StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Same as when we say things such as "shop-a-holic" the "-holic" comes from alco-"holic". That one always used to annoy me. =)

16 Replies 65,459 Views

[quote who="jirkaesch" reply="22" id="3493720"] And BTW quick feedback I liked the spellbooks icons shown in the earlier screens (e.g. Sovereing.png) much better than the current ones (Setupscreen.png). [e digicons]:)[/e] [/quote] I kinda prefer the new icons, but I would be happy with either. What opinions do others have?

62 Replies 68,549 Views

I think it would be fantastic if there was a working option in the Account Settings or whatever that defaulted all new posts and threads to "no subscription" (you could still change it on a per post or per thread basis). I personally think it would be better on a company level to have as little extra data storage as possible - I think the best possible system would be to have a working option that determines whether by default a thread is subscribed or not (ie. whether when you post a p

121 Replies 298,637 Views

Well, I have less tactical spells now, but for some reason (S) Summon Wight, (T) Summon Wight, and (T) Ritual of Completion, as tactical spells in every hero's tactical spell bar (and both the first two work as tactical spells). I'm not sure if this is due to your mod, or whether it is a conflict or bug with PrimalSavage's XtraDeconstruct mod capability file for NR.

175 Replies 575,734 Views

This is the file that I have for the Ninja Path. The spell cost reduction seems to be bugged no matter what hero. I even tried changing " " from Ability to Spell , like the way the Path of the Mage is done in CoreAbilities.xml, but that didn't make any difference. http://legendaryheroesmods.stevenaus.fastmail.com.au/FELHNinjaPath.

8 Replies 5,226 Views

No, I corrected it in my mods folder, and the old file was overwritten by the new file. The file in my mods folder has the same entry for mana cost discount as the Path of the Mage, and yet there's something weird going on. I'm not sure if it's to do with the actual hero involved, or not. But I know for sure that I had already corrected it to -0.25 already.

8 Replies 5,226 Views
Reply to Conquest bug in LH Support

Edit the OP, click on the "Category" tab where it says "FE Support" and then choose the forum that you want it to go to.

4 Replies 6,467 Views
Reply to Conquest bug in LH Support

I've had the case of losing by conquest instantly in my modded games, and also cases where the AI cast the Spell of Making when that victory was supposed to be turned off. It could be a hidden player casting Spell of Making or it could be something else. I'm not sure if I've had the AI cast Spell of Making in a non-modded game, but it might be possible. PS: You might want to move this thread to Legendary Heroes, or LH Support, both subforums of Fallen Enchantre

4 Replies 6,467 Views

Yes, I do. It would be nice if the loot was more random in LH. PS: You might want to change the forum to Legendary Heroes (a subforum of Fallen Enchantress).

21 Replies 21,664 Views

Even though it doesn't show properly which perk links to which one, I haven't noticed any skills that have been unavailable when using Heroic Pursuits with all the other mods that I have. Does it means that some skills block other ones, like Life and Death magic used to do to each other? Or something else?

2,228 Replies 8,549,006 Views

Well, I've made a mod file which makes the forest leather compatible with all the new mod race models (as well as TheDead DLC04). Just put in your Mods\Z directory. http://legendaryheroesmods.stevenaus.fastmail.com.au/HeroicPursuitsSupportingMoreUnitModelTypes.zip PrimalSavage, which are the perk positions which are most likely to be incompatible with X D

2,228 Replies 8,549,006 Views

Where does the Forest Leather Cuirass come from? It's not from BMB, it's not from CoS, I don't think it's from X D, and it doesn't seem to be a core or DLC armor. That one does not fit on newer modeltypes, so I just need to find where it's from so I can update the .

2,228 Replies 8,549,006 Views

I don't get many crashes, but sometimes when there are two many things happening at once (such as multiple towns finishing production, research finishing, timed events triggering) it can hang or stall for a long amount of time. I tend to play really big maps such as in the XtraDeconstruct mod (13x10 sectors I think) but to counteract that I only have four opponents. I like to quest around the map, build up my NoXPSplit heroes, and I also use new skills and abilities from XtraD

10 Replies 11,453 Views

What are the spider bodies? I don't have DLC05. Is that to build those Kasst-type creatures? What about the Empire-specific techs? Or do you show both Kingdom and Empire techs for all races (except the hard-coded Empire-only ones Trog and Urxen) with an Allegiance prereq to decide which one to use?

2,228 Replies 8,549,006 Views