Updated "ModsPt2.zip" file to new "ModsPt2b.zip" file.
StevenRLynchAbundanceThatIAM
No, the files are too big. But I do have a download on my mods site, " http://legendaryheroesmods.stevenaus.fastmail.com.au ". NOTE 1: The instructions have changed, check below for current instructions. NOTE 2: The entire Mods.arc has been updated to Mods2.arc, so if you downloaded it before the 13th August 2014, please download the five chunks of Mods2.arc and delete the Mods.arc file tha
You don't need to buy premium membership to access files greater than 2MB. You can get a basic account for free, but you do need to sign up.
I don't think the Sword Quest is working. You get it after picking the Paladin Path but when you cast it doesn't appear to create a quest location, and I don't think anything happens later in the game either. AFAIK any Quest in the core or mods folders counts as an available quest to appear on the map. Maybe we could ask Stardock for a Quest tag that prevents it from being chosen to be placed on the map at start.
First to download the new version! Yippee! =)
I recently spontaneously lost a game by conquest, when I hadn't lost any cities or my sov. Oh, and I got some sort of "Leader" achievement for losing. I loaded the autosave and continued on. All the best with working out what happened!
I must admit that the idea of replicating core events with a much greater chance of occurring, then giving them a slightly different title, was an ingenious and elegant way of avoiding the need to modify core files. Congrats! =)
Just for those who are interested in my I Need To Move mod or my NoXPSplit mod (which fully includes I Need To Move and prevents most Quest and Event heroes from causing any XP splitting in battles) and XtraDeconstruct compatibility, both mods are now fully compatible with XtraDeconstruct 1.7 versions including 1.7c. And of course they are also compatible with Legendary Heroes version 1.7. =)
Updated both mods to be compatible with XtraDeconstruct 1.7 versions (latest XtraDeconstruct version is 1.7c). Rewritten NoXPSplit's replacement events for NoXPSplit 1.7b so now both mods are free of core file modifications. =) Enjoy!
Is there a TriggerChance that is too high for the game to handle?
Did you disable the original Random Events that gave Wilbur (a Janusk lookalike) and Kodrin (a Kiergann lookalike)? I created new versions of them with new InternalNames, but I'm not sure if they are showing up. I have a Core file replacement that replaces those random events, however if you have disabled them then my replacements would be disabled too. I'm pretty sure they showed up with the XtraDeconstuct skills, which means my ones would be replaced. Thank
However do you edit the Obsidian Golem loot table? Functionally that's the same thing, even though the original quest might be unaltered.
Is your mod the one that includes the Midnight Stone Shield Quest? Because of the all the new possibilities for loot, there is no guarantee that you will get a Midnight Stone to fulfill the quest. Is it possible you (or whoever's mod it is) can make a new mirror Obsidian Golem monster that only drops Midnight Stones always spawn for that quest? It doesn't matter if they occasionally get placed randomly on the map, as long as the one created from the quest only drops
PrimalSavage, I find your XtraDeconstruct changes replace the new versions of the No Mount heroes and the Quest and Event heroes I have in I Need to Move and NoXPSplit mods, could I perhaps help you make a compatibility file for my two mods? https://forums.elementalgame.com/447537/get;3483849
PrimalSavage, I find that your XtraDeconstuct changes conflict with this mod. Could I perhaps help you make a compatibility file?
I'm running a lot of mods and it is a lot more fun and interesting, I can give you my mods directory if you want.
For some reason it seems to have gone back to the old cost after installing the latest version (1.7b) of XtraDeconstruct, did you happen to change any files in your mod? It wasn't like that with 1.7a.
I have this code "Level6&7Cities.xml" in my mods folder, which also includes some code for upgraded Graves sites for The Dead. https://dl.dropboxusercontent.com/u/8710134/Level6%267Cities.7z Is it possible that LH doesn't like "&" in the file name?
I have the level 6 and 7 mod installed and your XtraDeconstruct 1.7b, and a custom Level 6 and 7 mod file I included from one of the threads here, yet when I get to level 5 it says "City is at Max Level". Does this mean anything, can the city still level up after that?
You mean you haven't got the flu from surfing the internet that long? ;-) :P
There is still an intermittent problem with monsters summoning monsters. Most of the time it works, but occasionally nothing is summoned and the monster has wasted their turn.
Even with all the refinements they've done, the game still runs out of memory in big maps or long games. And if the map is bigger the empires get bigger, and the more players in the game, etc. ;-) If you have a safe memory defragmenter, you can Alt-Tab out of the game, defragment memory and then Alt-Tab into the game, but if any Windows windows appear over the game screen it will crash with a DX Error, so make sure you save the game first. PS: This is on a 64-bit syste
Thanks Neil! Finally I have full Task Manager functionality again. =)
In my Windows 7 Pro, I currently have the Task Manager without a menu bar, which means that I can't access the other windows apart from Applications. This means that if a program has partially closed but is still resident in memory, I can't access the Processes bar to terminate it completely. What button do I need to press to bring back the menu bar in Task Manager? I would be very appreciative, since it's been like this for ages. It's time to get some
A new version of NoXPSplit is up, compatible with the latest version of LH and CoS.