Adding Non-Spell Abilities through Items?

Has someone figured out how to add non spell abilities to Items?  E.g. First Strike, Sanctuary, Feint etc.?

3,485 views 3 replies
Reply #1 Top

It shouldn't differ much from adding spell abilities. Try adding that code at the end of the weapon XML:

Code: xml
  1. <GameModifier>
  2.                 <ModType>Unit</ModType>
  3.                 <Attribute>AbilityBonus</Attribute>
  4.                 <StrVal>A_FirstStrike</StrVal> <!-- for first strike -->
  5.                 <Multiplier>0.50</Multiplier>
  6. </GameModifier>

Reply #2 Top

Thanks for the help. I just tried this out and had no luck (tried some other possibilities as well). I think this kind of abilities can only be tied to the units directly not items.

Reply #3 Top

I tried skipping the whole ability-step and just adding it as a modifier from the item instead, but that didn't work either. Shame.