No worries!
StevenRLynchAbundanceThatIAM
Just bumping this for the devs, has this bug been fixed?
When you first cast it, the AI has already had its turn, but it still counts as one turn. That's why it effectively lasts one turn shorter than in should.
You need to have Wanderlust trait for your faction.
Yes, take things in good humor, and if you go too far occasionally, apologise, it helps keep the wheels moving smoothly. =)
How about "Homeworld 3"? I hear something like that might be possible. ;-)
You can change the "Category" by editing the post, and choosing Home -> Fallen Enchantress -> "FE Support" from the "Category" drop-down menu.
I don't reload, unless I get a dud starting area (or the game crashes ;-)).
Did you want to move this thread to the new Kickstarter Games PC Gaming subforum? All you need to do is edit the post, and change the "Category" drop-down menu to Home -> Life, the Universe and Everything -> PC Gaming -> Kickstarter Games.
Actually, it is working for me. But Meditation spell, and probably Propaganda spell too, doesn't update until the turn AFTER the change.
Yes, the series is really coming along bit by bit, isn't it.
Maybe some sort of accuracy penalty could be applied while a unit is Dazed, or the ability to hit someone else (but that may not be possible with a retaliation, I don't know).
Yes, maybe that's it. But it certainly didn't look like Waerloga had any part of his bar with colour, not even 1HP. Oh well, what has happened has happened, and it's hard to work out what happened it a battle because you can't save in the middle of any particular battle.
And he just did it again. Speaking of this, I think I killed the End Game Dragon Boss one time, but he cast Despair at the same time he died and he came back to life. I think there is a problem if the AI gets to cast a spell no matter what happens to it just before.
A bit unfair, don't you think?
Good point about the Monsters/Denizens. I would like that too. =)
I have had the error a number of versions ago, but it corrected without me discovering why.
This is probably about balance between the human and AI. The human can Ctrl-N but the AI can't, so the yields were roughly equalized so that everyone gets approximately the same amount. But I can understand that it might be good to have a soft-cap that is set by XML rather than hard-coding.
Or even when you're not evil! I generally play a Cruel Life Adventurer Altarian, and I am cruel with champions I don't like (and who have good magic skills, hehe)...
[Admission] I don't use the items that can cause a Hex, I just sell them. ;-) It's very rare that you will be so out of choices that a hex-causing item is the only option for clearing the map. =)
Yes, Large maps can still be a heap of fun (for the 32-bitters). Huge maps would be better when you have more than 8 players though, and more players requires more memory anyway. One of the other forum members reported that they had the Steam version of FE and it doesn't require Steam to be on to run. But it is not certain whether this will be the same for LH. Hopefully it will, and just need Steam to update. Frogboy/Derek, will LH need the Steam executab
Do you know about/have you fixed the bug with Wolfman Lairs that says you recruit a party of Halfdrakes?
Reasonably often Call of the Titans pulls out City Militia with 0 HP that die immediately either after a turn in combat or next strategic turn. If you are faster than 2 movement, it pulls down the stack speed for the whole turn. Please fix.
Please report the essence bug for Scrying Pools and Unit Essence in the FE Support Forum. It is a pretty crucial bug.
If a unit is Dazed, it can still retaliate. Please remove this ability, and also to any other Status where someone is disoriented and shouldn't be able to return melee fire.