StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Couldn't you make it so if two enemies ended up on the same square, then after all the AI turns have been calculated, initiate a fight? I guess there is the issue of what happens if three or more armies are on the same square. =) But I'm sure there is some way of working this issue out.

22 Replies 45,905 Views

Not much time for questing in Sorcerer King. And sometimes I like playing a game when I'm up against a hostile environment and I build my cities, level-up my armies and not worry about any opposing players. Anyway, it shouldn't be too hard to make an option where if you set opponents to 0 you get a player vs. environment game.

10 Replies 22,198 Views

Do you know how much bandwidth you can have per month on Dropbox? Anyway, I've copied my LHModsDir.7z file to my Dropbox directory. Now it just needs to upload it. EDIT: It's only uploading at under 100Kbytes/sec, so it may take 40 minutes or more.

2,228 Replies 8,548,695 Views

I did successfully load the previous version of Xtra with an identical mods directory. In other words, apart from having the previous version of Xtra all the other files in my mods directory were the same. Do you know of any new stuff you've put in in the latest version that might cause a main menu load crash? I know it's not the .dxpack files, because I've tried without them too and it still crashes. EDIT: I tested the font interception issue from the li

2,228 Replies 8,548,695 Views

I just tried checking and updating the game cache, and deleting the steam blob file to regenerate it. Still crashes as the game starts, before I get to the main menu. I don't have DLC06. I tried running without "RangerAbilities.xml" and it still crashed on initial loading. EDIT: It seems to crash immediately after the FE:LH startup picture disappears and it tries to load the main menu screen.

2,228 Replies 8,548,695 Views

I have encountered a crash error with trying to load LH with XtraDeconstruct 1.8b1 installed. It is not to do with the custom .dxpak's AFAIK, because even when they are replaced with the core version or a version that I already tried and had work before, the game still crashes. Apart from enabling the Demons and Wizards Ranger to get the Marksmen and other abilities that the PathoftheRanger Ranger gets, the only other change from when it worked was updating the version of Xtra

2,228 Replies 8,548,695 Views

Stardock, can you make a new mode for LH random maps where Conquest Victory is disabled and there are no regular opponents, and maybe a new victory condition of "Conquer All Wildlands"? This would be like, for example, HOMM2/3 maps where there is only 1 player and different victory conditions.

10 Replies 22,198 Views

If the system was not too complex and certain classes were easier to play than others (not more powerful, just easier to start with), you could have optional unlocks like in the indie game There Is Only Power which Frogboy has played recently. If you want to, you can complete objectives to unlock the other classes (and this is kinda fun for certain people or in certain types of moods, and I did enjoy the unlocks in There Is Only Power) or you click the "Unlock All" option and that is th

26 Replies 142,120 Views

What about a favor ability (maybe one favor for every two levels of the converted stronghold) for the priest to convert an SK stronghold (obviously excluding the main SK fortress) to equivalent kingdom units, as well as the ability to keep the level of the captured stronghold, converting the land around the stronghold to grasslands (area around that gets converted depends on the level of the stronghold being taken over) and choose all the upgraded tiles for strongholds above level 1.

13 Replies 54,702 Views

I agree with the entire previous post (although I don't think I provided as many bug reports =)). And I know that LOTS of the community that has been around since early games is tiring when they see issues (of whatever sort) come up again and again in subsequent games without it being resolved, when most of us have been very willing and able to post detailed bug reports, sometimes multiple times in various patches and various games in the series. Help us to help you, and I thi

21 Replies 73,596 Views

Well, there was a thread that explained a lot of the bugs from previous games, but I can't find it at the moment. So here are the ones I remember, in no particular order, others feel free to chip in. 1. The saving process not resulting in a comparable state. For example, if the game crashes, when you load the autosave you don't have either the state you had at the end of the previous turn or the one you should have had at the start of the new turn. This inclu

21 Replies 73,596 Views

Although I don't have Windows 8, I have a "Microsoft Account" associated with Skype that is a non-MS email address. Maybe it's something like "associated with Windows 8" when they refer to "Microsoft Account".

7 Replies 34,254 Views

There are a lot of map sites where if you have enough gold, you can buy a unit/spell/artifact and avoid a fight. To get gold you need to enslave by beating up the residents of farms etc. You can choose to get increased gold and notoriety per turn. It's also a good idea in the early game to try and visit as many low notoriety sites when you are still at low notoriety, medium sites when you are medium notoriety etc. Also, while some sites that CAN have a non-combat o

13 Replies 55,632 Views

I've spoken to the designer, and some good new features will come out in about a month, such as high score list. Also bug fixes for the discovered bugs.

13 Replies 55,632 Views