StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Eliminating Movement penalty doesn't seem to be working at all. I got both the Ranger skill that's meant to remove it, and also a Compass that's meant to remove it for Forests and Swamps, and heavy terrain such as forest still costs two movement points.

11 Replies 30,232 Views

I found that in the version before the pre-beta2 that's just been released, items that are equipped to your troops get put back in your inventory when they die. I'm not sure if this is only battles that you win, or whether the sov "calls back" items that the user can't use any more in all battles. =) I'm pretty sure that you always get all items back when a unit dies, but not 100% sure.

40 Replies 171,475 Views

Yes, there are only about 10 or 15 (approx.) skills in each individual hero's tree, and even though there aren't many of them, some of them still manage to be underwhelming. I think for the game to be a success, we need much expanded and worthwhile skill trees for heroes, and a level cap of no less than 20, although even if skills run out I still think it would be best if you can level up beyond that and get some extra HP etc. each level. In a game with heroes, you can

19 Replies 39,852 Views

I wonder how the intangibles will go for the Tyrant? Cruel, very cruel or massively cruel? ;-) Who's heard of a compassionate tyrant? =)

37 Replies 230,825 Views

Some of these bugs go back even further than LH. Frogboy seemed surprised when someone posted that old bugs were still there in this version. Time to fix as many of them are fixable I think, and then tell us if there are any that are problems with the engine itself (hopefully not too many). But we'll have to see how it goes. It is a bit disheartening, especially for the bugs that have been there since WoM or FE.

26 Replies 32,881 Views

I think things are going well - out of all the things that could have gone wrong, only relatively minor things have, and the world economy hasn't crashed yet. We could have had several new wars at a minimum. The media always loves fear-mongering, and they've had to scratch and exaggerate wildly recently to even get any mildly serious bad stuff. Then, it helps that the only mainstream media I get is on the radio. ;-) I wish you all love and caring: read: I wis

4 Replies 45,172 Views

I think the key should either drop on the ground, or some note that starts a quest. That would be a fantastic way of dealing with it. =) Maybe if the lieutenant dies when attacking a city the key should fall on the ground (or it should be given to the player like any other reward from defeating something), and if the lieutenant dies from a shard or from outpost or town fire then a note falls on the ground which starts an interesting and reasonably involved quest. Being abl

15 Replies 43,032 Views

I think it is most likely that there were other armies that appeared on the square the turn I defeated the SK. But there is a small chance that the Kill spell used to kill him didn't trigger the death thing properly. It's one or the other most likely. Save game after SK killed, game still going... https://www.dropbox.com/s/a16v3a9max3ybxo/SKKilled.EleSav?dl=0 Save game just

5 Replies 6,365 Views

Well, if you want to be flamed, it will definitely be arranged, but not by me. You make valid points. But I don't think the graphics scheme can be changed at this late stage, but a fair amount of ruins etc. could help the situation. And I agree about having in-built basic garrisons.

23 Replies 93,789 Views

Frogboy said that if they ally with you, they will attack the SK on their own. If they ally with the SK, they will attack you on their own.

23 Replies 93,789 Views

One quest I didn't like much was the settler quest - when you say you would like a pioneer to go settle another spot, the player's writer says how useless people in this town are or somesuch, and it was totally unexpected. I see this as being nasty for no other reason than you know you are going to get away with it. I haven't tried the other options of this quest, but I think all of the choices in this quest should have fairly neutral or positive text, because you are

44 Replies 114,520 Views

I agree with the previous post. Especially the bit about "gotcha" quests - there shouldn't be very many at all of these. For me, none would be preferable.

44 Replies 114,520 Views

So, what day is the first update coming out? And will the minor factions be functional in this update beyond "give me some archers or an item" every 20 turns? That would be fantastic!

44 Replies 114,520 Views