case (mind you IT IS), the Modders will create massives amount of content and fixes. In fact, they are already doing a hell of a job with the currently limited ressources available. Just give this game some time. If you come to think of it, the release version of Elemental is
Very nice mate! Wauthan is right it's all about the little things in life ;-)
Another tip regarding the Money problems: try researching the Adventure tree for level three Goodie Huts. The Treasure chests sometimes contain 100 Gold pieces.
Well, there is a cheat for it: CTRL + U. Just create a shortcut with cheat at the end. e.g. "C:\Program Files (x86)\Stardock Games\Elemental\Elemental.exe" cheat If you don't want to play with cheats: what Heavenfall said :-)
Maybe James would like to shed some light into this. Seems this is the thread: https://forums.elementalgame.com/393019 Could be this: Map SummonUnit <p style="padding-left: 90px
Yes it is possible Raruto, just look at the code I just posted. It spawns two sentinels and the code repeats itself (GameModifier /GameModifier) for each of the two Sentinels. So add another copy for three Sentinels or change the UnitClass for another unit.
Throwing some random stuff out there regarding Undead Rising, if we/you were to create an undead Faction: Special Units (the other factions get Spiders, Demons and stuff after all): - Vampire (Life Steal ability -Enemy Health +Own Health) - Zombies (Lower Action Points but Regen to compensate?) - Grim Reaper ("Touch of Death" with insta kill ability would be overpowered I guess? But so are Dragons and Demons! ;)) Race Uniqu
Regarding damaging all: there is already a spell for that: Arcane Doom All enemy units are struck by an arcane explosion and take 10 true damage. Wate
Regarding the first issue: in the SovereignHistories.xml you find the entry for the Warlord history: Warlord Sovereign starts the game with two sentinel units.
If you want to adept some things and mods have done something similiar I suggest just to look inside the modded files. Many of the modded things are custom additions with code that wasn't there before. Probably in similar form but like I said, just adept the modded XMLs?
I'm afraid there is no item Editor and as far as I know no one planned. But the XML files can be edited quite easily. If you want to add more weapons you can use the existing ones as template.
Search Option is your friend mate.
I certainly doubt that. But if you have an idea for a total conversion maybe you could talk to StarDock about it and they might green light it?
midnight: regarding the clarity thing: as far as I can tell, you need Essence to be able to regenerate it with Clarity in the first place. The system as of right now also allows control of how often in a combat an ability can be used. I haven't tried kenatas code but it looks good for me. Have you put it into the right folder (not the one where Elemental has been installed but your my documents folder)? You could try downloading the file I
It's increasing the chance to dodge an attack (attacker misses).
Awesome job Carlzilla! Really nice addition.
I believe I saw some rusty armor skins while browsing the GFX folder, really nice idea Franknfurter!
Kenata: that's the same I want to accomplish :D I just need to figure out how to add non-spell abilities for Spears (first strike) and Daggers (no counterattack). What I got: Precise Strike Target enemy is struck with a precise strike that cannot miss and is hit for 30% damage. Cutting Strike Damage done by target is reduced
Thanks for the help. I just tried this out and had no luck (tried some other possibilities as well). I think this kind of abilities can only be tied to the units directly not items.
Has someone figured out how to add non spell abilities to Items? E.g. First Strike, Sanctuary, Feint etc.?
The damage is increased with every shard you control. If you for example control two air shards and attack with an air spell, you deal triple the normal damage. Also you could edit the XML files and crank up the damage if you'd like.
Yeah Grotagg has released two 14x14 maps.
For Windows Vista: *Windowsfolder*\Users\*Your Username*\Documents\My Games\Elemental