I think it only happens when the Ogre is next to one of your other units already, but I may be wrong.
StevenRLynchAbundanceThatIAM
Don't worry about it. ;) As I said, it was really OT. =)
You still can. =)
Everyone is good in their own way (in at least one positive way). But I think this reply is OT.
[quote who="merlinme" reply="25" id="3375105"] Woohoo! Will we have to start a new game to get the AI changes?[/quote] I would guess so, but of course can't be totally sure. It depends whether the AI stuff stored in savegames affects all of the AI in the game. I would say either way is possible. ;-) =)
Thanks Derek, you're a great person as well as a friendly and astute developer. =)
Hopefully Battle Worlds: Kronos will do well, but as to fantasy TBS: not many.
Do custom ice graphics need to be made?
Also, Children of Storm 1.1c has been released, you might want to check if any changes are required. =)
I've had boosted AI capitals on Challenging difficulty too.
Did you keep a save? If you have a save just before the end you should be able to complete the achievement when they get that working. Provided of course they can fix the bug and give even old saves a chance to complete and get the achievement.
The Death spells currently do damage that there is no resistance to - the only way to reduce it by halving it with spell resistance. So magic damage could be given to those spells and any others that fit the theme.
I'm famous! I get more famous by 0.2 per week/season (depending on mod).
Weird. It seemed to have something to do with using a taskbar on the left hand side of the screen. I changed the settings to Fullscreen=1 and it went away. Strangely enough, after changing it back to Fullscreen=0 the bug didn't come back. So anyone using a taskbar on the left or right side of the screen has something to try if it tries to open the Start Menu while the game is open.
Well, it has the same skipping bug even when mods are turned off, so unless it is something to do with the core mods which change the basic files, I'm not sure what the cause is. I don't think any of the core mods have UI changes. Does anyone know what the "DeclareDPIAware.manifest" does exactly?
Okay, I'll give this a try. It may just be that there are so many mods running - but theoretically, none of them should be conflicting on a UI or other level. If anyone knows something about this, please chime in too. =)
Thanks. Is anyone having (or knows what causes) the above UI problem as mentioned in Reply 3?
All +Attack is +Physical Attack, and most weapons are physical attack only. Banshees are immune to Physical damage. The only way the extra damage could damage Banshees would be if it was Fire or Cold damage - and that would mean you would be getting damage not resistable by armor against all undead, not just Banshees.
The only thing with regards to the defense bonus I'm not sure about is what happens when a unit spends a turn with a condition (like Dazed or Stunned, or even Prone) though. It may require the turn to be purposefully skipped to get the defense bonus, or it may not. Someone else will have to fill us in on that, or you can find it out for us. =)
Any unit by default gains +5 Physical Defense if you skip or don't use an attack. However there are traits that add to this +5 bonus. Also, a fairly recent change is that the entire defending side starts in defense mode (even before their first turn in a battle), so even if you or the enemy are faster, the defenders can't be attacked without the defense bonus.
The sandbox game in LH is fairly deep, and is the core game. It works pretty well for the most part.
Thirded. Encouraging two heroes in each army would be a nice balance.
Actually, I am using the latest versions of everything in my OP, but have removed Armored Militia until that can be updated to Children of Storm. Game version is 1.1 release. But I have an annoying problem, I can't click on the Settle button! The font size used to be a lot bigger, but now trying to click on Settle either scrolls the screen or the cursor continually jumps right, to the second button. Is this a UI thing, or a function of having certain mods in a la
Does it matter if you have both the B version and the C version in your mod directory at the same time?
I'm pretty sure Ice Elementals have Physical Attack as well as Ice Attack, which is why it works in that case.