Just throwing this out there....
So I have been playing Elemental for a few days now, and like many people I came to the realization that combat seems to be highly focused on the attack power/combat speed of your units. After a couple days of thinking about it, I put together some interesting alt weapons using the monster abilities as a frame work. Below are a cedar Longbow which now gives units the poison shot ability and a war hammer which can maul opponents. To use add the you MyGames\Items directory in an xml file. Enjoy.
- <?xml version="1.0" encoding="ISO-8859-1"?>
- <GameItemTypes>
- <GameItemType InternalName="Weapon_NewLongbow">
- <DisplayName>Upgraded Cedar Longbow</DisplayName>
- <Description>A bow of rough cedarwood, strung with milkweed fiber.</Description>
- <!-- Equipment Type -->
- <Type>Weapon</Type>
- <Type>Defense</Type>
- <CanBeEquipped>1</CanBeEquipped>
- <IsAvailableForSovereignCustomization>false</IsAvailableForSovereignCustomization>
- <ShopValue>152</ShopValue>
- <WeaponType>Bow</WeaponType>
- <!-- Equipment Graphics -->
- <IconFile>Archer_Bow_Icon.png</IconFile>
- <TintR>0</TintR>
- <TintG>0</TintG>
- <TintB>0</TintB>
- <GameItemTypeModel>
- <Attachment>hand_Left_Lcf</Attachment>
- <ModelFile>Gfx\HKB\Items\Archer_Bow.hkb</ModelFile>
- <Texture_All>Gfx\HKB\Items\K_Female_Armor_Archer_Texture_01.png</Texture_All>
- </GameItemTypeModel>
- <!-- SFX -->
- <EquipSFX>Equip_BowandArrow_01</EquipSFX>
- <EquipSFX>Equip_BowandArrow_02</EquipSFX>
- <EquipSFX>Equip_BowandArrow_03</EquipSFX>
- <AttackSFX>Hit_Arrow1</AttackSFX>
- <AttackSFX>Hit_Arrow2</AttackSFX>
- <!-- Equipment Production Requirements -->
- <AdditionalTrainingTurns>6</AdditionalTrainingTurns>
- <ProductionRequirement>
- <Type>Resource</Type>
- <Attribute>Gold</Attribute>
- <Value>40</Value>
- </ProductionRequirement>
- <ProductionRequirement>
- <Type>Resource</Type>
- <Attribute>Materials</Attribute>
- <Value>2.0</Value>
- </ProductionRequirement>
- <!-- Equipment Prerequisites -->
- <Prereq>
- <Type>Tech</Type>
- <Attribute>Advanced_Archery_Amarian</Attribute>
- <Value>0</Value>
- </Prereq>
- <Prereq>
- <Type>Tech</Type>
- <Attribute>Weapons_Of_Piercing_Trogs</Attribute>
- <Value>0</Value>
- </Prereq>
- <!-- Equipment Modifiers -->
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_Attack</StrVal>
- <Value>6.0</Value>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>UnlockRangedAction</Attribute>
- <StrVal>BasicBowAttack</StrVal>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_Essence</StrVal>
- <Value>3.0</Value>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>UnlockCombatAbility</Attribute>
- <StrVal>PoisonShot</StrVal>
- </GameModifier>
- <TacticalRange>8</TacticalRange>
- </GameItemType>
- <GameItemType InternalName="Upgraded_WarHammer">
- <AdditionalTrainingTurns>2</AdditionalTrainingTurns>
- <!-- Equipment Display Name/Description -->
- <DisplayName>Upgraded War Hammer</DisplayName>
- <Description>The war hammer can crack the hardest skull.</Description>
- <ShopValue>216</ShopValue>
- <IsAvailableForSovereignCustomization>false</IsAvailableForSovereignCustomization>
- <!-- Equipment Type -->
- <Type>Weapon</Type>
- <WeaponType>Blunt</WeaponType>
- <CanBeEquipped>1</CanBeEquipped>
- <CustomizationPointCost>15</CustomizationPointCost>
- <EquipSFX>Equip_WoodenItem_01</EquipSFX>
- <EquipSFX>Equip_WoodenItem_02</EquipSFX>
- <EquipSFX>Equip_WoodenItem_03</EquipSFX>
- <EquipSFX>Equip_WoodenItem_04</EquipSFX>
- <AttackSFX>Hit_Hammer1</AttackSFX>
- <AttackSFX>Hit_Hammer2</AttackSFX>
- <AttackSFX>Hit_Hammer3</AttackSFX>
- <!-- Equipment Graphics -->
- <IconFile>Warhammer.png</IconFile>
- <TintR>0</TintR>
- <TintG>0</TintG>
- <TintB>0</TintB>
- <GameItemTypeModel>
- <ModelFile>gfx/hkb/Weapons/K_Hammer_WarHammer_Basic_01.hkb</ModelFile>
- <Attachment>hand_right_Lcf</Attachment>
- </GameItemTypeModel>
- <!-- Equipment Production Requirements -->
- <ProductionRequirement>
- <Type>Resource</Type>
- <Attribute>Gold</Attribute>
- <Value>24</Value>
- </ProductionRequirement>
- <ProductionRequirement>
- <Type>Resource</Type>
- <Attribute>Materials</Attribute>
- <Value>1.0</Value>
- </ProductionRequirement>
- <ProductionRequirement>
- <Type>Resource</Type>
- <Attribute>Metal</Attribute>
- <Value>2</Value>
- </ProductionRequirement>
- <!-- Equipment Prerequisites -->
- <Prereq>
- <Type>Tech</Type>
- <Attribute>Blunt_Weapons_Amarian</Attribute>
- </Prereq>
- <Prereq>
- <Type>Tech</Type>
- <Attribute>Weapons_Of_Smiting_Trogs</Attribute>
- </Prereq>
- <!-- Equipment Modifiers -->
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_Attack</StrVal>
- <Value>24.0</Value>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_BluntDamage</StrVal>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_CombatSpeed</StrVal>
- <Value>-0.5</Value>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_Essence</StrVal>
- <Value>3.0</Value>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>UnlockCombatAbility</Attribute>
- <StrVal>Maul</StrVal>
- </GameModifier>
- </GameItemType>
- </GameItemTypes>